On Monday/Tuesday teams finished upgrading their stages with types of technology they have seen being used in concerts and performances. From there, they learned about the LEGO character Noah, the sound engineer. The students learned how sound engineers help make songs but also work in film and TV to make a movie or a show more immersive and interesting through the use of music and sound effects. Then student explored how sound effects can be made with everyday household items. The teams then created short stories which they made more interesting by creating their own sound effects!
The teams presenting the upgrades they made to their stages.
Exploring how to make sound effects.
On Thursday/Friday the teams did a LEGO SPIKE Essential activity: the carousel. Students built and progammed the carousel following the instructions in their LEGO SPIKE app. Next, students upgraded both the build and the program. Lastly, teams shared out how they had made upgrades to the basic build and program.
Students building their carousels and making upgrades.
This week Capybara Furros (Monday/Friday) and Dragopatatas (Tuesday/Thursday) worked on different activities.
On Monday, Capybara Furros learned about revolving stages both mechanical and ones spun by stage production. They then turned their carousel's from last week into a revolving stage and used the Masterpiece LEGO characters to create different scenarios on their stage. As well, the teams programmed their revolving stage to rotate every 10 seconds. On Friday, the team presented their revolving scenarios and their programming to the rest of the team. Next, the team learned about one of the FIRST core values: inclusion. Students drew examples of inclusion in their engineering notebook built examples of inclusion with LEGO.
This was a short week for Dragopatatas since they only had practice on Tuesday. On Tuesday, Dragopatatas documented in their engineering notebook, the changes they had made to the sample program of the LEGO carousel. They then checked their program was working correctly. The practice ended with the team presenting their carousel and the upgrades they had made to their teammates.
This week the team started session 5 from the FIRST LEGO League Explore Masterpiece curriculum. In this session teams had to complete the activity 2 from the LEGO Competition Ready Unit in the SPIKE Essential app. Next, they learned about types of technology museums use to make their exhibits both interactive and more accesible to a larger audience. Lastly, they modified the build from the SPIKE Essential activity to reflect a museum exhibit.
On Monday, Capybara Furro did the Animal Alarm activity from the LEGO SPIKE Essential app. They built a campsite and a blue monster. They also added a color sensor and light. In their program, they had to code so that if the color sensor saw something blue (the monster) the light on their campsite would turn on so as to alert the camper that a monster was near the campsite.
On Tuesday, Dragopatatas actually completed session 4 of the FIRST LEGO League Explore Masterpiece curriculum. The teams finished upgrading the basic sample code of the carousel. Teams were very creative; even using the built in gyro in the hub to cue the motor to change direction or cue the light to turn on. The team ended Tuesday by presenting their upgraded carousels to the rest of the team.
On Thursday, Dragopatatas completed the Animal Alarm activity and begin to make upgrades to the basic build of the campsite.
On Friday, Capybara Furros upgraded the basic campsite build to reflect a museum exhibit. Students also upgraded the sample code the ensure the exhibit used lights and sensors to be more interactive and immersive for its audience. Lastly, the team presented their upgrades to one another.
This was a short week for Capybara Furro and a complete week for Dragopatatas. Dragopatatas took advantage to catch up with Capybara Furros since they are slightly behind. This week, students continued to learn about museum curators but this time explored technology museums currently use to make museums more interactive and immersive; namely augmented reality!
On Monday, Capybara Furro explored augmented reality by way of two apps: Quiver and RakugakiAR. Both apps allow students to merge art with augmented reality. In the first app students color special coloring book pages and then use the Quiver app to scan the page and bring the coloring book page to life as they become 3D models. The students can play with the 3D forms they just colored through the app. In the second app students draw whatever they want and use the app RakugakiAR to make their drawing 3D. They can also then play with their 3D model through the app.
Dragopatatas began to use these apps on Thursday however did not have enough time to continue to explore them. They will use some of Tuesday to finish exploring these apps.
Students really liked these apps and wanted us to let parents know that both apps can be downloaded on the app store or the google play store. The quiver app is free and there are free coloring book pages which can be downloaded online. The rakugakiAR app has a cost of $20 MXN.
On Tuesday, Dragopatatas learned about different types of museums and about the types of technology used by museums to make the experience more immersive and interactive. Next, the students took their animal alarm activity and modified both the build and code to transform it into a museum exhibit. Most teams created stories of monsters who came to terrorize ancient villages. They created a museum space where visitors sat down to explore the exhibit of the ancient monster and village. One team even modified the light so it would appear to be the light making the hologram of the monster. Another team, transformed the monster into a dinosaur and made it an exhibit about dinosaurs. This team also used the guilt in gyro in the hub to cue the light to flash on and off and cue to motor to automate the dinosaur.
On Thursday, Dragopatatas spent times presenting their museums exhibits to one another.