"Happiness" is a story-driven game that explores the tragedy of an Asian immigrant family. Players can navigate through the apartment, discover clues, battle ghosts, learn about Asian folklore, solve puzzles, experience all four seasons, and collect any items that may help them uncover the truth.
In this project, I played two different roles as per the team's requirement:
Vice Art Director
Vice Creative Director (Click here for the Level Design part)
Collectibles Design Concept
My collectibles design mainly focuses on the customs, superstitions, and religious beliefs of East Asian culture. Those designs correspond to specific game mechanics, such as in our game, salt can be used to slow down or purify vengeful spirits, and at the same time, the salt collecting item can pass on relevant customs knowledge about salt to the player Those objects prompt players to some game functions or some corrupt custom and superstition that are relevant to our game story.
Key Item Image Design
There are some key items in the game that the players have to collect to push the game story moving forward. Those key items are the normal items in Jason's life but all highly emotional connect with him. Those items could be the things Jason treasures the most, the things that have been broken by the bully he met at school...etc. The entire story is not only focused on Jason, Mary is also the one that our protagonist has to face, so I do design some objects for Mary.
Some Useful Items Near You
Players do not have an efficient way to directly fight with vengeful spirits, so we provide some items in the game scene so that players can collect them and use them to buy more time for themselves.
UI Tutorial
To better describe how some of the functions or systems work in our game, I designed several images for players as tutorial. The system includes control system, combat system, inventory system, and collectible system.