Lauren Yen

Despina (pg. 18)

"Despina can be reached in two ways: by ship or by camel. The city displays one face to the traveler arriving overland and a different one to him who arrives by sea.....When the camel driver sees, at the horizon of the tableland, the pinnacles of the skyscrapers come into view, ......he thinks of a ship; he knows it is a city, but he thinks of it as a vessel that will take him away from the desert......."


Double Sided City-Despina

Waterland? or Modern City?

I like the way camel driver sees the cities because it provided a both imaginable look either by "water" or "land". My initial idea is to create a tableland and imagining one person approach it from a far distance.

What will this person see? What will the city be like by approaching from such distance?


My inspirations

The texture that I've used:

My Intention, Challenge, and possible Improvement:

When I was reading the text, I imagined the possibility that this city displays one face to the traveler differently either arriving by sea or land. How is this even possible? How could I build a city that seems differently with everyone's eyes? Then the idea of double sided just came into my mind. If this city is double-sided with the land on the top and water at the bottom, then whoever arrives on top will see the top, and vice versa. So, my intention is to create a floating city that is double-sided where the traveler can arrive by ship or camel.

I couldn't find displacement in my right-side panel. After researching for a while, I finally figured out how to access displacement and apply texture on my object. However, my laptop crashed and it doesn't always work. So I have to save the file and reopen it again. This is the biggest challenge I have faced. Luckily, all of the process was saved which doesn't cause any problems. What I can improve next time is to make it seem more realistic because it is a little bit stiff. I was trying to apply everything I knew which I successfully turn my imagination in to a model.



Thank you!