The Coding across the curriculum guide draws out the areas where computational thinking can be applied within the existing NSW K–8 syllabuses. The guide is organised into stages of learning and subdivided into learning areas, with suggested activities and links to online resources.
http://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/technologies/coding-across-the-curriculum/early-stage-1http://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/technologies/coding-across-the-curriculum/stage-1http://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/technologies/coding-across-the-curriculum/stage-2http://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/technologies/coding-across-the-curriculum/stage-3Video: CSER: What is an Algorithms
In this video, we discuss what an algorithm is, and give several examples of algorithms activities that could be used in the classroom to explore algorithms, algorithm design, decisions and repetition.Video: What is Computational Thinking?
By the author of Ruby. Looks at the four different aspects of CT.Video: stem.T4L: What is 'branching, iteration and user input' in stage 3?
What does that look like and how can NSW classroom teachers create opportunities for students to accomplish this outcome?What is coding
What is an Algorithm
What are computer programs? 4 - 6 yrs
What are computer programs? 7-10 yrs
Computers need very exact instructions. This video demonstrates how inexact instructions can fail.
How computers and people use algorithms to perform everyday tasks.
Explains the basics of computer programming: Sequences, Selection and Repetition (loops)
The Great Algorithms race (NZ)
Demonstrates how some algorithms are better than others.
Explains "IF", "THEN" statements.
What are Functions?
MPPS has a class set of Classic Lego packs in ICT room shelves.
Lesson slides: ACA-Lego-activity
Register a project with CodeClub to get volunteers to support coding at school.
Years 3 & 4: with simple code, students draw lines and shapes to help wombat through a maze in the same way computers draw images on a screen.
https://www.stem.org.uk/primary-computing-resources