From your proposal you need to develop a design for a digital outcome, it should be informed and effective.
2d ⟹ 3d
Sketches ⟹ Computer generated
A little colour ⟹ Fully rendered
You can copy and paste the purpose from the proposal.
From the proposal you need to pull out the requirements that link directly to the end users
Break down design sprint into smaller tasks to help you manage your time.
The goal of the design sprint:
Should define the vision
Include key features
Is visually modelled, digitally or physically
A design that is well thought out & refined
Design is Presented - imagine what would be needed if it was a dragons den
The design should address how the outcome will function and look.
Above is an example of what this sprint may look like, you can also include dates to help you keep track. You should be actively moving your cards along to stay on track.
Once you have all the tasks for the sprint take a screen shot and put in under the planning heading in design.
Then at the end of the sprint you take another screen shot to show what was completed and anything still left to do.
A relevant implication is a possible effect of a project/assessment that is actually related to your project.
This area has to be addressed in your own design.
For websites check WCAG guidelines (Web Content Accessibility Guidelines & Video
User Experience (UX) methodologies are the set of techniques and approaches used to understand and improve the user experience of a product, service, or system. Here are some of the commonly used UX methodologies:
User Research: This methodology involves studying the users' behavior, needs, and motivations through techniques such as surveys, interviews, and observations.
Usability Testing (or Usability Evaluation): This involves testing the usability of a product or system by observing users as they perform tasks and measuring their performance.
Information Architecture: This methodology involves organizing information and content in a logical and easy-to-use way, usually through techniques such as user flows and sitemaps. IA is used in physical spaces like museums or department stores, as well as in websites and applications.
Interaction Design: This involves designing the interactions between the user and the product or system, such as the design of buttons, forms, and other interactive elements.
Visual Design: This methodology involves the creation of visual elements that make up the user interface, such as color, typography, and layout.
User Interface Design (UI): This is the process designers use to build interfaces in software or computerized devices, focusing on looks or style.
User Persona Creation: This involves creating fictional user profiles that represent the different types of users that a product or system may have.
Agile Methodology: This involves breaking down development into smaller, more manageable parts and testing and iterating on those parts frequently.
Lean UX: This methodology involves quickly prototyping and testing ideas in order to validate assumptions and improve the user experience.
Content strategy: This is a high-level plan that guides the intentional creation and maintenance of information in a digital product.
Accessibility: is the concept of whether a product or service can be used by everyone—however they encounter it. Accessibility laws exist to aid people with disabilities, but designers should try to accommodate all potential users in many contexts of use anyway.
These methodologies can be used individually or in combination to create a comprehensive UX design process that leads to better user experiences.
Research provides us with the information and knowledge needed for problem solving and making decisions. It can help you to innovate and introduce new products and services or to improve existing offerings.
To begin with it gives you a starting point when designing and an understanding of what you need to be considering along the way. This allows you to design an outcome that is well thought out and minimise the issues you could come across when you develop a prototype.
You should investigate a range of existing solutions
You should also investigate conventions
Look up tutorials or find people able to help you with your project
The equipment and software are you using will put limits on your design
What materials you have access to
Reference materials that you can look at for inspiration