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Version 1.25
  • Home
    • Revision History
  • Introduction
    • Introduction for Beginners
      • Creating a Character (Generic)
    • Creating a Character for the Campaign
      • MS-Word Character Sheet
      • Blank Character Sheet
      • Example Character
  • Ability Scores
    • Strength
    • Intelligence
    • Wisdom
    • Dexterity
    • Constitution
    • Charisma
  • Character Races
    • Dwarf
    • Elf
    • Gnome
    • Half-elf
    • Halfling
    • Half-orc
    • Human
    • Racial Preferences
  • Character Classes
    • Secondary Skills
    • Gaining Levels
    • The Cleric
    • The Druid
    • The Fighter
    • The Paladin
    • The Ranger
    • The Magic-user
    • The Illusionist
    • The Thief
    • The Assassin
    • The Monk
  • Equipment
    • Money
    • Character Expenses
    • Armor
    • Weapon Proficiency
    • Weapon Attributes
    • Missile Weapons
    • Melee Weapons I
    • Melee Weapons II
    • Weapon Descriptions
    • Miscellaneous Equipment
    • Encumbrance
  • Additional Rules
    • Alignment
    • Character Traits
    • Time
    • Distance
    • Movement
    • Exploration
    • Adjudicating Actions
    • Languages
    • Pursuit and Evasion
  • Combat
    • How Combat Works
      • Example of Combat
        • Aggro the Axe
        • Abner
        • Arkayn
        • Arlanni
        • Gutboy Barrelhouse
        • Balto
        • Blastum
        • Barjin
    • Hit Points
    • Saving Throws
    • Surprise
    • Encounter Setup
    • Encounter Reaction
    • Declare Intentions
    • Initiative
    • Combat Actions
      • Avoid
      • Parley and Gauge Reaction
      • Delay or Ready
      • Ranged Attacks or Abilities
      • Move or Manipulate
      • Melee
      • Typical Time Requirements
      • Combat Modifiers
      • Combat Modifier Tables
    • Morale
  • Magic
    • Preparing Spells
    • Casting Spells
    • Acquiring Spells
    • Spell Books
    • Adjudicating Spells
    • Magic Resistance
    • Spell Research
  • Spells
    • Cleric Spell List
    • Druid Spell List
    • Magic-user Spell List
    • Illusionist Spell List
  • Additional Classes
    • The Barbarian
    • The Bard
    • The Death Master
    • The Shaman
    • The Witch Doctor
  • Dungeonmastering
    • Encounter Design
    • Conducting the Game
    • The Campaign
    • Monsters and Organization
    • Construction and Siege
  • Playing the Game
    • Sample Dungeon I
  • Adventures
    • Dungeon/Underground Environments
    • Wilderness/Outdoor Environments
    • Aerial Environments
    • Waterborne Environments
    • Underwater Environments
    • Extraplanar Environments
  • Non-player Characters
    • Special Roles of the Dungeon Master
    • Player Character Interactions
    • Hirelings
    • Henchmen
    • Loyalty
  • Treasure and Magic Items
    • Treasure Tables
    • Potions
    • Scrolls
    • Rings
    • Rods, Staves, & Wands
    • Miscellaneous Magic Items
    • Armor and Shields
    • Swords
    • Miscellaneous Weapons
    • Fabrication of Magic Items
  • Conditions
  • Deities
    • Greyhawk Deities List
      • St. Cuthbert
      • Corellon Larethian
      • Fharlanghn
      • Trithereon
  • Random Encounters
    • Dungeon Generation
    • Wilderness Generation
    • Dungeon/Underground Encounters
    • Underwater Encounters
    • Astral/Ethereal Encounters
    • Outdoor Encounters
    • Waterborne Encounters
    • Airborne Encounters
    • City/Town Encounters
  • Character Sheet
    • Pregenerated Characters
      • 1A. Dwarf Fighter 2
      • 2A. Human Cleric 2
      • 3A. Elf Fighter 2, Magic-user 1
      • 4A. Halfling Thief 2
      • 1B. Human Ranger 1
      • 2B. Human Cleric 1
      • 3B. Gnome Illusionist 1, Thief 1
      • 4B. Human Magic-user 2
Version 1.25
Spells

Cleric Spells

1st Level

  1. Bless (R)
  2. Command
  3. Create Water (R)
  4. Cure Wounds, Light (R)
  5. Detect Evil (R)
  6. Detect Magic
  7. Light (R)
  8. Protection from Evil (R)
  9. Purify Food and Drink (R)
  10. Remove Fear (R)
  11. Resist Cold
  12. Sanctuary

2nd Level

  1. Aid
  2. Augury
  3. Chant
  4. Death’s Door
  5. Find Traps
  6. Hold Person
  7. Resist Fire
  8. Silence, 15 ft. Radius
  9. Slow Poison
  10. Snake Charm
  11. Speak with Animals
  12. Spiritual Weapon

3rd Level

  1. Animate Dead
  2. Create Food and Water
  3. Cure Blindness (R)
  4. Cure Disease (R)
  5. Dispel Magic
  6. Feign Death
  7. Glyph of Warding
  8. Light, Continual (R)
  9. Locate Object (R)
  10. Prayer
  11. Remove Curse (R)
  12. Speak with Dead

4th Level

  1. Cure Wounds, Serious (R)
  2. Detect Lie (R)
  3. Divination
  4. Exorcise
  5. Lower Water (R)
  6. Neutralize Poison (R)
  7. Pro. from Evil, 10 ft. R. (R)
  8. Speak with Plants
  9. Sticks to Snakes
  10. Tongues (R)

5th Level

  1. Atonement
  2. Commune
  3. Cure Wounds, Critical (R)
  4. Dispel Evil (R)
  5. Flame Strike
  6. Insect Plague
  7. Plane Shift
  8. Quest
  9. Raise Dead (R)
  10. True Seeing (R)

6th Level

  1. Aerial Servant
  2. Animate Object
  3. Blade Barrier
  4. Forbiddance
  5. Heal (R)
  6. Part Water
  7. Speak with Monsters
  8. Stone Tell
  9. Summon Mammals
  10. Word of Recall

7th Level

  1. Astral Spell
  2. Control Weather
  3. Earthquake
  4. Gate
  5. Holy Word (R)
  6. Regenerate (R)
  7. Restoration (R)
  8. Resurrection (R)
  9. Succor
  10. Symbol
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