I can…
Identify a problem and design a flying machine to solve that problem
Make my flying machine design fit the constraints
Develop a design plan to illustrate how my flying machine will solve my problem
Jeron van Kesteren
Daniel Agdag
Samantha Bryan
Science: ETS.1.A. Defining and delimiting an engineering problem: Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool
Art: VA:Cr1.1.1a Engage in exploration and imaginative play with materials.
VA:Cr.2.1.Ka Through experimentation, build skills in various media and approaches to art-making. VA:Cn11.1.Ka Identify a purpose of an artwork.
Science: ETS.1.A. Defining and delimiting an engineering problem: Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
Art: VA:Cr1.2.1a Use observation and investigation in preparation for making a work of art. VA:Cr2.1.1a Explore uses of materials and tools to create works of art or design.
Science: ETS.1.A. Defining and delimiting an engineering problem: Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
Art: VA:Cr2.1.2a Experiment with various materials and tools to explore personal interests in a work of art or design.
Science: ETS1.A: Define and delimiting engineering problems. Possible solutions to a problem are limited by available materials and resources (constraints). The success of a designed solution is determined by considering the desired features of a solution (criteria). Different proposals for solutions can be compared on the basis of how well each one meets the specified criteria for success or how well each takes the constraints into account.
Art: VA:Cr1.1.3a Elaborate on an imaginative idea.
VA:Cr1.2.3a Apply knowledge of available resources, tools, and technologies to investigate personal ideas through the art-making process.
VA:Re9.1.3a Evaluate an artwork based on given criteria.
Last week you made a design plan where you:
Selected materials
Determined your problem
Planned for solving your problem
I can…
Build a flying machine based on my design plans.
Test my flying machine/s and collect raw data on my results.
Analyze my results and redesign my solution to be even better.
Use the engineering design process to make my flying machine better.
Don’t have any tape or glue at home? Try these attachment methods using string, pipe cleaners, & more
Remember the easy way to make a paper cone? The paper cone can be used as the parachute or an aerodynamic nose for your flying machine.
Step 1 - Draw a circle and cut it out
Step 2 - Cut a line or triangle 1/2 way across the circle
Step 3 - Overlap the cut edges to form a cone and tape
Balance your plane on two fingers to find the center of gravity
Ken Blackburn (former Guiness World Record holder for time in the air) throwing one of his planes
ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Art VA:Cr1.1.1a Engage in exploration and imaginative play with materials.
VA:Cr.2.1.Ka Through experimentation, build skills in various media and approaches to art-making. VA:Re9.1.Ka Explain reasons for selecting a preferred artwork.
ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Art: VA:Cr1.2.1a Use observation and investigation in preparation for making a work of art. VA:Cr2.1.1a Explore uses of materials and tools to create works of art or design. VA:Re9.1.1a Classify artwork based on different reasons for preferences. VA:Cn10.1.1a Identify times, places, and reasons by which students make art outside of school.
ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Art: VA:Cr2.1.2a Experiment with various materials and tools to explore personal interests in a work of art or design. VA:Cr3.1.2a Discuss and reflect with peers about choices made in creating artwork.VA:Cn10.1.2a Create works of art about events in home, school, or community life.
ETS1.B: Developing possible solutions. Research on a problem should be carried out before beginning to design a solution. Testing a solution involves investigating how well it performs under a range of likely conditions. At whatever stage, communicating with peers about proposed solutions is an important part of the design process, and shared ideas can lead to improved designs. Tests are often designed to identify failure points or difficultures, which suggest the elements of the design that need to be improved.
VA:Cr1.2.3a Apply knowledge of available resources, tools, and technologies to investigate personal ideas through the art-making process. VA:Re9.1.3a Evaluate an artwork based on given criteria.
Last week you tested your design plan where you:
Made your prototypes
Tested your prototypes and collected data
Made your final flying machine and collected data
I can…
Send my flying machine out to complete its task.
Create a key to explain how to read my data visualization.
Present the data I collected in a visually pleasing manner.
National Geographic & Northeastern University
Giorgia Lupi and Stefanie Posavec
Laurie Frick
Poland Budget Presented with Lego Bricks
Loren Madsen
Nathalie Miebach
Step 1: Identify your variables and data points
Step 2: Create a symbol for each variable
Step 3: Create variations of your symbols for each data point
Step 4: Plan how to organize your symbols
Step 5: Create a key identifying your symbols
Step 6: Put it all together!
Data Visualization Example 2 using just 2 data sets
Data Visualization Example 1 using 4 data sets
Data Visualization Example 2 using 3 data sets
ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
VA:Cr.2.1.Ka Through experimentation, build skills in various media and approaches to art-making.
VA:Re7.2.Ka Describe what an image represents.
ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
VA:Cr1.2.1a Use observation and investigation in preparation for making a work of art.
VA:Cn11.1.1a Understand that people from different places and times have made art for a variety of reasons.
ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
VA:Cr1.1.1a Brainstorm collaboratively multiple approaches to an art or design problem..
VA:Cn10.1.2a Create works of art about events in home, school, or community life.
ETS1.B: Developing possible solutions. Research on a problem should be carried out before beginning to design a solution. Testing a solution involves investigating how well it performs under a range of likely conditions. At whatever stage, communicating with peers about proposed solutions is an important part of the design process, and shared ideas can lead to improved designs. Tests are often designed to identify failure points or difficulties, which suggest the elements of the design that need to be improved.
VA:Cr1.1.3a Elaborate on an imaginative idea. VA:Cr3.1.3a Elaborate visual information by adding details in an artwork to enhance emerging meaning. VA:Cn10.1.3a Develop a work of art based on observations of surroundings.