Search this site
Embedded Files
Skip to main content
Skip to navigation
Version 1.25
Home
Revision History
Introduction
Introduction for Beginners
Creating a Character (Generic)
Creating a Character for the Campaign
MS-Word Character Sheet
Blank Character Sheet
Example Character
Ability Scores
Strength
Intelligence
Wisdom
Dexterity
Constitution
Charisma
Character Races
Dwarf
Elf
Gnome
Half-elf
Halfling
Half-orc
Human
Racial Preferences
Character Classes
Secondary Skills
Gaining Levels
The Cleric
The Druid
The Fighter
The Paladin
The Ranger
The Magic-user
The Illusionist
The Thief
The Assassin
The Monk
Equipment
Money
Character Expenses
Armor
Weapon Proficiency
Weapon Attributes
Missile Weapons
Melee Weapons I
Melee Weapons II
Weapon Descriptions
Miscellaneous Equipment
Encumbrance
Additional Rules
Alignment
Character Traits
Time
Distance
Movement
Exploration
Adjudicating Actions
Languages
Pursuit and Evasion
Combat
How Combat Works
Example of Combat
Aggro the Axe
Abner
Arkayn
Arlanni
Gutboy Barrelhouse
Balto
Blastum
Barjin
Hit Points
Saving Throws
Surprise
Encounter Setup
Encounter Reaction
Declare Intentions
Initiative
Combat Actions
Avoid
Parley and Gauge Reaction
Delay or Ready
Ranged Attacks or Abilities
Move or Manipulate
Melee
Typical Time Requirements
Combat Modifiers
Combat Modifier Tables
Morale
Magic
Preparing Spells
Casting Spells
Acquiring Spells
Spell Books
Adjudicating Spells
Magic Resistance
Spell Research
Spells
Cleric Spell List
Druid Spell List
Magic-user Spell List
Illusionist Spell List
Additional Classes
The Barbarian
The Bard
The Death Master
The Shaman
The Witch Doctor
Dungeonmastering
Encounter Design
Conducting the Game
The Campaign
Monsters and Organization
Construction and Siege
Playing the Game
Sample Dungeon I
Adventures
Dungeon/Underground Environments
Wilderness/Outdoor Environments
Aerial Environments
Waterborne Environments
Underwater Environments
Extraplanar Environments
Non-player Characters
Special Roles of the Dungeon Master
Player Character Interactions
Hirelings
Henchmen
Loyalty
Treasure and Magic Items
Treasure Tables
Potions
Scrolls
Rings
Rods, Staves, & Wands
Miscellaneous Magic Items
Armor and Shields
Swords
Miscellaneous Weapons
Fabrication of Magic Items
Conditions
Deities
Greyhawk Deities List
St. Cuthbert
Corellon Larethian
Fharlanghn
Trithereon
Random Encounters
Dungeon Generation
Wilderness Generation
Dungeon/Underground Encounters
Underwater Encounters
Astral/Ethereal Encounters
Outdoor Encounters
Waterborne Encounters
Airborne Encounters
City/Town Encounters
Character Sheet
Pregenerated Characters
1A. Dwarf Fighter 2
2A. Human Cleric 2
3A. Elf Fighter 2, Magic-user 1
4A. Halfling Thief 2
1B. Human Ranger 1
2B. Human Cleric 1
3B. Gnome Illusionist 1, Thief 1
4B. Human Magic-user 2
Version 1.25
Spells
Magic-user Spells
1st Level
Affect Normal Fires
Armor
Burning Hands
Charm Person
Comprehend Languages (R)
Dancing Lights
Detect Magic
Enlarge (R)
Feather Fall
Find Familiar
Friends
Hold Portal
Identify
Jump
Light
Magic Missile
Mending
Message
Protection from Evil (R)
Read Magic (R)
Shield
Shocking Grasp
Sleep
Spider Climb
Unseen Servant
Ventriloquism
Wizard’s Magic Aura
Wizard’s Mark
Wizard's Floating Disk
Write (R)
2nd Level
Audible Glamer
Darkness
Detect Evil (R)
Detect Invisibility
ESP
Fool’s Gold
Forget
Invisibility
Knock
Levitate
Light, Continual
Locate Object (R)
Magic Mouth
Mirror Image
Pyrotechnics
Ray of Enfeeblement
Rope Trick
Scare
Shatter
Stinking Cloud
Strength
Web
Wizard’s Lock
Wizard’s Trap
3rd Level
Blink
Clairaudience
Clairvoyance
Dispel Magic
Explosive Runes
Feign Death
Fireball
Fly
Gust of Wind
Haste
Hold Person
Infravision
Invisibility, 10 ft. Radius
Lightning Bolt
Phantasmal Force
Protection from Evil, 10 ft. Radius (R)
Protection from Normal Missiles
Slow
Suggestion
Summon Monster I
Tongues (R)
Water Breathing (R)
Wizard’s Acid Arrow
Wizard's Tiny Hut
4th Level
Charm Monster
Confusion
Dimension Door
Enchanted Weapon (R)
Extension I
Fear
Fire Charm
Fire Shield
Fire Trap
Fumble
Globe of Invulnerability, Minor
Hallucinatory Terrain
Ice Storm
Illusion, Massmorph
Plant Growth
Polymorph Other
Polymorph Self
Remove Curse (R)
Stoneskin
Summon Monster II
Wall of Fire
Wall of Ice
Wizard’s Eye
Wizard’s Mnuemonic Enhancer
5th Level
Airy Water
Animal Growth (R)
Animate Dead
Cloudkill
Cone of Cold
Conjure Elemental
Contact Other Plane
Distance Distortion
Extension II
Feeblemind
Hold Monster
Magic Jar
Passwall
Stone Shape
Summon Monster III
Telekinesis
Teleport
Transmute Rock to Mud (R)
Wall of Force
Wall of Iron
Wall of Stone
Wizard’s Faithful Hound
Wizard’s Interposing Hand
Wizard’s Secret Chest
6th Level
Anti-magic Shell
Conjure Invisible Stalker
Control Weather
Death Spell
Disintegrate
Enchant an Item
Extension III
Geas
Glassee
Globe of Invulnerability
Guards and Wards
Legend Lore
Lower Water (R)
Move Earth
Part Water
Project Image
Reincarnation
Repulsion
Spiritwrack
Stone to Flesh (R)
Summon Monster IV
Wizard’s Forceful Hand
Wizard’s Transformation
Wizard's Freezing Sphere
7th Level
Cacodemon
Charm Plants
Duo-dimension
Fireball, Delayed Blast
Invisibility, Mass
Phase Door
Power Word, Stun
Reverse Gravity
Simulacrum
Statue
Summon Monster V
Vanish
Wish, Limited
Wizard’s Grasping Hand
Wizard’s Sword
Wizard's Instant Summons
8th Level
Antipathy/Sympathy
Charm, Mass
Clone
Glassteel
Incendiary Cloud
Maze
Mind Blank
Permanency
Polymorph Any Object
Power Word, Blind
Summon Monster VI
Symbol
Trap the Soul
Wizard’s Clenched Fist
Wizard’s Spell Immunity
Wizard's Irresistible Dance
9th Level
Astral Spell
Crystalbrittle
Energy Drain
Gate
Imprisonment (R)
Meteor Swarm
Power Word, Kill
Prismatic Sphere
Shape Change
Succor
Summon Monster VII
Temporal Stasis (R)
Time Stop
Wish
Wizard’s Crushing Hand
Wizard’s Disjunction
Google Sites
Report abuse
Google Sites
Report abuse