*** The NZQA exam is on Thursday 26th November 2026, AM ***
About
Human-Computer Interaction (HCI) is a multidisciplinary field that focuses on the design, evaluation, and implementation of interactive computer systems, with the ultimate goal of enhancing the interaction between humans and machines. HCI is concerned with studying how users interact with technology, understanding their needs, and creating user-friendly interfaces that facilitate efficient and satisfying experiences.
At the start of each lesson have a look at one of the following websites. What makes it a poor design? Each website has a link underneath it to a discussion or explanation for why the website exists.
Just to see how bad it can be, try out userinyerface.com. This page highlights bad practice in user interface design and is a fun distraction.
Learn about Neilson Heuristics AND take notes in the document found on schoology, using your own vocabulary, for each of the key words from looking at the resources above or the CS Field Guide
To help with your understanding, make a copy of this g.doc Heuristics for HCI - Gathering examples
Use the AirNz website
Find (write or screen capture) an example and explain how this is an example of the heuristic on the g.doc
If you need some clarification, refer back to the slides, CS Field Guide, or your notes
Now you are an expert, make a copy of this g.doc Heuristics for HCI - In Reverse
Find examples (Write or screen capture) on the Woolworths Online website and work out which heuristic this does/does not meet and explain.
Then compare and contrast the internal and external consistency with New World Online
How well do you know and understand the usability principles so far.?
Take this quiz to find out Year 11 - Usability Principles Checkpoint Quiz
The Computer Science Field Guide has recently released a unit on mātauranga Māori.
Read the webpage and answer the questions on the worksheets found on Schoology.
For neurodiverse students it may be useful to use a text to speech tool such as Read Aloud. Please note that this software has some issues pronouncing Māori words which itself could be failing in some aspects of Mātauranga Māori.
The CS Field Guide is written to support students in Aotearoa | New Zealand to prepare for NCEA assessments, and one aspect of that is to be able to apply usability principles relating to mātāpono Māori - considerations that embed Māori culture.
Work through this worksheet as you read the resources on Mātauranga Māori
For neurodiverse students it may be useful to use a text to speech tool such as Read Aloud. Please note that this software has some issues pronouncing Māori words which itself could be failing in some aspects of Mātauranga Māori.
The old version of this worksheet.
This worksheet works along side the Excellent Article on Māori language interfaces by Te Taka Keegan.
You will consider mātāpono Māori to assess the usability of a human-computer interface.
Each paragraph can be used as a lesson starter after the Computer Science Field Guide has been completed.
The old version of this worksheet.
How are you progressing?
Take this quiz to find out Year 11 - Mātāpono Māori and Usability Quiz
Do these individually, as groups or as a class:
HCI Quizlet - Try the test, match game, or as a class play Classic Live.
People often confuse the following heuristics, make sure you know the difference:
“Error Prevention and Help” with “Users Recognise, Diagnose, and Recover from Errors”
Help Users Recognise, Diagnose, and Recover from Errors will often be marked in RED. An error has happened and the user is informed.
Error Prevention will often be highlighted in GREY to show you cannot interact with them. This will prevent the user from ever entering a state in which an error can occur.
“Flexibility and Efficiency of Use” and “User Control and Freedom”
Flexibility and Efficiency of Use is about being able to do stuff lots of different ways. Look for filters, shortcuts (possibly keyboard), personalisation options.
User Control and Freedom is about being able to CANCEL, UNDO, REMOVE or GO BACK/RETURN. Look for little red x's, Breadcrumb navigation, or any buttons labeled with the key words above.
The website Game Accessibility Guidelines (Link) is a comprehensive, developer-friendly online resource dedicated to helping game creators make their video games more accessible to a wider range of players, including those with disabilities. Each guideline explains why it's important and how it can be implemented, often with examples. These guideline can be applied to a wide range of applications including websites, software, and even physical product interfaces.
Guided practice using a live interface
Use the Air New Zealand HCI Revision Worksheet to apply what you have learned to a real interface.
This task will help you practise:
identifying usability principles in a real interface
explaining why a feature helps or hinders users
considering different users and accessibility needs
distinguishing between error prevention and error recovery
applying mātāpono Māori to usability
suggesting and justifying improvements
writing an extended exam-style response
Use the 92006 Revision Gem to practise applying your HCI knowledge to exam-style questions.
You do not need to upload any documents to get started. The Gem already knows the content you need for 92006.
It can help you practise:
Nielsen’s usability heuristics
commonly confused principles, such as Error Prevention vs Error Recovery
internal and external consistency
accessibility
Mātāpono Māori and usability
explaining how an interface feature affects a particular user
comparing interfaces
suggesting and justifying usability improvements
short-answer and extended-response questions
Use the Gem to target the areas you are least confident with and keep practising until you can explain your reasoning clearly without prompts.
2026
2025
Further Assessment Reports, Assessment Schedules and Exemplars
In the drop downs below you will find more previous years with the Assessment Report, the Assessment Schedule and any exemplars NZQA provided.
2024 92006 Assessment Report
2024 92006 Assessment Schedule
2024 92006 Excellence Exemplar
2024 92006 Merit Exemplar
2024 92006 Achieved Exemplar
Term 3, Week 8 & 9 - Check when your class is timetabled (11DTE, 11DTG, 11DTT, 11DTP)
Complete the full derived grade examination under exam conditions.
Treat this as your first complete 92007 exam attempt, not the end of your revision.
The feedback and result from this exam will help you decide what to focus on before the final examination in November
Use your derived grade response and teacher feedback to work out what you need to improve before the final exam.
Ask yourself:
What did I do well?
Where was my evidence strong and specific?
Which question or area was hardest for me?
Did I identify the correct usability principle?
Did I explain WHY the feature helped or hindered the user?
Did I use a specific feature or interaction as evidence?
Did I clearly identify the user or task affected?
Did I confuse any similar usability principles?
Were my answers concise and focused on the question?
Then identify whether you need to work on:
recognising and correctly naming Nielsen’s usability heuristics
distinguishing commonly confused principles, such as:
Error Prevention vs Error Recovery
User Control & Freedom vs Flexibility & Efficiency
explaining how and why an interface feature affects usability
using specific interface evidence rather than general statements
linking usability to a particular user, task or purpose
explaining internal and external consistency
applying accessibility to a wider range of users and needs
applying relevant Mātāpono Māori to interface design and usability
comparing how the same usability principle is used in different interfaces
suggesting a specific improvement and justifying why it would improve usability
writing concise short answers without repeating yourself
Use the 92006 Revision Gem to practise the areas identified from your derived grade feedback.
Start a new Gem chat. Upload your derived grade response and teacher feedback if you have them, then paste:
I have completed my 92006 derived grade exam and now want targeted revision for the final exam. Use my response and teacher feedback to identify the most important area I need to improve. Focus on that area first. Give me new 92006 exam-style questions and make me attempt each answer before giving feedback. Do not write answers for me. Pay particular attention to whether I identify the correct usability principle, use specific interface evidence, explain WHY the feature affects the user, and justify any improvements I suggest. Keep track of principles I confuse and revisit them later. When I am consistently showing enough understanding, tell me I am ready to move to the next area.
Then, as you revise:
focus on one area at a time
practise both short and extended answers
use specific interface examples
explain the effect on the user, not just what the feature looks like
revisit principles you commonly confuse
use your teacher feedback to decide what to practise
keep working until you can answer without relying heavily on prompts
Do not redo everything. Focus on the areas that will make the biggest difference to your final exam response.
Before Thursday 26th November
I know which interface I have studied and can recall strong examples from it.
I can correctly identify and explain the main Nielsen usability heuristics.
I can distinguish between similar principles, especially:
Error Prevention / Error Recovery
User Control & Freedom / Flexibility & Efficiency
I can explain internal and external consistency using interface examples.
I can discuss accessibility for a range of different users and needs.
I can explain and apply relevant Mātāpono Māori to usability.
I can identify a specific interface feature and explain HOW it works.
I can explain WHY that feature helps or hinders a particular user.
I can use specific evidence rather than vague statements such as “it is easy to use”.
I can compare how usability principles are implemented across different interfaces.
I can suggest a specific interface improvement and justify why it would improve usability.
I can answer both short and extended response questions.
I know when a brief answer is enough and when I need more explanation.
I have reviewed my derived grade feedback and targeted my weaker areas.
I know how to access the digital examination.
Final exam: Thursday 26th November 2026 - AM
Read exactly what the question is asking.
Name the usability principle accurately.
Use a specific feature or interaction as evidence.
Identify the user or task affected.
Explain WHY the feature affects usability.
When suggesting an improvement, explain exactly what should change and why.
Avoid repeating the same point in different words.
Use clear headings, spacing or paragraphing when it helps organise your response.
Keep your total response within 800–1200 words.
Leave time to revise your ideas first, then edit for accuracy.
Here are some of the past videos from the previous HCI standard.
2018 AirBNB
2018 Met Service
2018 Netflix
2019 AutoTrader
2019 TradeMe
2020 Harcourts
2020 Mercury
2020 RealEstate
2020 Vodafone
2021 EB Games
2021 Mighty Ape
2022 PB Tech + JBHiFi
2023 Not Socks and Funky Gifts
In small groups watch one of these videos and do a quick investigation about one of the scenarios about what could go wrong with software and user interfaces. Then assemble a group of different experts and explain it your classmates.
Therac-25 Radiation Overdoses
Hawaii False Missile Alert
Boeing 737 Max MCAS linked Crashes
Moon landing Lunar Modual Errors
https://www.space.com/26593-apollo-11-moon-landing-scariest-moments.html