STUDY PROGRAMME
Design
AFAM CODE
ABST48
DISCIPLINARY AREA
History of applied arts
DISCIPLINARY FIELD
History of design
CREDITS
6
APPROACH
Theoretical
The course focuses on the design and manufacture of interactive objects.
The idea of interaction is introduced not only as the link between action and reaction, but also as the outcome of a structured process, marked by rhizomatic and complex relations. Students will learn confrontation and project collaboration. Each group contributes to the design and development of devices, using open hardware such as Arduino, as well as the various environments they can interface with. During the Workshop module they become familiar with the tools and processes of digital fabrication.
The programme grants 8 credits, divided as follows:
TECHNOLOGY LAB: 4 CFA
FAB LAB: 4 CFA
Successful students will be able to:
TECHNOLOGY LAB:
Design and build interactive objects
Understand basic programming
Design and develop devices using open hardware such as Arduino
FAB LAB:
Manage mechanical drawing
Understand how machines work
Understand digital fabrication
Design for laser cutting
TECHNOLOGY LAB:
Interaction design: theory and historical framework
Introduction to programming
Arduino, scope and main functions
Sensors, actuators and main electronic components
Integration of electronics in objects
FAB LAB:
Mechanical drawing
How machines work
Introduction to digital fabrication
Designing for laser cutting
Designing for 3D printing
Elements of design for milling
This is a theoretical/project based course.
Students will take part in the following activities, which may vary depending on the development of different projects:
Classroom lectures
Use of tutorials, videos or other media tools
Exercises and revisions
Workshops
Individual or group projects
Individual or group study and research
Assessment tools may include:
Oral exams
Exercises or projects
Completion of comprehensive projects
Submission of exercises, projects or research works
Further details about the exams will be provided by the professors.
The final grade will result from the weighted average of the programme modules.
Dunne, A., Raby, F. (2001) Design Noir: The secret life of Electronic Objects, Birkhauser.
Fuller, M. (2003) Behind the bleep, NY: Autonomedia.
Greenberg, I., Processing: Creative Coding and Computational Art, Friends of Ed.1.
Maeda, J. (2001) Design by Numbers, The MIT Press.
Maeda, J. (2004) Creative code: Aesthetics + Computation by John Maeda, Thames & Hudson.
Transnational College of Lex (2012) Who is Fourier?
Wardrip-Fruin, N., Montfort, N. (2003) The new media reader, MIT Press.
Many of the recommended sources, together with additional material, are also available online on MyNaba, in the Library section.
Books and resources might be requested or suggested by the professors.
🡠 2ND YEAR COURSES | NEXT PAGE 🡢