Jared Dittamo

The Decimation Museum

Built as a reflection of the contrast between the calculations of the computer and the artistry of the designer, the Decimation Museum uses, as the name implies, decimation to take well known sculptures and reduces them down to smaller low poly version, before restoring them in a constant looping motion.

To toggle the loop, press "T", using "Q" and "E" will also allow you to navigate the different stages of the decimation process. Otherwise use "WASD" to move and your mouse to look around.

I do not believe that the WebGL will work for my game due to the nature of its models, however if you wish to test it out I have linked the google drive of the build here, aswell as posted a video to watch gameplay below: https://drive.google.com/file/d/1uad3DE82ZgMSUrhvNxtq1xu7UwRl_Xjf/view?usp=sharing

The primary focus of my project was to push the extremes of the two sides of 3d media and development. Often time's I find myself and others in a situation where they are fighting between the two worlds of computer design, where on one hand they are immersed in a world of logic and code, and in another they are handcrafting models and building tone for a world. It is impossible for one to exist and be successful without the other, yet in my case, the two are fighting for control within the museum.

I began by altering a model of Athena, as I wanted her to be the most reflective of the theme, with her being not only the embodiment of knowledge, but also an extremely important artistic piece. I knew that games have been using LOD (Level of Detail) for quite some time, and wanted to take the concept farther than intended. Through blender I could easily decimate many models and export them together, allowing custom code to automatically determine the levels of detail that exist and how to implement them.

Initially, I wanted the sound to play a larger role within the project, possibly having it be a calming piano piece that converts into chiptune as the quality of the models declined, and then returned with it afterward. However I could not find the time to make that custom music, nor could I find any that exactly fit the mood I was desiring. In the end, I opted for a simple ambient soundtrack and some footsteps to push the mood along.

If I had more time to expand on this idea I would definitely build a larger explorable place, and possibly would spend that time copying or modeling real-life artworks, which would further the effect of how technology can affect art. Otherwise, I would try to build more interactivity, not simply the way the buttons can affect the looping, but in how or what gets decimated or repaired. Possibly I could make a true game out of it, where in the world around you slowly dissolves as you run to stop or escape the corruption.