THIS GROUP IS CLOSED FOR THE FORSEEABLE FUTURE
Milestones represent significant moments of exploration or learning within the Land, and can be used as prompts to jumpstart plots or develop characters!
Completing a milestone will earn you an additional +1 renown toward the relevant faction(s)! (So, 2 renown total for one canon work!)
Some are restricted to specific roles or factions, others can be completed by any character!
These prompts are largely up to interpretation, but responses should be clearly relevant to the prompt itself.
Milestones should be prominent and significant. Just mentioning "He saw a cave." in one line of writing and never bringing it up again simply to farm renown is not considered in the spirit of this game
Prompts can be completed more than once!
Be born
Discover one of the major faction's borders
Meet someone outside your own faction
Howl and receive an answer
Protect someone from a large, deadly animal (bear, megaloceros, etc)
See the ocean for the first time
See the northern lights, cave glow worms, or foxfire mushrooms
Cross a mountain range
Ford a river or swim to an island
Find a new cave or burrow
Find the body or bones of a dead wolf
Find a beached whale
Get lost in an unfamiliar place
Take part in a salmon run
Bring down a large prey alone (elk, boar, bison, etc)
Defend your meal from another predator, or take a meal from one
Join a pack
Court a potential mate
Take a mate (anything from marriage to a one night stand)
Dig out or claim a den
Bring food to a pregnant/nursing wolf, or receive food as one
Meet your own offspring for the first time
Pupsit
Teach a child or younger sibling a basic lesson
Attempt to mentor an overconfident apprentice, or be the overconfident apprentice!
Win a fight with a wolf
Lose a fight with a wolf
Get stung (snake, insect, cactus, jellyfish, freak lightning bolt)
Have a wound get infected
Acquire a scar
Survive a seasonal storm (blizzard, flood, fire, etc)
Discover your favorite (or least favorite) food.
Speak during an assembly
Offer a thoughtful gift to someone
Participate in a war dance before a hunt
Attempt to soothe an unhappy spirit
Petition the spirits to help heal a sick or injured packmate
Help a packmate adopt a mother-spirit into their family
Fend off a Nokoni attack
Catch an adult sturgeon
Assemble or modify your battle-garb
Bring news of Nokoni raiders to the pack
Scout the movements of a herd or flock
Craft with ravens, or show off your creation(s)
Be presented to the pack by your parent(s)
Play with raven fledglings
Choose your role as a stone, wind, or shaman’s student
Learn a trade skill from one of Singers, Stone, or Wind Wolves
Depict your stranger meeting with the Doe Chief about their place in the pack
Participate in a pack hunt
Partake in a religious celebration (Full Moon Festival, Days of Atonement, etc)
Cleanse one's self of ritual impurity
Complete a pilgrimage
Tend a packmate's wounds with herbs
Offer spiritual or emotional healing to a packmate
Recite a fable from Aryn's oral history
Train a wolf of another role in self-defense
Patrol the border with another Warden or Courser
Corner a trespasser using Aryn's rocky terrain
Catch fast-moving prey like quail or rabbit
Clean and/or decorate the main den
Steal eggs from nesting Golden Eagles in the cliffs of High Country
Map out the maze of caves, hollows, gulches, and valleys in Aryn
Investigate other packs, either as a spy or a guest
Bring an outsider to the pack for consideration to join
Listen to a story from the Vicars or Coursers
Meet your mentor for the first time
Avoid being seen, or survive an attack by, a hunting eagle
Assert your right to eat at a kill
Make it to the next watering hole
Visit the saltwastes
Keep up with the pack while traveling between camps
Explore or raid beyond the territory
Kill or capture a trespasser
Negotiate a dowry for a Guardian mate
Protect a cub from a predator
Ditch, foist, or mislead a cub to find some personal space
Provide offspring for a Raider
Win a fight against another cub
Learn to hunt from a Guardian
Have a run-in with an unhappy snake, gila monster, or scorpion
Get captured and/or adjust to life as a prisoner
Prove your usefulness as a slave
Attempt to disobey or inconvenience a Nokoni, covertly
Join a game of Snatch
Attend a religious ceremony
Dive in the kelp forest
Enjoy a unique seasonal feast (herring spawn, seal pupping, caribou migration, goose nesting)
Chase off or kill an impure outsider at the border
Tend a wounded packmate
Assign or oversee an act of penance from a packmate
Find a sign from the gods on the beach or out at sea
Track down a herd on the taiga or tundra
Train with a fellow Whaler
Hunt with the orcas, pinning prey between you on the beach
Use or collect gifts from the sea to craft with
Harvest eggs, small game, berries, or take meat from Whaler kills for the larder
Adorn a sacrifice or deceased wolf with decorative offerings
Pass inspection by the Rime-Wind, assuring your purity
Listen to an Anemon tell a fable during story time
See the orcas for the first time