Revision History
2019.04.28: Major: Updated fighter's whirlwind attack rules; updated Monk Ability Details indicating major/minor actions. Minor: Small updates to Combat, Declare Intentions (more clearly called out major/minor actions and announcement rules), Encounter Reaction, and Hit Points.
2019.05.02: Major: Updated the Character Class Ability Requirements Table. Fixed the Illusionist requirements. Updated ranger's ability to surprise others and be surprised. Addressed continuity issues with "Chance to Know Spells". Minor: Small updates to spell casting in combat and How the Combat Rules Work.
2019.05.05: Major: Changed Ranger chance to be surprised down to 15% from 20% (Was a closer rounding from 16.66%);
2019.05.17: Major: Changed the melee weapons charts (footman's weapons with respect to Secondary hand use).
2019.05.20: Major: Changed Entering Melee rules so that longer weapon immediate attacks only apply during a charge; Removed language stating that entering melee is a major action. Clarified Charging rules.
2019.06.17: Minor: Gave elven or half-elven clerics of Corellon the ability to use bows.
2019.06.19: Major: Changed the clerical spells of reversed light and continual light so that the darkness works as does magic-user or illusionist darkness (i.e. infravision will NOT work in the darkness).
2019.06.27: Major: Clarified language around grapple, pummel and overbear. Minor: Fixed Monks Table II surprise percentages. Because normal surprise starts at 30% this gives high level monks a beginning chance of being surprised of 0% before modifiers from creatures better at surprising others than normal.
2019.06.28: Minor: Clarified language in the Combat, Declare Intentions section. Major: Added an Example of Combat section to Combat, How Combat Works.
2019.07.03: Minor: Changed Abilities, Race, and Magic sections to include sub-pages.
2019.07.04: Minor: More page clean up for Playing the Game and Adventures sections.
2019.07.05: Major: Updated language and added an example to Declare Intentions. Minor: Fixed a typo in Monk, Base AC section.
2019.07.12: Major: Clarified character total hit dice for multi-class under Character Classes.
2019.07.13: Major: Added Appendix C. Also updated the Typical Time Requirements page with a new chart.
2019.07.16: Major: Updated Combat Actions, Ranged Attack/Movement & Melee pages: Added indicators for major/minor action and added the "dracolisk" table to gaze weapons (also used in the 1985 DM Screen). Updated rules on item retrieval. Clarifications made to Immediate and Free attacks.
2019.07.17: Major: Updated Combat, Encounter Reaction text for clarification. Also combined the most relevant modifiers to reaction into a table for easier reference.
2019.07.22: Major: Updated disarm rules (-4 to-hit rule) and added Pregen Pages to the Character Sheet Appendix.
2019.07.30: Major: Updated rules for Underwater Combat, swimming and drowning.
2019.08.07: Major: Updated Spell-like Abilities - need to update table and what you can do in one round (now a special minor action); Minor: Updated Parley and Gauge Reaction (matching rules to Encounter Reaction changes). Updated Grapple language.
2019.08.12: Minor: Added an Encounter Design section under Dungeonmastering; Will need to plug these numbers into the Monster Manual which will be Real Work. Will also need to update the Experience for Monsters (adjustment for major weaknesses).
2019.08.25: Major: Updated typical time tables for Spell-like abilities; Changed gaze to use 1 segment; Added "breaking down doors" section to Dungeonmastering, Siege & Construction as well as Playing the Game, Dungeons; Added more weapon descriptions in Equipment section (Other Weapons); Minor: clarified non-proficiency penalty for multi-class characters in Classes section