Search this site
Embedded Files
Version 1.25
  • Home
    • Revision History
  • Introduction
    • Introduction for Beginners
      • Creating a Character (Generic)
    • Creating a Character for the Campaign
      • MS-Word Character Sheet
      • Blank Character Sheet
      • Example Character
  • Ability Scores
    • Strength
    • Intelligence
    • Wisdom
    • Dexterity
    • Constitution
    • Charisma
  • Character Races
    • Dwarf
    • Elf
    • Gnome
    • Half-elf
    • Halfling
    • Half-orc
    • Human
    • Racial Preferences
  • Character Classes
    • Secondary Skills
    • Gaining Levels
    • The Cleric
    • The Druid
    • The Fighter
    • The Paladin
    • The Ranger
    • The Magic-user
    • The Illusionist
    • The Thief
    • The Assassin
    • The Monk
  • Equipment
    • Money
    • Character Expenses
    • Armor
    • Weapon Proficiency
    • Weapon Attributes
    • Missile Weapons
    • Melee Weapons I
    • Melee Weapons II
    • Weapon Descriptions
    • Miscellaneous Equipment
    • Encumbrance
  • Additional Rules
    • Alignment
    • Character Traits
    • Time
    • Distance
    • Movement
    • Exploration
    • Adjudicating Actions
    • Languages
    • Pursuit and Evasion
  • Combat
    • How Combat Works
      • Example of Combat
        • Aggro the Axe
        • Abner
        • Arkayn
        • Arlanni
        • Gutboy Barrelhouse
        • Balto
        • Blastum
        • Barjin
    • Hit Points
    • Saving Throws
    • Surprise
    • Encounter Setup
    • Encounter Reaction
    • Declare Intentions
    • Initiative
    • Combat Actions
      • Avoid
      • Parley and Gauge Reaction
      • Delay or Ready
      • Ranged Attacks or Abilities
      • Move or Manipulate
      • Melee
      • Typical Time Requirements
      • Combat Modifiers
      • Combat Modifier Tables
    • Morale
  • Magic
    • Preparing Spells
    • Casting Spells
    • Acquiring Spells
    • Spell Books
    • Adjudicating Spells
    • Magic Resistance
    • Spell Research
  • Spells
    • Cleric Spell List
    • Druid Spell List
    • Magic-user Spell List
    • Illusionist Spell List
  • Additional Classes
    • The Barbarian
    • The Bard
    • The Death Master
    • The Shaman
    • The Witch Doctor
  • Dungeonmastering
    • Encounter Design
    • Conducting the Game
    • The Campaign
    • Monsters and Organization
    • Construction and Siege
  • Playing the Game
    • Sample Dungeon I
  • Adventures
    • Dungeon/Underground Environments
    • Wilderness/Outdoor Environments
    • Aerial Environments
    • Waterborne Environments
    • Underwater Environments
    • Extraplanar Environments
  • Non-player Characters
    • Special Roles of the Dungeon Master
    • Player Character Interactions
    • Hirelings
    • Henchmen
    • Loyalty
  • Treasure and Magic Items
    • Treasure Tables
    • Potions
    • Scrolls
    • Rings
    • Rods, Staves, & Wands
    • Miscellaneous Magic Items
    • Armor and Shields
    • Swords
    • Miscellaneous Weapons
    • Fabrication of Magic Items
  • Conditions
  • Deities
    • Greyhawk Deities List
      • St. Cuthbert
      • Corellon Larethian
      • Fharlanghn
      • Trithereon
  • Random Encounters
    • Dungeon Generation
    • Wilderness Generation
    • Dungeon/Underground Encounters
    • Underwater Encounters
    • Astral/Ethereal Encounters
    • Outdoor Encounters
    • Waterborne Encounters
    • Airborne Encounters
    • City/Town Encounters
  • Character Sheet
    • Pregenerated Characters
      • 1A. Dwarf Fighter 2
      • 2A. Human Cleric 2
      • 3A. Elf Fighter 2, Magic-user 1
      • 4A. Halfling Thief 2
      • 1B. Human Ranger 1
      • 2B. Human Cleric 1
      • 3B. Gnome Illusionist 1, Thief 1
      • 4B. Human Magic-user 2
Version 1.25
Spells

Illusionist Spells

1st Level

  1. Audible Glamer
  2. Change Self
  3. Color Spray
  4. Dancing Lights
  5. Darkness
  6. Detect Illusion
  7. Detect Invisibility
  8. Gaze Reflection
  9. Hypnotism
  10. Light
  11. Phantasmal Force
  12. Wall of Fog

2nd Level

  1. Blindness
  2. Blur
  3. Deafness
  4. Detect Magic
  5. Fog Cloud
  6. Hypnotic Pattern
  7. Invisibility
  8. Magic Mouth
  9. Mirror Image
  10. Misdirection
  11. Phantasmal Force, Improved
  12. Ventriloquism

3rd Level

  1. Darkness, Continual
  2. Dispel Illusion
  3. Fear
  4. Hallucinatory Terrain
  5. Illusion, Spectral Force
  6. Illusionary Script
  7. Invisibility, 10 ft. Radius
  8. Light, Continual
  9. Non-detection
  10. Paralyzation
  11. Rope Trick
  12. Suggestion

4th Level

  1. Confusion
  2. Creation, Minor
  3. Dispel Exhaustion
  4. Emotion
  5. Illusion, Massmorph
  6. Invisibility, Improved
  7. Phantasmal Killer
  8. Shadow Monsters

5th Level

  1. Chaos
  2. Creation, Major
  3. Maze
  4. Project Image
  5. Shadow Door
  6. Shadow Magic
  7. Shadow Monsters, Demi-
  8. Summon Shadow

6th Level

  1. Illusion, Permanent
  2. Illusion, Programmed
  3. Shadow Magic, Demi-
  4. Shadow Monsters, Shades
  5. Suggestion, Mass
  6. Summon Mammals
  7. True Seeing
  8. Veil

7th Level

  1. Alter Reality
  2. Astral Spell
  3. First Level Magic-User Spells
  4. Prismatic Spray
  5. Prismatic Wall
  6. Shadow Walk
  7. Vision
  8. Weird
Google Sites
Report abuse
Google Sites
Report abuse