Learning Outcomes
I can...
Success Criteria
Guides and Activities
use coordinate pairs to place objects into a view.
build my own events and handlers to write an event-driven program.
understand arrays as collections and use them to store complex data like objects.
combine my understanding of arrays and events to control multiple objects with sensor input.
Use coordinate pairs to place objects into a view or scene.
Write code using functions with parameters.Â
Describe the properties of a Point type.
Identify properties and methods of a Graphic type.
Add a handler to a graphic.
Modify a graphic when an event is triggered.
Use a conditional statement to govern handler behaviour.
Place a graphic in a scene with user touch position.
Retrieve an object from an array using array[index] syntax.
Store an array to a variable.
Iterate through an array.
Insert and remove objects from an array.
Control a player action with events.
Use arrays and event handlers to control multiple objects with sensor input.
Create event handler tools and store them in a program using an array.
Everyone Can Code: Adventures - Teacher's Guide
Objects in Views (pp. 11-48)
Events and Handlers (pp. 49-73)
Arrays (pp. 74-105)
More Events and Handlers (pp. 106-130)