Wizard of Oz
From the East
1. Tornado: Start in Kansas and travel to the tornado and complete a 3600 spin in the tornado. Return to Kansas.
10 Points
Skills: Forward/Spin
2. Yellow Brick Road: Start in Kansas and travel to the tornado and complete a 3600 spin in the tornado. Find the yellow brick road and follow it (keeping part of robot within yellow brick road), pausing at each character along the yellow brick road to “pick them up”. Sleep (wait) for 5 seconds in the poppy field. Arrive in the Emerald City.
20 Points
Skills: Forward/Spin/Wait (Light Sensor-Optional +10 points) *Don't actually collect mini-figs
3. Collect Characters: Start in Kansas, travel to Munchkin Country. Pick up friends (Scarecrow Mini-fig, Tin Man Mini-fig, and Lion Mini-fig), cross the river and travel on to the Emerald City. In the Emerald City deliver friends and spin around 3 times.
25 Points
Skills: Forward/Spin/Attachment to collect mini-figs
Placement of Characters
Lion tail Scarecrow button Tin Man hand
4. Scarecrow Stranded: The Scarecrow is stranded in the middle of the river. Leave Kansas and travel to the river. Get the scarecrow to the other side of the river without any robot wheels touching the water. Arrive in the Emerald City.
25 Points
Skills: Forward/Attachment to push Scarecrow out of the river
5. River Raft: Start in Kansas traveling to the tornado and spin 3600 or more while touching the tornado. Continue and find and follow the yellow brick road using the light sensor. At the river, push wooden raft across river. Travel to poppy field and stop at least 3 seconds, end in Emerald City.
40 Points
Skills: Forward/Spin/Light Sensor - Find and Follow a Line/Attachment to push raft/Wait
*Raft may be placed anywhere as long as no part is touching the river but one part is touching the yellow brick road.
From the West
6. Emerald to Kansas: Start in Emerald City, travel to each area in order starting at the China Country, forest of the monster, Quadling Country mountains, and Glenda’s castle. Stop in each location for about 3 seconds. Then go straight to Kansas.
15 Points
Skills: Forward/Wait
7. Melt the Witch: Start in Emerald City, travel to Winkie Country and pick up the water bucket (located by the largest monkey’s foot). Push the water bucket into the witch (located on the top of the tallest turret). Return to the Emerald City.
20 Points
Skills: Forward/Attachment to push water into witch
Water Bucket into Witch
8. Destroy the Spider: Start in Emerald City, go to the castle in Winkie Country and return to Emerald City. Go through China Country and continue to the spider and run over it three times to destroy it (3 back and forth movements). Travel through the Castle in Quadling County and return to Kansas.
20 Points
Skills: Forward/Back
9. China Country Wall: With all the minifigs in an attachment of your design, leave the Emerald City. Travel to the wall of the Dainty China Country and stop using the bump sensor. Gently deposit the minifigs on the other side of the wall. Return to the Emerald City.
25 Points
Skills: Forward/Touch Sensor/Motor or Attachment to deposit minifigs
10. Character Rescue: Start at the Emerald City and collect the Scarecrow (3 pieces) out of the forest, rescue the Tin Man (1 piece) from the rocky plains, release the Lion from the cage (1 piece), pick-up Dorothy and Toto (2 pieces) in the castle and leave the witch's castle as fast (100 power) as you can and go to emerald city.
40 Points
Skills: Forward/Attachment to collect pieces
BONUS: On the day of the competition, each team will pick a challenge out of a hat that must be programmed "on the spot." Points for successful completion of the challenge will be added to the teams score and be carried over to the next competition. This challenge will be between 15 and 20 points and be presented in the last hour of competition.