About
55Human-Computer Interaction (HCI) is a multidisciplinary field that focuses on the design, evaluation, and implementation of interactive computer systems, with the ultimate goal of enhancing the interaction between humans and machines. HCI is concerned with studying how users interact with technology, understanding their needs, and creating user-friendly interfaces that facilitate efficient and satisfying experiences.
*** The NZQA exam is on Tuesday 18th November 2025, PM ***
At the start of each lesson have a look at one of the following websites. What makes it a poor design? Each website has a link underneath it to a discussion or explanation for why the website exists.
Just to see how bad it can be, try out userinyerface.com. This page highlights bad practice in user interface design and is a fun distraction.
The Computer Science Field Guide has recently released a unit on mātauranga Māori.
Read the webpage and answer the questions on the worksheet found on Schoology.
For neurodiverse students it may be useful to use a text to speech tool such as Read Aloud. Please note that this software has some issues pronouncing Māori words which itself could be failing in some aspects of Mātauranga Māori.
Work through this worksheet as you read the resources on Mātauranga Māori
For neurodiverse students it may be useful to use a text to speech tool such as Read Aloud. Please note that this software has some issues pronouncing Māori words which itself could be failing in some aspects of Mātauranga Māori.
The old version of this worksheet.
This worksheet works along side the Excellent Article on Māori language interfaces by Te Taka Keegan. Each paragraph can be used as a lesson starter after the Computer Science Field Guide has been completed.
The old version of this worksheet.
Consider mātāpono Māori to assess the usability of a human-computer interface.
Learn about Neilson Heuristics AND take notes in the document found on schoology, using your own vocabulary, for each of the key words from looking at the resources above or the CS Field Guide
To help with your understanding, make a copy of this g.doc Heuristics for HCI - Gathering examples
Use the AirNz website
Find (write or screen capture) an example and explain how this is an example of the heuristic on the g.doc
If you need some clarification, refer back to the slides, CS Field Guide, or your notes
Now you are an expert, make a copy of this g.doc Heuristics for HCI - In Reverse
Find examples (Write or screen capture) on the Woolworths Online website and work out which heuristic this does/does not meet and explain.
Then compare and contrast the internal and external consistency with New World Online
Try the test, match game, or as a class play Classic Live.
People often confuse the following heuristics, make sure you know the difference:
“Error Prevention and Help” with “Users Recognise, Diagnose, and Recover from Errors”
Help Users Recognise, Diagnose, and Recover from Errors will often be marked in RED. An error has happened and the user is informed.
Error Prevention will often be highlighted in GREY to show you cannot interact with them. This will prevent the user from ever entering a state in which an error can occur.
“Flexibility and Efficiency of Use” and “User Control and Freedom”
Flexibility and Efficiency of Use is about being able to do stuff lots of different ways. Look for filters, shortcuts (possibly keyboard), personalisation options.
User Control and Freedom is about being able to CANCEL, UNDO, REMOVE or GO BACK/RETURN. Look for little red x's, Breadcrumb navigation, or any buttons labeled with the key words above.
The website Game Accessibility Guidelines (Link) is a comprehensive, developer-friendly online resource dedicated to helping game creators make their video games more accessible to a wider range of players, including those with disabilities. Each guideline explains why it's important and how it can be implemented, often with examples. These guideline can be applied to a wide range of applications including websites, software, and even physical product interfaces.
2023 Sample Assessment
2024 DDTA Derived Grade Exam
2024 Final Exam
DERIVED GRADE EXAM - During the BHS Senior Exams. Monday 16th September 2024
NZQA EXAM -
This external is a Digital Technologies (DT) common assessment tasks (CATs) and is completed on a computer. This DCAT asks you to respond to a series of prompts or questions drawn from the achievement standards.
You should aim to write between 800 and 1500 words in total, in about 1.5hrs.
This standard involves the you applying knowledge of usability heuristics to analyse a chosen interface as it relates to it performing a particular task. There is a video of someone using an interface of a website which you will use to answer the questions. You will not be able to access the websites independently during the exam.
During the assessment session, please ensure that all work is directly entered into your computer or device. You are allowed to include screenshots from the provided resources by copying and pasting them. Note that physical copies, online course materials, or any form of notes should not be used for completing this assessment. Additionally, internet resources may not be accessed during the assessment, except for the CAT.
Upon completion of the assessment session, make sure to save your response. By doing so, you confirm that the work presented is entirely your own. It's important to note that NZQA may digitally sample your work to verify its authenticity.
Here are some of the past videos from the previous HCI standard.
2018 AirBNB
2018 Met Service
2018 Netflix
2019 AutoTrader
2019 TradeMe
2020 Harcourts
2020 Mercury
2020 RealEstate
2020 Vodafone
2021 EB Games
2021 Mighty Ape
2022 PB Tech + JBHiFi
2023 Not Socks and Funky Gifts
In small groups watch one of these videos and do a quick investigation about one of the scenarios about what could go wrong with software and user interfaces. Then assemble a group of different experts and explain it your classmates.
Therac-25 Radiation Overdoses
Hawaii False Missile Alert
Boeing 737 Max MCAS linked Crashes
Moon landing Lunar Modual Errors
https://www.space.com/26593-apollo-11-moon-landing-scariest-moments.html