Scrolls (III.B.)
Scrolls will generally be found in cylinders - tubes of ivory, jade, leather, metal, or wood. You may require that players read certain magic runes/writings inscribed on tubes in order to open the container in some cases. This enables you to have read magic (or comprehend languages) spells taken and used, as well as giving the possibility for traps (symbols, explosive runes) and curses along with a powerful scroll.
Each scroll is written in its own magical cypher, so to understand what sort of scroll has been found the ability to read magic must be available. Once a scroll is read to determine its contents, a read magic will not be needed at a subsequent time to invoke the magic.
Note that even a map will appear magical until the proper spell is used.
The scriber of the [scroll] does not need a read magic spell to use his or her own scroll spells, just as clerics and druids never need the aid of magic to read appropriate scroll spells.
Reading a scroll to find its contents does not invoke its magic unless it is a specially triggered curse.
The latter scroll appears to be a scroll of any sort. It radiates no evil or special aura beyond the magical.
Scrolls not read to determine contents immediately are from 5% to 30% likely to fade; it is your option to set the percentage or use a d6 to randomly determine it for each scroll.
When scrolls are examined, the following table can be used to find their nature: