I am an extremely enthusiastic game designer, and based on many projects I have experienced, I can also play as a game project manager to help the team work on schedule and smoothly (negotiating and conflict solving). I am also familiar with 3D modeling tools, game animation-creating processes, game engines' building worlds, and dealing with texture and UI design.
It is my skills below:
Core Gameplay Design
Level Design
Environment Art Design
And the tools I can use:
3D Modeling Tools: Blender, 3DMax, ZBrush
Game Engine: Unity, Unreal 5, Godot, LÖVE
Texture/Painting Tools: Photoshop, Substance Painter, Substance Designer
Animation: MAYA, Blender, After Effect
Scripting: Python, C#
Great Punch Man Game Inc.
Associate Game Designer
Intelligent Transform Fishery House Co., Ltd.
Assistant Game Designer
Pole To Win International Co., Ltd.
Quality Assurance Testers
Sep 2023 - Apr 2024
Capstone Project: Carambola
Gameplay Designer, Level Designer
Capstone Project: Happiness
Game Designer, 2D Artist
Game Project: The Forsaken Science
Level Designer
Age of Empire IV MODs Building Project - King of Kings (Published)
Level Designer, Gameplay Designer
Project: Animal Experiment Simulator (AnExTor)
Concept Designer, Animator, 2D Artist
Project: Wade’s Memories - Headed a 5-People Team To Design Game Scenes
Environment Artist, 3D Modeler, Level Designer, Narrative Designer, Project Manager
University of California, Santa Cruz
Master of Science in Serious Game
Institute for Information Industry
VR 3D Game Design Certificate Program (561 hours of training)
National Chung Hsing University
Master of Science in Molecular Biology