Ko ia kāhore nei i rapu, tē kitea
He who does not seek will not find
Key question: “What reliable sources can I use, and what keywords/search terms will help me find strong evidence?”
Now you’ve got a focus and a key question, it’s time to gather evidence. At this stage you’re not deciding the final solution, you’re finding out what’s true, what’s already been tried, and what matters most for real people and real contexts.
Your research should include:
a range of sources (not just one website)
notes that explain what you learned (not copy/paste) - a few key bullet points is all that is needed
links/citations so you can reference your sources later
evidence that helps you make better design decisions
Before you start, build a short list of keywords. Try:
topic keywords (e.g., sleep, anxiety, equestrian safety, cyberbullying, recycling, training plan)
audience keywords (e.g., teen, beginner, older adults, whānau, club members)
outcome keywords (e.g., website, app, video, animation, poster series, CAD, electronics)
problem keywords (e.g., barriers, accessibility, usability, motivation, misinformation)
Tip: Use Google Scholar for higher quality sources and studies.
*** BE OBSESSIVE! ***
Quantitative research (numbers + patterns)
Use this when you want measurable trends.
digital surveys / polls
desk research (facts, stats, reports)
data sets / number crunching
Qualitative research (stories + reasons)
Use this when you want deeper insight.
in-person or video interviews
observations (watch people use something similar)
user testing / feedback sessions
intercept interviews (short interviews with people in the moment)
Not all sources are equal. Before you use something, do a quick check:
Quick quality check
Who created it (person/organisation)? Are they credible?
When was it made/updated? Is it still relevant?
Why does it exist (inform, sell, persuade)?
What evidence is used (data, references, examples)?
Can you confirm it with another source?
Aim to use a mix of:
reputable websites and organisations
books and articles
reports and data
interviews/surveys/observations (primary research)
case studies, product examples, or existing outcomes
If you’re collecting information from people:
ask permission and be respectful
keep personal information private (use anonymous responses where possible)
store your data safely and only use it for this project
Where might I go to find out more information? There is more than just Google and AI!!!
What key words could I use in my searches?
What resources might I use?
How do I know my resources are good?
Where can I find different points of view on this? For Merit: include different perspectives that relate to the inquiry focus
What can I do to learn more?
Purpose: Understand the people who will use, be affected by, or interact with the outcome.
Write your Part A questions (aim 3–5):
Who are the users/audience and what do they care about?
What problems or opportunities exist for them?
What similar outcomes already exist and how are they used?
What works well in those outcomes (and what doesn’t)?
What do users expect from an outcome like this?
“What assumptions am I making about users, and how can I check these are accurate?”
“What assumptions am I making about users, and how can I check these are accurate?”
For each source, record:
Source: title/website/author, link, date accessed
Key points: 3–5 bullet points (in your own words)
Why it matters: 1–2 sentences linking it to your project
(Use more than 2 sources if needed — just repeat the format.)
Write implication questions (aim 2–4):
How could this affect users’ experiences or behaviour?
What could go wrong if the outcome is unclear, confusing, or not accessible?
Are there different groups of users who will need different things?
For each source or piece of evidence:
key points (bullets)
what it suggests you should include/avoid in your outcome
The most important user needs/barriers you found
Any patterns you noticed across sources
What you still need to find out
Purpose: Investigate tools, methods, and feasibility of creating the outcome.
Write your Part B questions (aim 3–5):
What tools/software/processes are used to create outcomes like this?
What works well and what doesn’t?
What are common methods/workflows people follow?
What options could I choose between?
What will I need to test, and how will I know it’s working?
What could cause failure, and how can I reduce it?
For each source, record:
source details + link
key points (bullets)
why it matters for your project
Choose conventions that will directly affect quality in your project (e.g., file formats + naming, export settings, usability rules). You don’t need to cover everything.
Write convention questions (aim 2–4):
What conventions do successful outcomes in this area follow, and why?
What file formats, sizes, and naming rules should I use so my work stays organised and compatible?
What layout/usability/accessibility rules should guide how users interact with my outcome?
What technical documentation or planning conventions apply (wireframes, storyboards, diagrams, flowcharts, data models)?
What genre/style conventions do audiences expect, and how can I follow or challenge them intentionally?
Record:
what the convention is
why it matters
how you will apply it
File + workflow conventions (works for every project)
Folder structure (assets, exports, versions)
Naming conventions (clear file names, dates, v1/v2, no “final_final”)
File formats and export settings (PNG/JPG/SVG/MP4; resolution; bitrate)
Version control habits (save iterations, changelog, backups)
Visual design conventions (animation, media, website, UI)
Colour + contrast for readability
Typography hierarchy (headings, body text, spacing)
Composition/layout rules (alignment, grid, whitespace)
Consistent icon/style language (line weight, shapes, colour palette)
UX / usability conventions (websites, apps, games UI)
Clear navigation (where am I? where can I go next?)
Consistency (buttons, labels, interactions behave the same)
Feedback (users get confirmation when they do something)
Error prevention and recovery (undo, warnings, helpful messages)
Genre conventions (games, animation, interactive media)
These are the audience expectations and storytelling/experience rules for a type of outcome.
Game genre expectations (tutorial/onboarding, difficulty curve, feedback loops)
Animation conventions (timing, staging, readability, continuity)
Media conventions (pacing, story structure, tone for audience)
Technical conventions (depends on project type)
These are the production and implementation standards that make the outcome work reliably and look professional.
Web: responsive design, image optimisation, accessibility basics (captions/alt text)
Games: input mapping, frame rate/performance expectations, UI readability
Data: clean data tables, consistent units, clear labels, privacy considerations
Electronics: schematic symbols, safety standards, component labelling
Animation (2D/3D): frame rate + timing, aspect ratio/safe areas, export settings (MP4), captions/subtitles, audio levels, render settings, asset/scene organisation.
Assets (2D/3D): file formats (PNG/SVG/FBX/OBJ), consistent scale/units, naming + folder structure, optimisation (poly count), UVs + texture sizes, pivots/origins, export pipeline.
Video/Film: resolution + frame rate, aspect ratio, audio quality/levels, lighting/white balance consistency, editing workflow (cuts), file management (rushes/exports), compression/export settings, captions (if needed).
Write implication questions (aim 2–4):
Will my outcome function reliably?
What limitations should I plan for (time, skill, equipment, performance)?
How sustainable/useful will it be in the future?
Key technical decisions you’re leaning towards (and why)
The biggest constraints you must plan around
What you still need to test/learn
Purpose: Understand the bigger picture, responsibilities, and ethical impacts.
Write your Part C questions (aim 3–5):
What wider issues connect to my topic (social, cultural, ethical)?
What do experts, organisations, or debates say?
What are common concerns or risks in this area?
How might this outcome include or exclude certain groups, and how could I improve accessibility and inclusion?
What cultural considerations should guide decisions in this context?
For each source:
source details + link
key points (bullets)
why it matters
Write implication questions (aim 2–4):
Are there legal rules to follow (copyright, licensing, attribution)?
What privacy issues apply (collecting/sharing information)?
What ethical issues could come up (fairness, bias, harm)?
How might sustainability or future-proofing influence choices?
The most important responsibilities you must consider
What risks you need to avoid
What you still need to find out
At this stage you should have asked a range of questions and researched each. You need to sort out if there are any gaps or further questions you need to ask.
You may need to refine your Essential question to be more specific now you have more information.
Ask yourself.....
Have I answered my essential question thoroughly?
Have I looked at a variety of sources/opinions?
What am I feeling about my inquiry at this point?
What are my questions now?
Has my direction changed?
Do I need to find out more information?
How can I plan to show the connections I have made?
If you still have gaps then do a little more research.
Before you move on, check:
✔️ I have research for Part A, Part B, and Part C
✔️ I used more than one source overall (and cited them)
✔️ My notes are in my own words
✔️ I’ve identified implications that will influence my design decisions
✔️ I’ve noted conventions/standards relevant to my outcome