We will be working through the
You are going to work through your project to explore an area, come up with some ideas, define what you are going to make and the design and create your idea.
You will use one document to collate all your work as you go, found via Schoology L1 DT Project document
Brainstorm all the possible ideas for a project.
At this stage it should be everything you might like to do and could be a number of different areas within DT.
Then under each of the areas what could you create? Who might be end users? Or go the other way.... what problem could you solve?
Think about:
Qualities / Skills / Talents I feel I have
People who are important to me
Things that impact / affect me
Things that I enjoy doing
Based on your brainstorm, what area will your project focus on?
Here are some directions specifically for Animation:
Short Character Animation: Create a short animation (1-2 minutes) featuring original characters in a simple storyline. Focus on character movement and expression.
Stop Motion Animation: Use everyday objects or clay to create a stop motion animation. A short story or a series of funny scenes can be engaging.
Explainer Video: Create an animated explainer video on a topic of interest, such as how something works or a summary of a favorite book or movie.
Motion Graphics Music Video: Design a music video using motion graphics and animation to visualize the lyrics or mood of a song.
Educational Animation: Develop an educational animation on a subject you're passionate about, like science concepts, historical events, or language learning.
Digital Comic Strip: Turn a short comic strip into an animated sequence, adding movement and effects to enhance the storytelling.
Game Animation: Create animated characters or assets for a simple game prototype, showcasing their movements and interactions.
Logo Animation: Design a dynamic animation for a brand logo, incorporating visual effects and transitions.
Character Rigging and Animation: Learn about character rigging and animate a character performing various actions like walking, running, and jumping.
Environmental Animation: Focus on creating animated landscapes or environments, adding elements like weather effects or day-night cycles.
It is important to know and understand Whanaungatanga, Manaakitanga and Kaitiakitanga. You will need to understand and implement these principles throughout your project.
"A sense of family connection"."
Whanaungatanga is all about relationships, working together, a sense of belonging.
"The process of showing respect and care; reciprocity between people, living things, and places."
Manaakitanga underpins a lot of what designers do when they talk to people, listen to people and design for their needs.
"Guardianship, stewardship for living things and resources."
This is a key concept in design and once you understand it we will develop ways that we can show it as we design. Watch the video and think about how we might show Kaitiakitanga in deciding what to design and how we design it.
Whittakers - Check out their About Page
Have a read through their Values; Ingredients, Packaging, Community & Chocolate Making. Can you see where Whanaungatanga, Manaakitanga and Kaitiakitanga are evident?
Coca-Cola - Mixing English & Te Reo
Do you know what's wrong with Coca-Colas use of "Kia ora, Mate"?
Check out the following articles Coca-Cola's te reo marketing blunder to learn more.
How could this have been prevented?
Need some more help?
Watch the videos to get a better understanding of what manaakitanga and Kaitiakitanga are.
Within these 3 principles you will need to understand what design factors you might need to consider within your project.
Design factors include: Social, Cultural, Legal, Copyright, Intellectual Property, Privacy, Ethical, End-user considerations, Accessibility, Usability, Functionality, Aesthetics, Health and Safety, Sustainability and Future Proofing.
Understand what these design factors involve and while doing your research have a think about where Whanaungatanga, Manaakitanga and Kaitiakitanga have been shown and what design factors had to be considered.
When looking at a range of existing outcomes you might like to think about some of the following:
What is the aim or goal of the outcome?
Who are the End Users and where/how did they access the outcome?
What are the potential applications?
What are the current trends in Animation?
What are the key components or features of Animation or your specific area?
What are the common challenges faced?
What are the factors influencing the direction of Animation?
What are the factors contributing to the success/failure of Animation?
What are the future trends and developments in Animation?
What are the potential challenges and opportunities in the future of Animation?
How does [software A e.g. Blender] compare to [software B e.g. Adobe After Effects/Animate] in terms of performance/cost/effectiveness?
What are the advantages and disadvantages of using [software A] compared to [software B]?
How do users perceive and interact with Animation?
What are the usability challenges of Animation for End Users?
How can Animation be optimized to enhance user experience and satisfaction?
What are the ethical considerations related within the Animation area?
Fox & Co is an award-winning animation studio that creates explainer videos, commercials, films, and graphics packages for brands, agencies and networks. Explore their award-winning portfolio of 3D and 2D animation, motion graphics, and visual effects https://foxandco.nz/portfolio/
Now you know and understand what Whanaungatanga, Manaakitanga and Kaitiakitanga are as well as Design Factors.
Whilst you will consider and use these principles and design factors throughout your project there will be specific times that you are showing these.
You need to show & write about:
What design factors you need to consider for your project?
Where and how you think you will be using these principles?
From your design factors, some of them will be more relevant within a principle, where do you feel they will be most evident?
The context, need or opportunity is the background information. It's the situation that forms the setting for your idea. You should be able to copy and paste the context from your inquiry and depending on where your inquiry lead, you may need to adjust. Remember this can be a story, a sentence, a paragraph, a statement.
EXAMPLES
"I love gaming."
"Since I was little I have always loved drawing and would really like to take my drawings further."
Now it's time to work out what sort of project you might undertake and what it entails