First Steps
Getting Started
Tool Guide to Getting Started This is an excellent walk through of exactly what you’ll see and do the first time you use this tool
User communities and sites
Instagram: @pocket
Twitter: @pocket
Technical Specifications
Users must create a username and provide email and password to create an account.
Pocket works on:
Using Pocket as a web browser extension:
Next Steps (Advanced Tips)
Pocket is a relatively simple tool to enable access to bookmarked web-based materials, even when a user does not have access to the web.
Instructional Design
Users can use Pocket for personal and educational access. Unlike many curation tools, Pocket is designed less for sharing and more for personal curation. Users can organize resources into a variety of categories like file tabs, so the individual can separate topics of interest by group or specific organizational preferences.
General guides to classroom use:
While Pocket is not specifically designed for the education market, like other curation apps, it can be used by students to collect and organize resources.
How to Use the Pocket App for Classroom Research
Elementary Lessons and Applications:
Ultimate Dinosaur Reading List
Secondary Lessons and Applications:
Management
Student management
Students will be responsible for using Pocket as a personal bookmarking tool.
Student engagement
This tool builds engagement by offering personal choice, allowing access to curated resources on any device, and permits access even when offline.
Student privacy and security
Differentiation and Adaptation
Diverse learners
See adaptive features below.
Adaptive and assistive features
Pocket has a text to speech function so articles can be read aloud as audio if desired. Pocket is integrated into many browsers, so the user only needs to hit the Pocket icon and materials can be saved for later use. With a paid Premium account, full text searching is also possible.
Hybrid Strategies
Pocket supports flipped and offline access to learning materials which supports remote, hybrid, and in-person learning environments. Students and educators can identify, collect, and save resources for later use on almost any device.