You are going to start off learning Godot by making two simple 2D games. Then there is a Quickfire Introduction to some of the art tools you could use. You will do a simple learning reflection at the end of each episode to help consolidate your learning.
Make a platform game as you learn the absolute basic of the Godot Game Engine. Aimed at complete beginners, this vide series contains a series of lessons with lots of explanation about how and why we do things so that you can get ready to design and make your own game in Godot.
This playlist covers another common game genre- the shooter. This a complete beginner focussed tutorial so it goes pretty slowly. You'll learn how to import assets, spawn objects like lasers and enemies, detect collisions, using signals and display the score with some basic UI.
Another common request is the top-down style of game. In this video series, I go over all the key elements that make up top down games. This includes:
8-Direction movement
Enemies spawning and AI
Shooting in all directions
UI and scoring
Click the image to the left to see the full playlist!
Chose one of your game projects that you have made already now is your opportunity to juice it up! Below are some suggestions for things to add and some links to get you started. Take your pick and spend 2 weeks customizing one of your games. How much have you understood?
Path Following Enemies 2D Path
Parralax Backgrounds
Double Jump
Dash
Tips for Platformer Movement
Audio Manager - useful for adding sound effects for your mob/coin/etc.
Piskel is a free online sprite editor. A simple web-based tool for Pixel art. It allows you to ,create pixel art, game sprites and animated GIFs.
One of the most important decisions to make is the colours you will use in your game.
An excellent resource for finding colour pallets is https://lospec.com/palette-list.
Chose a pallet that you like and downloads it as a .GPL file.
In Piskel click the New Pallet button
Then click Import from file and select the .gpl file you downloaded
Your new pallet is not ready to be used in the Palette menu!
You are ready to now learn the Basics of Piskel. Follow this tutorial series through to learn the basics and then practice making some art of your own. Try making one of each of the following categories of game assets. Some ideas are given for you but you can imagine your own.
Try making your pixel art in different sizes, typical sizes are 8, 16, 24, 32, 48, 64px. If you make a background use instead 480x270px. You can change the size of your canvas by clicking the Resize button on the right hand side of the editor.
A dinosaur
Mario
Knight
Sheep
Rubber Duck
Wizard
Trees
Rocks
Bushes
Grass tiles
Water tiles
Buildings
Fences
Signs
Weapons
Potions
Coins
Keys
Chests
Treasure
Food items
Cars
Bicycles
Boats
Airplanes
Spaceships
Opening/closing doors
Moving platforms
Water ripples
Swinging pendulums
Moving conveyor belts
Daytime sky
Night sky
Sunrise/sunset
Interior scenes
Outdoor scenes
Grassland
Desert
Snowy landscape
Dungeon
Urban cityscape
Underwater world
Villagers
Enemies
Animals
Monsters
Quest givers
Health bar
Mana bar
Inventory icons
Buttons
Menu screens
Dialogue boxes
Icons for abilities or actions
Fire
Smoke
Explosions
Lightning
Magic spells
Weather effects (rain, snow)