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Version 1.25
  • Home
    • Revision History
  • Introduction
    • Introduction for Beginners
      • Creating a Character (Generic)
    • Creating a Character for the Campaign
      • MS-Word Character Sheet
      • Blank Character Sheet
      • Example Character
  • Ability Scores
    • Strength
    • Intelligence
    • Wisdom
    • Dexterity
    • Constitution
    • Charisma
  • Character Races
    • Dwarf
    • Elf
    • Gnome
    • Half-elf
    • Halfling
    • Half-orc
    • Human
    • Racial Preferences
  • Character Classes
    • Secondary Skills
    • Gaining Levels
    • The Cleric
    • The Druid
    • The Fighter
    • The Paladin
    • The Ranger
    • The Magic-user
    • The Illusionist
    • The Thief
    • The Assassin
    • The Monk
  • Equipment
    • Money
    • Character Expenses
    • Armor
    • Weapon Proficiency
    • Weapon Attributes
    • Missile Weapons
    • Melee Weapons I
    • Melee Weapons II
    • Weapon Descriptions
    • Miscellaneous Equipment
    • Encumbrance
  • Additional Rules
    • Alignment
    • Character Traits
    • Time
    • Distance
    • Movement
    • Exploration
    • Adjudicating Actions
    • Languages
    • Pursuit and Evasion
  • Combat
    • How Combat Works
      • Example of Combat
        • Aggro the Axe
        • Abner
        • Arkayn
        • Arlanni
        • Gutboy Barrelhouse
        • Balto
        • Blastum
        • Barjin
    • Hit Points
    • Saving Throws
    • Surprise
    • Encounter Setup
    • Encounter Reaction
    • Declare Intentions
    • Initiative
    • Combat Actions
      • Avoid
      • Parley and Gauge Reaction
      • Delay or Ready
      • Ranged Attacks or Abilities
      • Move or Manipulate
      • Melee
      • Typical Time Requirements
      • Combat Modifiers
      • Combat Modifier Tables
    • Morale
  • Magic
    • Preparing Spells
    • Casting Spells
    • Acquiring Spells
    • Spell Books
    • Adjudicating Spells
    • Magic Resistance
    • Spell Research
  • Spells
    • Cleric Spell List
    • Druid Spell List
    • Magic-user Spell List
    • Illusionist Spell List
  • Additional Classes
    • The Barbarian
    • The Bard
    • The Death Master
    • The Shaman
    • The Witch Doctor
  • Dungeonmastering
    • Encounter Design
    • Conducting the Game
    • The Campaign
    • Monsters and Organization
    • Construction and Siege
  • Playing the Game
    • Sample Dungeon I
  • Adventures
    • Dungeon/Underground Environments
    • Wilderness/Outdoor Environments
    • Aerial Environments
    • Waterborne Environments
    • Underwater Environments
    • Extraplanar Environments
  • Non-player Characters
    • Special Roles of the Dungeon Master
    • Player Character Interactions
    • Hirelings
    • Henchmen
    • Loyalty
  • Treasure and Magic Items
    • Treasure Tables
    • Potions
    • Scrolls
    • Rings
    • Rods, Staves, & Wands
    • Miscellaneous Magic Items
    • Armor and Shields
    • Swords
    • Miscellaneous Weapons
    • Fabrication of Magic Items
  • Conditions
  • Deities
    • Greyhawk Deities List
      • St. Cuthbert
      • Corellon Larethian
      • Fharlanghn
      • Trithereon
  • Random Encounters
    • Dungeon Generation
    • Wilderness Generation
    • Dungeon/Underground Encounters
    • Underwater Encounters
    • Astral/Ethereal Encounters
    • Outdoor Encounters
    • Waterborne Encounters
    • Airborne Encounters
    • City/Town Encounters
  • Character Sheet
    • Pregenerated Characters
      • 1A. Dwarf Fighter 2
      • 2A. Human Cleric 2
      • 3A. Elf Fighter 2, Magic-user 1
      • 4A. Halfling Thief 2
      • 1B. Human Ranger 1
      • 2B. Human Cleric 1
      • 3B. Gnome Illusionist 1, Thief 1
      • 4B. Human Magic-user 2
Version 1.25
Spells

Magic-user Spells

1st Level

  1. Affect Normal Fires
  2. Armor
  3. Burning Hands
  4. Charm Person
  5. Comprehend Languages (R)
  6. Dancing Lights
  7. Detect Magic
  8. Enlarge (R)
  9. Feather Fall
  10. Find Familiar
  11. Friends
  12. Hold Portal
  13. Identify
  14. Jump
  15. Light
  16. Magic Missile
  17. Mending
  18. Message
  19. Protection from Evil (R)
  20. Read Magic (R)
  21. Shield
  22. Shocking Grasp
  23. Sleep
  24. Spider Climb
  25. Unseen Servant
  26. Ventriloquism
  27. Wizard’s Magic Aura
  28. Wizard’s Mark
  29. Wizard's Floating Disk
  30. Write (R)

2nd Level

  1. Audible Glamer
  2. Darkness
  3. Detect Evil (R)
  4. Detect Invisibility
  5. ESP
  6. Fool’s Gold
  7. Forget
  8. Invisibility
  9. Knock
  10. Levitate
  11. Light, Continual
  12. Locate Object (R)
  13. Magic Mouth
  14. Mirror Image
  15. Pyrotechnics
  16. Ray of Enfeeblement
  17. Rope Trick
  18. Scare
  19. Shatter
  20. Stinking Cloud
  21. Strength
  22. Web
  23. Wizard’s Lock
  24. Wizard’s Trap

3rd Level

  1. Blink
  2. Clairaudience
  3. Clairvoyance
  4. Dispel Magic
  5. Explosive Runes
  6. Feign Death
  7. Fireball
  8. Fly
  9. Gust of Wind
  10. Haste
  11. Hold Person
  12. Infravision
  13. Invisibility, 10 ft. Radius
  14. Lightning Bolt
  15. Phantasmal Force
  16. Protection from Evil, 10 ft. Radius (R)
  17. Protection from Normal Missiles
  18. Slow
  19. Suggestion
  20. Summon Monster I
  21. Tongues (R)
  22. Water Breathing (R)
  23. Wizard’s Acid Arrow
  24. Wizard's Tiny Hut

4th Level

  1. Charm Monster
  2. Confusion
  3. Dimension Door
  4. Enchanted Weapon (R)
  5. Extension I
  6. Fear
  7. Fire Charm
  8. Fire Shield
  9. Fire Trap
  10. Fumble
  11. Globe of Invulnerability, Minor
  12. Hallucinatory Terrain
  13. Ice Storm
  14. Illusion, Massmorph
  15. Plant Growth
  16. Polymorph Other
  17. Polymorph Self
  18. Remove Curse (R)
  19. Stoneskin
  20. Summon Monster II
  21. Wall of Fire
  22. Wall of Ice
  23. Wizard’s Eye
  24. Wizard’s Mnuemonic Enhancer

5th Level

  1. Airy Water
  2. Animal Growth (R)
  3. Animate Dead
  4. Cloudkill
  5. Cone of Cold
  6. Conjure Elemental
  7. Contact Other Plane
  8. Distance Distortion
  9. Extension II
  10. Feeblemind
  11. Hold Monster
  12. Magic Jar
  13. Passwall
  14. Stone Shape
  15. Summon Monster III
  16. Telekinesis
  17. Teleport
  18. Transmute Rock to Mud (R)
  19. Wall of Force
  20. Wall of Iron
  21. Wall of Stone
  22. Wizard’s Faithful Hound
  23. Wizard’s Interposing Hand
  24. Wizard’s Secret Chest

6th Level

  1. Anti-magic Shell
  2. Conjure Invisible Stalker
  3. Control Weather
  4. Death Spell
  5. Disintegrate
  6. Enchant an Item
  7. Extension III
  8. Geas
  9. Glassee
  10. Globe of Invulnerability
  11. Guards and Wards
  12. Legend Lore
  13. Lower Water (R)
  14. Move Earth
  15. Part Water
  16. Project Image
  17. Reincarnation
  18. Repulsion
  19. Spiritwrack
  20. Stone to Flesh (R)
  21. Summon Monster IV
  22. Wizard’s Forceful Hand
  23. Wizard’s Transformation
  24. Wizard's Freezing Sphere

7th Level

  1. Cacodemon
  2. Charm Plants
  3. Duo-dimension
  4. Fireball, Delayed Blast
  5. Invisibility, Mass
  6. Phase Door
  7. Power Word, Stun
  8. Reverse Gravity
  9. Simulacrum
  10. Statue
  11. Summon Monster V
  12. Vanish
  13. Wish, Limited
  14. Wizard’s Grasping Hand
  15. Wizard’s Sword
  16. Wizard's Instant Summons

8th Level

  1. Antipathy/Sympathy
  2. Charm, Mass
  3. Clone
  4. Glassteel
  5. Incendiary Cloud
  6. Maze
  7. Mind Blank
  8. Permanency
  9. Polymorph Any Object
  10. Power Word, Blind
  11. Summon Monster VI
  12. Symbol
  13. Trap the Soul
  14. Wizard’s Clenched Fist
  15. Wizard’s Spell Immunity
  16. Wizard's Irresistible Dance

9th Level

  1. Astral Spell
  2. Crystalbrittle
  3. Energy Drain
  4. Gate
  5. Imprisonment (R)
  6. Meteor Swarm
  7. Power Word, Kill
  8. Prismatic Sphere
  9. Shape Change
  10. Succor
  11. Summon Monster VII
  12. Temporal Stasis (R)
  13. Time Stop
  14. Wish
  15. Wizard’s Crushing Hand
  16. Wizard’s Disjunction
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