Sketches and Inspiration
Sketch
Windmill at Kinderdijk
Textures
Process
For this project, I was inspired by the olden days and medieval period where people used wells to draw up water for their villages. Also, when I first read the description of this city, it reminded me of the environment/setting in a game, especially the wells. Therefore, my intention was to draw the audience's attention towards the numerous wells in this city because Isaura is the city of a thousand wells. To make the buried lake, I put an emphasis on the stalactite because it is underground.
Some challenges I experienced was making a box because it would usually end up being too small or too big. I didn’t know how to change the size of the box without deleting it and making it accurate. I ended up deleting every mistake I made and kept on eyeballing the shape to adjust the size I wanted. Another challenge I experienced was using BooleanDifference. I tried to use it on a plane for the grass, but it didn't cut out the part that I wanted, so I just used a lot of planes to cover the ground.
To make my project better next time, I would like to make my project more detailed with the buildings. I wanted to make the buildings more cabin/old like and add doors or windows to achieve an antique feelings, but I only used a wooden texture for it. I would also like to make my city’s scale bigger, so I could add more wells, buildings, and windmills.
Thank you!!!