Ko ia kāhore nei i rapu, tē kitea
He who does not seek will not find
This is a justification where you explain how and why your proposal addresses the chosen topic, area, issue, or problem and the big/key question, that you have explored and researched.
To Achieve you need to report on the findings of the research in relation to the inquiry question(s) and proposed digital technologies outcome.
For Merit you discuss the impact of your findings. This step builds on the summary by exploring why the findings matter and how they shape your proposed DT outcome.
For Excellence you draw insightful conclusions. The final step is evaluating your findings and making deeper connections between research, impact, and proposed DT outcome.
~ INTRO ~
Part 1: Restate your inquiry focus and question(s) in a simple and clear way.
What topic/area are you looking into?
What was your big / key question?
Is there an issue or problem are you trying to solve?
Why are the above important?
What were the main questions that informed your research direction?
~ BODY ~
Where relevant use specific evidence from your research to back up your points, and in brackets state your source by naming the website, article, person etc
Part 2: Summarise the findings - key insights from your research.
What did you learn about the topic, area, issue, or problem you are addressing? Why is it significant?
What were the three main areas of importance you identified in your analysis? How do you know they are important (e.g. research data, expert opinions, user feedback)?
Who are the end users? What are their specific needs? Consider both majority users (the typical audience) and extreme users (those with unique needs who may still influence design decisions)
Are there similar digital solutions already available? What their strengths and weaknesses?
Part 3: Discuss the Impact - Connect your research findings to your proposed digital technologies outcome (Merit)
What were the most important findings from your research?
Why are these findings significant in the context of your project?
How did these findings influence your proposed DT outcome?
How do they link to the requirements and specifications of your proposed outcome?
How does your research support the need for your proposed DT outcome?
If research identified a common problem, how does your proposed DT outcome solve it?
If research highlighted a successful approach, how is your proposed DT outcome different or improved?
Were there gaps in the research that made decision-making more difficult?
Did you uncover any emerging trends that might impact the long-term success of your project?
Part 4: Draw Conclusions - Evaluate how well your proposed solution addresses the issue (Excellence)
How well does your proposed DT outcome address the your focus and big/key question?
Does it fully meet the needs of your end users, or are there gaps?
How is your outcome better or different from similar existing solutions?
Does it combine elements of successful approaches in a new way?
Are there limitations or areas where your proposed DT outcome could be improved?
What challenges did you face that may have impacted the final outcome?
How might your solution adapt or evolve over time?
What are the next steps or future improvements that could enhance its effectiveness?
~ CONCLUSION ~
A strong conclusion should summarise key points, reinforce your argument, and leave a final impression on the reader.
Here are some key pointers to help you structure an effective conclusion:
1. Restate the Main Purpose
Briefly restate your inquiry focus, your big/key question and the issue/problem you addressed.
Remind the reader why your proposed digital technologies outcome is important and should be created.
2. Summarise Key Justifications
Highlight the most important research findings that influenced your decisions.
Reinforce how your proposed DT outcome directly responds to these findings.
Avoid introducing new information - stick to the core takeaways from your justification.
3. Reflect on the Effectiveness of Your Proposed DT Outcome
Briefly evaluate how well your proposed DT outcome meets the needs identified in your research.
Mention any limitations or areas for improvement if relevant.
4. End with a Strong Final Statement
Finish with a confident closing statement that reinforces the value of your proposed outcome.
This could be a future impact statement, a call to action, or a reflection on its potential success.
"How can an app improve mental well-being for teenagers?"
Part 2: Summarising the Findings – Key Insights from Research
Understanding the Issue:
Research shows that 70% of students experience stress, but only 30% actively seek help. Many feel overwhelmed, unsure where to start, or embarrassed to reach out for support.
Key Insights from Analysis:
Teenagers prefer self-guided support over direct professional help.
→ Surveys showed that students feel more comfortable using apps and digital tools privately rather than talking to a counselor.
Lack of engaging and interactive mental health tools.
→ Existing mental health apps often provide information but lack interactive features that keep teenagers engaged.
Gamification and habit-forming strategies increase long-term engagement.
→ Studies indicate that users are more likely to continue using an app if it includes rewards, challenges, and progress tracking.
Target Audience and Their Needs:
Teenagers need accessible, engaging, and private mental health support. Majority users might be students who experience occasional stress, while extreme users could include those dealing with anxiety or depression.
Existing Solutions & Their Strengths/Weaknesses:
Existing mental health apps like Calm and Headspace offer meditation but are not specifically tailored for teenagers.
Journaling apps provide a space for self-reflection but often lack interactive features.
None of these solutions fully integrate self-guided help, engagement strategies, and gamification in one app.
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Part 3: Discussing the Impact – Connecting Research to Your Proposed Outcome (Merit)
Key Research Findings That Shaped Your Proposed DT Outcome:
The research confirmed that teenagers need an accessible, private, and engaging way to manage stress. Apps that use gamification are more successful at maintaining user engagement.
Influence on Your Proposed Digital Technologies Outcome:
These findings led me to propose an app with:
A self-guided chatbot that provides personalized stress management tips, making help feel private and accessible.
Interactive elements like daily challenges and habit-tracking to keep users engaged.
A reward system (badges, streaks) to encourage long-term use and habit-building.
Justifying the Need for the Outcome:
My app addresses the gap in existing solutions by combining self-guided support with engaging features that keep users returning. This ensures that teenagers can build healthy coping habits over time.
Solving the Common Problem Identified in Research:
Since students struggle with seeking help, my app lowers this barrier by offering an easy-to-use, private alternative that doesn’t require direct interaction with professionals.
How It Differs from Successful Existing Solutions:
Unlike traditional meditation or journaling apps, my solution integrates gamification and habit-forming techniques, ensuring higher engagement among teenagers.
Considering Limitations & Future Impact:
While the research provided strong guidance, there were gaps in understanding how long users would stay engaged. Future iterations could include user testing to refine the app’s features for better retention.
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Part 4: Drawing Conclusions – Evaluating the Outcome (Excellence)
Effectiveness of the Solution:
My app effectively addresses the core issue by making mental health support more accessible and engaging. It removes common barriers like embarrassment or lack of motivation, providing a self-guided experience that meets students where they are.
Comparison to Existing Solutions:
Existing mental health apps focus on passive activities (like meditation or journaling), while mine actively engages users through interactive tools and gamification, increasing the likelihood of continued use.
Opportunities for Improvement:
One limitation is that self-guided help may not be enough for students with severe anxiety or depression. A future improvement could include optional links to professional resources for those needing extra support.
Future Development & Evolution:
To ensure long-term effectiveness, the app could evolve by integrating AI-driven personalized recommendations, adapting to each user's needs over time.
Next Steps:
User testing would help refine the interface and ensure that the app is intuitive and appealing to teenagers. Additional features like social support networks or mindfulness challenges could further improve engagement.