THIS GROUP IS CLOSED FOR THE FORSEEABLE FUTURE
"Blessed be the One."
INTRODUCTION
In lofty mountain valleys high above the rest of the world, there dwell the noble clans of Aryn. The hinterland where this pack ekes out an existence is a dually captivating and fierce territory, and the same can be said of its inhabitants. These wolves are sure-footed and hardy creatures, and take full advantage of their homeland's terrain. Arynians often seem to appear and vanish like ghosts, forging hidden trails through untamed wilderness. Surefooted, stronghearted, wolves of Aryn are notable for the depth of their devotion to one another and the passion with which they approach life. They are curious about the world and see the Song of the One in everything. Arynians are prone to speaking boldly and from the heart, and possess a keen conviction. Packmates are brothers and sisters of the Song - bound both by their kinship to each other and love for the One who brought all things into being.
Almost all customs involve some degree of cooperation both within tasks and between them; and the entire pack shares a single den-cave, regardless of rank or task. Trust and respect make each pack member kin to his fellows, and it is considered of the utmost importance that nothing divide them. The pack cannot exist without the members who make it, neither can an individual reach their true potential alone. Their unity is their strength.
Conflicts should be settled honestly, work should be done purposefully, and help should be given freely. That is what it means to be Aryn.
Inspired by: Judaism, Catholicism, and Welsh history, as well as fully original elements.
Breaking a Tenet for any reason separates a wolf from the Great Spirit, and removes him from the Path. For such a sin to be forgiven, the guilty wolf must repent in earnest. In some cases they may feel called to fast, abstain from a pleasure, or make pilgrimage to a holy place as acts of atonement. The Tenets are immutable and unchanging, though a wolf’s comprehension of their meaning and extrapolation by the Grand Vicar may vary.
Honour and respect the Great Spirit in all things. It is they who give life and goodness, and watch over the world.
Revering any creed above the One will lead only to self-destruction.Their ways are not necessarily easy, but they are the only path to success. Forgetting this will lead only to pain, if not in this life, then the next.
Nothing should be placed before the One - not personal gain, security, family, or even life itself. All of these are gifts, and none are as important as the One who gave them out.
Treat the One with reverence and humility, as an alpha and a parent. Remember all blessings come from the Great Spirit and are meant to be used to glorify them, not one's self.
All souls are equal in the eyes of the Great Spirit; so too should they be in the eyes of wolves. Love and care for each other as the One does.
One should treat others with kindness and generosity. No matter their birth or inclinations, all souls are created as equals. The Great Spirit formed, cares for, and watches over each and every one. Even those which do not acknowledge the One remain their children.
Arrogance is not the only sin under this tenant. Acts such as laxness, theft, assault, rape, and deceit are also seen as ways of putting others below one's self.
Forgiveness should be offered freely. It is the Adversary who is the enemy, and not those he manages to corrupt. We are all brothers and sisters of One creator; all wolves share this bind.
All dead should be treated with dignity, and proper burial rituals undertaken to ensure they are able to pass on properly to the next life.
Each individual has a unique place and purpose.
Every action, no matter how small, carries incalculable meaning. Caring for and about one's self is an act of worship, no matter how humble the task.
Wolven life is sacred, and the careless taking of it can have many unseen ramifications in mortal and spiritual realms. Those who commit such an atrocity are accursed, for there is no greater mortal crime than to murder a fellow wolf. Helping to plan a murder also makes on culpable, even if a plotter makes no physical attack themselves. And in some cases, deliberate failure to attempt to save another may also be considered guilt.
Aryn believes that no rank, title, or intent excuses one from the law, and to let a wrongdoing go undisputed is to agree with it. They readily challenge abuse and injustice when it appears. Unlike the Tenets of the One, the laws of wolves are subject to change as needs arise, but this is a notably rare occurrence given Arynian’s loyalty to tradition.
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Honor
Vows made in the name of the One are not to be made lightly or broken freely, disloyalty to your word is a great moral failing and great shame.
Accusations of cowardice, (harmless) dishonesty, laziness, or similar attacks on one's pride may be answered with the challenge to a duel. These organized spars made before the pack body last until one wolf is pinned to the ground. After this, the matter must be considered settled. Blood must not be drawn; to do is considered a great shame and cause for punishment by the Three Bodies.
Hunting & Patrolling
Blood is sacred. Wolves should not hunt more than is needed to survive, and should always show respect and gratitude to fallen prey for its sacrifice.
Eat in order of need. Pups and nursing or expecting mothers always eat first. The sick and elderly have priority over healthy and fit individuals.
Fledgelings and Epsilon are forbidden from hunting alone and must be accompanied by either a Courser of Gamma rank, or other wolf ranked Beta or above.
Stay within the safety of pack territory, and ensure each foray beyond the borders includes an experienced wolf in the patrol. Only members of the Three Bodies may grant permission to travel outside the territory.
Pups may not leave the densite without being accompanied by a wolf of Delta rank or higher, for their own safety.
Mates, Marriage, and Litters
A wolf is permitted only one mate, sworn to each other in the name of the One, and their bond is a sacred vow which lasts until death.
Adultery is the only permissible grounds for divorce.
There are no particular rules about intimacy between unwed packmates, adultery applies only to affairs that break the oath of matrimony.
Romantic or intimate attachment of any kind outside the pack is impermissible. A wolf's loyalty to clan and family should not be separate.
Aryn's Penns must approve any litters (usually this falls to whichever is capable of pregnancy.) This is to prevent undue strain on the pack's resources. Having pups is restricted to Gamma and higher ranked wolves, and only those bound as mates.
Processes & Penalties
Pack members in general conflict with one another should first attempt to resolve the issue themselves. Failing that, an elder or rabbi should be brought in to mediate. If the mediator cannot settle the dispute, it should be brought before the Three Bodies for a final verdict
Role-specific violations, such as coursers breaking formation in a hunt or wardens behaving too roughly are punished as seen fit by their relevant Rah'at members - who's experience in the task makes them best qualified to regulate it.
Non-role-specific misbehavior such as theft, border violations, and unsanctioned litters, are punished as seen fit by the Three Bodies.
Blood crimes such as adultery, careless spilling of blood, rape, witchcraft (or the use of a witch's services), and malicious deceit are punishable by scarification and/or exile.
Treason - deliberate attempts to usurp or undermine the established leadership of Aryn - result in the scarification AND exile of the instigator, alongside any who maintain loyalty to them over the Three Bodies. Better to be dispersed than divided.
To murder another wolf is highly forbidden, and the attempt thereof the only crime punishable by death. Killing may be practiced solely in self defense, and only as a last resort.
Apprentices caught in bad behavior are managed primarily by the mentor assigned to them, but cannot be exiled and can only receive scars by the Three Bodies.
Pups too young for apprenticeships cannot be subjected to scarification or exile for any reason, and will generally have significantly lighter punishments while still learning the ways of the pack
Outsiders
Wolves of Aryn have a responsibility to provide hospitality and protection to guests who seek these in good faith. Stranger, friend, or rival, if an outsider is anointed as an Honoured Guest, they are entitled to the same shelter and protection due a packmate.
Aggressive outsiders should be captured if possible to attempt negotiation and interrogation away from the main den, in case their aggression comes from ignorance or desperation, and to assess the risk of further incursion.
Exiled wolves attempting to return will generally be forced away. Repeated infractions can lead to additional scarification and even maiming.
Blood is sacred to Aryn. It is widely believed to be a powerful, almost mystic conveyor of knowledge and strength, and to be inherited by offspring. This has the effect of creating social pressure to behave admirably so that one's children will inherit wisdom and goodness. Despite Aryns mantra that all souls are equal, it may also potentially ostracize offspring of bad actors based on the actions of their parents.
Natural-born Arynians can trace their lineage all the way back to the original founder of Aryn, Aaron. Indeed it is a point of cultural pride to memorize one's entire family line back to one of Aaron's seven children, denoting the primary Clan the individual descends from.
Aaron's seven Clans are: Llewellyn ♂ , Bedwyr ♂ , Rhosyn ♀ , Chayim ♂ , Eliyahu ♂, Adinah ♀ , and Shalhevet ♀. These are, unsurprisingly, also popular name choices for children.
While most have no major bearing on the trajectory of an individual's life, some Clans are believed to have a predisposition toward certain roles or personality traits. Eliyahu are the closest thing Aryn has to a 'priest class', with the vast majority of wolves claiming him as their primary ancestor choosing to take up the role of Vicar. Nearly all Grand Vicars, including the very first, have been Clan Eliyahu. Wolves descended from Bedwyr, in contrast, are known to make mighty warriors, and many can be distinguished as a clan by their significantly larger size and musculature.
Shalhevet is known informally as the prodigal clan. Seven generations back, her bloodline split from Aryn during a time of great turmoil. They were believed lost entirely, until their remarkable return in the time of the pack's grandfathers. While cause for rejoicing, the belief that Shalhevet's descendants have a propensity for stirring up trouble and disregarding tradition has remained fairly ingrained in pack consciousness. Whether that disturbance of established convention is considered a positive trait or a flaw varies widely between individuals and circumstances.
While casual intimacy between unattached wolves is not uncommon, formally taking a Mate into a spousal bond is a matter of great importance in Aryn culture. It is not a promise to be sworn lightly, and is considered both a noble challenge and incalculable blessing. Only mated pairs can rear offspring or rise to Penns. Divorce is possible only in the event of verifiable adultery, and is considered tragic.
Family plays an important role in the selection of a mate. While physical attraction and compatibility of temperament are significant, the approval of parents, grandparents, and the general pack body is perhaps more crucial a factor. Vicars will be reluctant to officiate ceremonies without the blessings of the pair's parents. Division of the pack is dangerous, and mates represent the future of the pack - so disputes are generally expected to be settled before any great promises are sworn. It is also considered important to have family support to prevent young, inexperienced wolves from making vows in fits of infatuation to partners that may not be suitable for them in a long-term relationship.
Marriage ceremonies are cause for packwide celebration. It is tradition for the bride's family or friends, being reluctant to "give her up", to hide her somewhere on the day of the wedding, while the groom and his family or friends seek her out. She must be caught with a touch or a kiss, not simply spotted, and typically forces the groom to give chase. Such a game might go on for hours. Once "found", she and her betrothed will come to the feasting ground, where a Vicar will recite a fable relevant to the pair, and they will exchange eternal vows to each other and to the One. While the rest of the pack celebrates with song and dance and feasting, the newlyweds will undergo pilgrimage together to a holy place, to seal and consummate their bond over the course of a few days.
Same-sex partnerships are welcome in Aryn, though attempting to wed under vow is considered unusual. While not impossible, there is significant association with the rearing of offspring and the dual-leadership of a breeding pair of Penn to maintain the pack. It can therefore be much more difficult to earn support for same-sex weddings, or any wedding that it would not be possible to conceive offspring within. "Friends" are, of course, not forbidden from making personal vows to one another outside of formal ceremony. These vows would not result in the same pack-related privileges.
Aryn recognize a fairly significant number of genders, including male, female, and androgynous (to be both), as well as wolves which appear one gender initially but grow clearly into another, and those that appear to have no gender at all.
Aryn religion centers primarily around the belief in a Great Spirit - a benevolent creator God who has charged wolves with stewardship of the world and provides them with tenets called The Song to follow to ensure a blessed life, and a Great Adversary, a malevolent spirit that capitalizes on the worst impulses of wolven nature and tempts them to sin and destruction.
(Click the drop down arrow for an in-depth look at Arynian theology!)
Often called simply "The One" - the Great Spirit is just that, The One, who created, rises above, and presides over all things. They are not considered a god, but rather the God. An eternal being, who exists outside of time and territory and created both. Explaining what the One truly is has been a matter of great debate among Vicars for generations. However, most have come to agree that it isn't possible to truly comprehend such a being, for there is nothing else like him. (And therefore nothing to compare him to.)
Though there are a few inarguable tenets, each individual's relationship with the One is greatly personal. Members are encouraged to find their own unique path in the Great Spirit's plan. The One speaks to everybody differently, and finding your true purpose within God is considered the most noble of accomplishments.
The One's true form is incomprehensible and so they take other shapes that are easier for to understand. They are often depicted as a great glowing wolf or a starved, sickly looking loner - the latter meant to symbolize that no matter an individual's circumstance, they are never separated from the Great Spirit.
All creations were given the gift of free will. Though the Great Spirit's Path is the only way to true, eternal happiness, it must be chosen by the individual. The One may call upon their creations, but will never force any beast to seek or serve.
In addition to the Great Spirit, the wolves of Aryn speak of a Great Adversary. While some consider this to be a real figure, others view him as a merely metaphorical representation of wolven imperfection and evil - the innate darkness everyone is capable of indulging.
The Adversary was said to be created to be Guardian of the Song. He was beautiful, powerful, second only to the One. But in his privilege the Adversary grew jealous. He believed he deserved to be ruler of all, and answer to none. He spread his jealousy throughout the Spirit Pack, turning nearly half of the One's followers to rebellion. They attempted to usurp the Great Spirit - a coup which inevitably failed.
Unremorseful, the spirit lord was stripped of his name and title, and cast out of the heavenly realm with all his followers. He is a demon, cursed to wander the earth until the end of time, when the Great Spirit will bring him forth for judgement. The Adversary and his followers hate all who remain loyal to the One and will stop at nothing to see them fall. If they cannot be turned against the One, then the Adversary will attempt to destroy them.
It is well known that the Adversary may take any form he wishes and prefers to appear as something beautiful. It is rare for him to appear in a blatantly evil form, and when he does there is always more to his plan. He prefers to mask his true intentions under the faces of friends and reason. Servants of the Great Spirit must remain ever vigilant against the Adversary's wiles.
"The Song" refers collectively to the divine will of the One, Their creation, and the connection between the wolves and their God. In the beginning all wolves are said to have known the Song. In their hearts, they still do, but it has since been forgotten or corrupted by the Adversary. "The Path" is the spiritual journey all wolves undertake to return to the Song.
It is not simply metaphorical. Aryn's religious lore is considered a living history. They are all part of it. All actions, even down to the most mundane, are believed to carry great importance. The Great Spirit's presence can be seen in all nature, so, to walk the Path means to be in harmony with these things. The very act of living is a kind of prayer; no part of it should be taken for granted.
Aryn's society and religion are inextricably entwined. Lords/Ladies are considered ordained leaders, chosen by the Great Spirit to lead the pack. Their word is law. The Grand Vicar is also considered chosen by the One, and serves as the religious expert of the pack. Grand Vicars safeguard the pack culture and collective knowledge. The Rah'at is an esteemed council of experienced wolves who have all pledged devotion to the One's teachings. These three bodies collectively guide and protect Aryn.
Aryn considers wolves to be a chosen species presiding above and stewarding others because of their knowledge of the Song. They do not consider themselves to be a superior type of wolf, however, and so do not strictly categorize themselves as a holy pack or sacred people. They do however, take great pride in a multi-generational history of adherence to spirituality and can at times be boastful of this tradition.
Other celestial beings certainly exist, but they are all of them submissive to the Great Spirit and should not be worshiped. Some serve the One, others are agents of Adversary, and some are simply lost souls, unable to find their way to peace. Aryn often draws comparisons between similar religions, considering, for example, Aniwaya's "Mother" spirit to be a divergent visage of the One.
Among the wolves of Aryn, members who do not believe in the Great Spirit are still able to attain respect and live productive lives. Certain tasks and ranks, however, will be unavailable or difficult to achieve. The Rah'at, for example, is comprised solely of those who have sworn to uphold the Great Spirit's teachings. Titles of authority are both material and spiritual callings - indeed for Arynians, there is no separation between these two things.
This is not to say that unbelievers are thought less of or considered inferior, but rather it is firmly entrenched in cultural belief and generations of tradition that the pack can only succeed if its leaders take to heart the tenets of the One.
A great emphasis is placed on the world's circular nature (ex. moon cycle, change of seasons, passing of generations.) Aryn believes that events constantly reoccur and every ending is also a beginning. Sets of three are highly revered for their relation to the circle and unity of time. (ex. Beginning, Middle, End | Past, Present, Future | Faith, Hope, Love)
It is told that there was nothing. Time did not exist, past or present or future. You could not call it a vast emptiness, for vastness requires space and there was no such thing. Light and darkness were but dreams. Less than dreams, for dreams did not exist either. There was no thought, no creation. No life or death.
But there was the One. And in their wisdom they saw fit to sing of existence, and bring all these sacred things into being. First came the heavens and the earth beneath it, though formless and desolate and dark. Then the One sang of light, and as they sang, it was so. The sun rose for the first time, and the moon set before it.
Next they sang of stone and water and sky, and all came to the call of the One. It pleased them to cover the stone with seeds of all kinds, and fill the earth with bounty and colour. The sea they filled too, with its own seeds and bounty. And the wind carried the seeds across the earth to all places.
When all the world was filled with green, the Great Spirit saw fit to call fish and fowl and beast into existence, each bearing its own form, but all of them perfect and beautiful and good. They spread across the earth, following the seeds and multiplying according their design.
Once all these things had come to pass, the One sang of wolves. As the wolves took shape, they heard their maker's song, and sang back. For the One had given them a voice like Theirs, and a heart to guard it, and a mind to understand it. And the wolves knew they had been blessed, and vowed always to love the One who was their mother, father, leader.
At last the One rested, and as the pale moon rose in the sky full and bright, they declared that this should be a holy day of remembrance, in order that none should ever forget the gifts which surrounded them or the Song which brought all things into being.
It is said that in the first days, the One walked beside their children. When the Adversary was cast down, however, he was quick to find his way into the wolves' hearts. Promising marvelous power and great secrets, he managed to convince the wolves that their Father was misusing them, restraining their greatness and subjecting them to His will. The temptation proved too great, and those who were born singing with the One turned their backs on goodness.
And so sin came into the world as the first wolves abandoned the Path. Hatred crept into their hearts and evil tainted the earth. The One no longer walked their creation, but neither did they abandon their children. The One calls still, leading those who will listen back to Their side.
Death is considered the conclusion of a long journey for the wolves of Aryn. At the end one passes from the mortal world into the eternal one. It is not to be feared, being only a milestone on the path to the One. Spirits go to Sheol, an underworld devoid of emotions like joy and fear, and physical needs like hunger and sleep. Good and evil alike descend without variance.
It is believed that those undecided or with great attachment to the mortal world may remain trapped in between, shadows trapped in torment and unable to find peace - known as dybbuk. These spirits can wreak great havoc upon the living, even possess bodies as they attempt to claw their way back to life. Vicars may be called upon to exorcise the frightened departed and send them properly back into the circle of life. It is also believed that certain profane rituals can summon the dead from Sheol and force them to speak or perform certain tasks - but these are considered perversions of life and great blasphemies.
The End of Time is said to occur when war and evil consume the earth entirely. A great battle is prophesied to take place between the followers of the One and the followers of the Adversary. It will be when the Adversary and all his followers are defeated a final time. Those who choose the One over the Adversary in life will be brought immediately into a heaven of eternal peace. Those who chose the Adversary will be sent to a dark place, full of trial and suffering, called the Valley of Fire. Whether this is a permanent condemnation to eternal darkness or a sort of "cleansing" like the fires that allows new life to sprout and ultimately returns the afflicted to the Song, Vicars have often debated intensely. But what is clear is that at the End of Time, all fates will be decided once and for all. The world will be reborn; death and sorrow will wiped away.
During every full moon, the pack sets aside their duties for a day and a night, and come together to enjoy a time of rest. Only the most critical of tasks remain - such as healing for the sick. Packmates are welcome to explore territory and hunt at their leisure. Vicars often prepare a set of stories to tell the pack as the moon rises that night, and afterwards the entire clan howls as one. These are holy days and social events, when Aryn comes together to reaffirm and refocus itself.
The first winter snow is recognized when it falls heavy enough to bury an adult wolf's entire paws. It is considered the start of a new year in Aryn and begins a half-moon long celebration known as the "Days of Rejoicing." During this time, the pack begins final preparations before their traditional nomadic winter trek, in pursuit of the herds. The young, old, and those too weak to undertake the journey will remain at the den, while the rest will travel around the territory as a band. Vicars evaluate herbstock and shore up stores with the help of the Coursers. Rangers locate every major herd worth pursuing, and Wardens patrol the entire perimeter of the pack to reestablish border markers. On the final day, the pack undertakes a bison hunt and feasts together. Emphasis is placed on the blessings of the One and hope for the future. Packmates often exchange gifts, and this is also a popular time for vows to be exchanged between lovers.
The first spring rain is recognized when the rains fall for at least half a day without snow, hail, or sleet in between. It heralds the beginning of a fortnight known as the "Days of Atonement." During this time, all healthy members of the pack are expected to fast. Pups, nursing or pregnant mothers, and the very ill are not permitted to fast and are discouraged from selfish acts. During this time, the pack recalls their own mortality and special emphasis is placed on humility and recognition of each individual's imperfections. It is not intended to promote self-hatred, but rather the Days of Atonement serve to promote introspection and self-reflection, that the clan might better itself in all ways. At the conclusion of the ritual, the Grand Vicar recites the Pilgrimage Verse, and declares that Aryn should now hunt and feast as one.
Adapted from traditional Hebrew texts, songs, and poems.
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The Pilgrimage Verse
Often spoken before a great journey, either material or spiritual.
"Guide us, Great Spirit of ours and our ancestors. Let our Path lead us to peace, and may we reach this place in safety. Rescue us from our foes who would deceive us, and spare us from punishment. Bless our steps, grant us grace in Your eyes and the eyes of others. You hear our Song because you gave us the voice to sing it. Blessed be the One."
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The Guidance Verse
A blessing spoken by the Vicars, usually as a group, and then followed by a collective howl. Invoked to ward off evil and to help a wolf find their way back to the Path.
"May the One bless and guard you, May the One shed light upon your Path and be gracious to you, May the One sing to you and grant you peace."
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The Verse of Praise
Verses typically recited (in whole or in part) and meditated upon during pilgrimages and holy days.
(Adapted from the Anim Zemirot)
"Soothing is the song I sing as my soul longs for You. My soul longs for Your wisdom, my heart longs for Your love. Therefore I shall honour You forever. I howl in Your name, but You are beyond my understanding, I cannot comprehend Your true greatness. I cannot describe Your true strength.
"They speak of You and Your many forms, yet You are, One in all the different forms. At the end of moons, You will be our Salvation. You will be honoured through me. I will be carried through You. You see my value; You give me a place at your side, You accept me, and bless me, and heed my humble voice. Young and old, we seek your Path and find meaning.
"I give You this voice which You gave me, my Song so that I will find joy. Hear my praise, accept my prayer, let me draw near to You. May the song of the poor be like a song of sacrifice. You sustain us like water. Sing to me, oh One, accept my praise. I hope to please you with these words of longing."
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The Verse of Sorrows
A hearfelt exclamation of grief and despair, typically associated with Mashak. Used to offer solidarity, especially in times of tragedy.
"Great Spirit, you are the One who saves me; day and night I call out to you. May my song reach your ears; hear my cry!
"Troubles overwhelm me and my life draws near to death. I am like one without strength - like one who goes down into the chasm. I am set apart with the dead, like the lost who lie in sheol, as though you have forgotten me, as though I am cut off from your care.
"You have put me in the lowest chasm, the darkest depth. Your wrath presses greatly down on me; your waves have overwhelmed me. You have taken my closest Brothers and Sisters away from me and made me repulsive to them. I am trapped with no escape; my eyes are dim with grief.
"I call to you, oh One, every day! I raise up my voice to you. Are your wonders meant for the dead? Do ghosts lift themselves up and give you praise? Is your love declared in sheol, is your faithfulness Destruction? Are your wonders known in oblivion or your righteous acts found in the place of Darkness?
"But I sing to you for help, Lord! In the morning my cry comes before you. Why, Great Spirit, am I rejected by you? Why do you keep your face from me?
"Since a Fledgeling, I have been wounded and brought to death; I have endured your nightmares and now despair. Your wrath is overwhelming; I have been destroyed by your horrors. Like a flood they surround me day and night; I am swallowed by them. You have taken away my kin and my clan — darkness is my closest companion."
Arynians place a great deal of emphasis on ritual purity and have many customs surrounding this practice in their lives. Vicars in particular routinely partake in these ancient rites, and they are often used to help a wolf frame their mind and body in preparation for any Spiritual labour.
Ritual purity was once considered necessary before beseeching the One for anything, and coming before the Great Spirit with an unclean soul or body was a sign of great disrespect.
Though still considered a display of great reverence with considerable significance, nowadays it is not considered strictly necessary to physically purify one's self before prayer, pilgrimage, or meditation.
Ritual cleansing is symbolic, and, in and of itself, it does not physically wash away wrongdoing or serve as an act of penance. It represents the intent of the individual to follow the Path and the One with an open heart.
Wolves should seek to approach the Great Spirit with humility and respect, even when struggling in the faith - for the One sees all and knows all, and deserves reverence even in the face of confusion or doubt. This is not to say that wolves should mask pain or anger, but rather, to acknowledge a higher purpose alongside mortal limitations. Aryn's purification rituals help achieve this clarity of mind. For many, they provide comfort and a sense of heavenly perspective.
An additional side effect of these customs is the remarkable cleanliness most Arynians display, which further contributes to the health and longevity of the pack body.
Anointing is a form of symbolic consecration and is used in certain formal interactions. Anointing "oil" typically consists of juice crushed from rowan berries or in some cases, animal fat. Vicars perform this ritual on others, and typically recite a relevant verse or prayer alongside the action.
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Guests
Guests are anointed with a sprinkling of oil upon their reception to the main den by the Lord or Lady. This signifies that for the duration of their stay, the guest should be welcomed and cared for as one of Aryn's own. They must be offered food and shelter within the densite, and protected from harm while in Aryn lands.
The Sickly
The sickly are sometimes anointed with rowan berries if it is believed an evil spirit torments them. They may also be "washed" in medicinal herbs for the purposes of healing and cleansing wounds.
Puppies
When given their names, cubs receive a small swipe of oil across their brow to welcome them into the pack and confirm their place within Aryn. After being anointed, the pups are usually carried from their secluded whelping den to the main den, so that scents can be learned and the youngsters can be socialized as they grow.
Newlyweds
If a packwide ceremony is held, newlyweds are anointed together with a paw's dab of oil between their ears, as a confirmation of their vows and new bond to one another.
Aryn's Leaders
Aryn's Grand Vicar, Penns, and Rah'at are anointed with a "crown" of oil, and prayed over at the time of their rise to authority, reminding them that their duty to the pack is a holy calling conferred upon them by the Great Spirit.
Ritual impurity, or tum'ah, can occur when wolves make contact with dead bodies, particularly the dead bodies of other wolves. It is important to note that touching a dead body is not considered sinful, it is simply spiritually dirtying in the same way that a newborn pup is messy and requires a bath after being born.
Though primarily associated with the dead, other ways of becoming ritually impure include contact with maggots or other grave-eating creatures, plague-infected animals, and anything the infected has also touched. If a dead body is found in an enclosed space, the area is considered unclean for a sennight, and anyone who enters it will be considered impure. Any perishable item within the area is also considered unclean and must be discarded.
In order to remove tum'ah, a wolf must submerge themselves in "living water." These are pure flowing pools formed by natural means, such as a river or waterfall. Being groomed by another wolf does not qualify one as ritually pure, the defiled must bathe in living water.
If possible within the circumstances of the defilement, unclean wolves are discouraged from mingling with their fellow packmates until they have bathed in an immersion pool.
The most notable pools in Aryn territory are Rockhollow Tarn and Aveilim Falls.
Baptisms take place when apprentices complete their training. The pack gathers together at the edge of a body of living water. The wolf to be baptized and a Vicar wade in. The Vicar recites the Guidance Verse and then submerges the wolf, ritually cleansing them. Afterward, the Vicar charges the rest of the pack to care for and recognize the baptized wolf as a Brother or Sister, and to care for them as though they are blood relatives. This is followed by celebration, typically a feast.
This practice confirms the unity of the pack and functions as a rite of passage for members.
All herbivores and most insectivores and omnivores are considered consumable. Songbirds, fish, ungulates, rabbits, shellfish, squirrels, badgers, pheasants, etc. are all regularly hunted. Grave-eaters like maggots, pigs, and buzzards, and other predators, such as bears, foxes, and coyotes MAY be consumed in times of great need - but only if all other game is unavailable. Cannibalism is strictly forbidden by Aryn law, except where an already deceased body will save a life that would otherwise perish. The hunting of another wolf is considered murder.
In all cases, at the time of death prey should be properly verbally thanked for its sacrifice and killed cleanly and with dignity. Food should not be consumed in excess and hunting should never be done for sport.
Processing grief is an intense process, especially for wolves of Aryn who are encouraged to speak and feel boldly. There are many traditions surrounding Arynian burials, most of which help mourners process their loss, and provide a routine and a structure to an otherwise chaotic event.
(click the drop-down for more detail!)
Death is considered the conclusion of a long journey for Arynians, and as such the passing of an individual is treated with great respect and a proper send off. Just as a helpless pup is washed clean when they are born, so is the body cleansed for a wolf when they pass on into the next life. Additional rituals serve to comfort those who live on after the departed.
It is believed that the spirit lingers around its body for three days after death, sometimes being greatly attached to and distressed to lose its mortal figure, or otherwise unwilling or unable move on. Without a proper send off, the spirit may become a dybbuk, and live trapped as a tormented ghost between worlds which may need to be exorcised by a Vicar. Through shemirah and tahara, living wolves can comfort the souls of the dead and help them to pass on to the next life with dignity and peace.
This process ties heavily into Arynian emphasis on the circle of time, and the dual nature of endings and beginnings. Death is not just the end of a wolf's mortal life, it is a new beginning for them on the spiritual plane!
From the time of death until the burial, the task of shemirah (lit. watching/guarding) is considered of utmost importance. A dead body cannot be left unattended. Family and friends of the deceased take turns; if the deceased had neither of these, then other Arynians will be asked to fill the role. Referred to as shomer for males and shomeret for females, these guardians are tasked with watching the body to prevent it from coming to any harm or indignity, as well as comforting the soul near it by their presence and encouraging it to find rest. They may sing spiritual verses, but cannot eat, drink, converse, or do anything else to distract from the task at hand. Shemira is a sacred rite, and the time should be spent reflecting on the life of the departed wolf.
The rituals for burial are collectively known as tahara. Vicars first immerse it in living water, and then groom the body. These cleanse the body spiritually and physically. For many Vicars, this is an intimate process, providing them with a keener appreciation for the both life and death. Vicars typically do not discuss the details of this process with mourners, but it is common for a higher level of solidarity to arise between the attending Vicars and aveilim (mourners.)
Afterwards, the body is laid in a clear, flat place and "dressed" with a branch from the Old Rowan, as well as flowers, feathers, and other decoration, and items the deceased may have had a special affinity for in life. Beforehand, these items are also washed clean in living water. This is symbolic preparation for the great and sacred journey their soul is about to embark on, in which they will be reunited with the One. Most bodies are laid near Falcon Creek or in High Country, but the base of Adamant Peak and the woods surrounding Rockhollow Tarn are also known places for interment.
The final step involves most of the pack, but particularly those closest to the one who has passed on. Each wolf takes at least one stone, washes it clean, and places it around the body. Stones are added until the body is entirely covered so that no insects or scavengers can easily reach it. After the burial is complete, those gathered sing cerdd requiem, a "Poem for the Dead," composed for the individual being buried about their life. Mourners may linger at the site and even visit it for Pilgrimage in years to come. Some will return to lay Rowan branches down when the tree blooms each year in remembrance.
Following the burial, seven days of mourning called shiva are practiced. Mourners undergo ritual purification after the completion of the burial mound. Packmates will provide these aveilim with a freshly gathered "Meal of Comforting" immediately upon their return home. This meal is provided to stave off the risk of aveilim starving themselves out of grief, and is additionally a display of compassion from pack Brothers and Sisters. For the next seven days, mourners remain at the densite together and sleep under the stars. They do not perform their routine tasks, but may participate in the Full Moon Festival should it fall on a day of mourning. Shiva is about comfort for aveilim, meant to stave off the loneliness of those left behind, and to remind them that there is still goodness and light in the world.
For one moon following the death, mourners typically recite prayers and abstain from excess pleasures. If especially close, such as children, siblings, mates, or total bros, mourners recite prayers for the departed daily until the return of the season (one year.)
While soaring mountain peaks and steep river gorges provide a natural barrier to much of territory, the fords and passes into Aryn are vigilantly guarded. Mind your manners, and generally the wolves of Aryn will remain civil. The pack is not inherently aggressive, but does tend to be both proud and circumspect. Those outsiders exhibiting hostility or general rudeness won't find their hosts quite so amiable, and will be met with cunning aggression.
In the event of a trespasser, patrols will invariably choose the high ground and set up an ambush before challenging the outsider(s). Should strangers prove unfriendly, the hinterland is dotted all over with cliffs, caves, and gulches, many of the latter invisible until an individual is directly over it. The pack's intimate knowledge of these pitfalls enables them to maneuver hostile intruders into traps or dead ends. Unfriendly intruders are either chased out or captured and brought to the Three Bodies for judgement.
Joining
Outsiders seeking entry are primarily found by Rangers or Patrols in the borderlands, who may decide to bring any worthy newcomer to the Three Bodies for their consideration. In most cases, these wolves are not immediately accepted as packmates but rather live as 'Honoured Guests' who are slowly absorbed into Aryn over a period of several months. During this time, they may stay or leave as they see fit, but are carefully watched by all Arynians and may be assigned an escort.
Diplomacy
Aryn considers relations with other packs to be of great value. The pack actively seeks out alliances with other clans, eager to share knowledge and friendship between the various cultures therein. Allies of Aryn are entitled to cross the border with impunity, and are welcome to take part in cultural celebrations and feasts. Aryn readily provides aid to its friends when called upon.
Rangers are expected to maintain an active diplomatic presence among Aryn's friends, as well as facilitate new alliances. While Aryn is hesitant to align itself with packs which impede civil liberties, it may maintain positive relationships with such clans. Traditionally, major diplomatic motions must be approved by the Grand Vicar.
The pack refuses to associate with creeds which actively threaten Aryn, and will readily respond to such threats with shows of equal force.
Some wolves, called Ro'ei, are born with a kind of 'sixth sense', and are set apart from their peers by a keen, perhaps supernatural perception. They are known to receive prophetic dreams and visions, and may pronounce judgements of the One. It is not uncommon for them to be born during times of great strife to help lead the Clans through turbulence. Ro'ei may very rarely declare Arur upon evildoers, a prophetical malediction predicting divine consequence for great wrongdoings. These wolves are esteemed and respected in society, and typically also recognized as a Rabbi, respected teacher, if they do not sit on the Council outright.
Alternatively, some creatures may utilize the sacred power of blood, and other body parts and natural objects, to force change upon the living and the dead, and interfere with the natural order. These witches are widely considered reviled blasphemers, and such Adversarial rituals are not permitted to practiced within the pack body, nor is association with them sanctioned. But rumors of elusive loners in the Wispwood and borderlands are sometimes whispered, tempting Arynians to sin with promises of power, changed fates, and defiance of death itself.
Primarily adapted from Welsh and Jewish tradition. Click the drop down to view!
Titles & Terms
Amen - A religious exclamation of faithfulness or certainty, it expresses belief in or care for something/someone . Often attached to the end of prayers as an affirmation.
Arur - "curse," a prophetical malediction typically announced by Ro'ei on behalf of the One, predicting divine consequence for great wrongdoings. These are rare, and taken quite seriously when they occur.
Avel (plural: Aveilim) - Term for a wolf who is mourning in accordance with Tahara.
Black Ones - Derisive term for Nokoni, who are believed to have sworn allegiance in this life and the next to the Adversary.
Blood/My Blood - Formal title for kin.
Brother - An address for male wolves of equal or lower rank.
Cariad - lit. "strong affection," a nickname or description for a lover.
Fawr - "the Great," a suffix attached to the names of heroes and great leaders in Arynian mind. The closest equivalent would be sainthood.
Fledgling - An apprentice, esp. one who has only just begun learning their task.
Hinneh - a concise and definitive interjection most closely meaning, "pay close attention to what I'm about to say, this is extremely important!"
Hinterland - Name often used for the overall territory of Aryn, i.e., "Arynian call the Hinterland their home."
Hiraeth - A word spoken with great reverence. It is longing, yearning - an earnest desire and a heartfelt sorrow. Grief for someone who is departed, homesickness, nostalgia for that which is lost or perhaps never even truly was. It is the voice which calls Rangers home, the dreams of the exiled, the Song that lies hidden in the hearts of all wolves.
Master - An address for a member of the Rah'at (supervisors of their task and recognized authority figures in Aryn)
Mashak - closest equivalent would be "darkness like the grave, without faith, hope, or dreams." A poetic word used only during prayers or times of great reverence, used to describe one's intense grief/suffering. All wolves are believed to face mashak at some point along their Path, and the experience is considered sacred.
Mishpat - "the pattern; the proper way; informally: justice" An older term for The Path. It means doing something according to the tenets, living life in service to the One as though it was a prayer, as well as the actions of the One themselves.
Neshama - "my soul", a reverent nickname for a lover, not to be used lightly.
Penn - "chief", "head", "summit" - a title affixed to the names of Aryn's serving alphas.
Rabbi - An honourable address given to respected teachers within Aryn.
Ro'ei - An address given to wolves believed to possess the ability to perceive things beyond the natural senses. Such wolves are generally identified by their apparent "sixth sense" and propensity for prophetic dreams/visions. Most are believed to be able to discern spirits.
Shemirah - "watching; guarding" The sacred task of guarding a dead body from the time of passing until burial, during which wolves are expected to meditate on the life of the deceased and refrain from other activity.
Sheol - The realm of the dead, where spirits await the End of Time.
Shomer/Shomeret - m/f respectively, the title of wolves tasked with shermirah, who are guarding a body before it's burial.
Sister - An address for female wolves of equal or lower rank.
Tahara - The burial rituals of Aryn, which consist of ritually cleaning the body physically and spiritually, placing it in a burial mound, and comforting the aveilim.
Tum'ah - Ritual impurity, typically associated by contact with dead bodies or plague-carrying creatures, which must be cleansed by bathing in an immersion pool.
The Three Bodies - Aryn's three authorities - the Alphas, Rah'at, and Grand Vicar.
Expressions & Phrases
Blessed be the One. - Spoken after experiencing or hearing of great tragedy, especially death, and meant to acknowledge the divine wisdom of the Great Spirit even in the face of mortal grief.
Fortune favour you. - Used to express desire for another's happiness and wellbeing.
Go with what strength you have, mighty warrior. - An encouragement to do the best one can, even when feeling unworthy or unqualified. Comes from an old story of a Fawr who was very fearful, but was called by the One to fight a fierce battle, and came out victorious thanks to the Great Spirit's aid.
Good moon. - Spoken as a friendly greeting during the Full Moon Festival held by Aryn once a month on the (you guessed it) full moon.
I will walk beside you over many paths. - a declaration of devotion and loyalty to another; it may be romantic or brotherly. (Adapted from Glas by Bryan Martin Davies)
My soul sings to see you. - In line with Aryn's belief of an eternal spiritual life and their connection to the One through song, this greeting implies the comer is of spiritual importance to the speaker.
Peace be upon you. - Alternative to Shalom.
The scales were lifted from their eyes. - "They saw the truth, they were no longer blind."
Shalom. - lit. "Peace," traditional saying used as both a greeting and a farewell.
Sheol take you! - A curse considered to be especially distasteful - even punishable to speak. Damning someone to Sheol implies the wish to see them removed from all that is good in the world before their time.
Sheol's teeth! - A vulgar expletive in response to something distasteful or unpleasantly alarming.
Two hearts, one wish. Two tongues, one Song. Two souls, one Path. - A sort of 'wedding vow' most often spoken before the pack during a formal wedding ceremony. (Adapted from Priodas by Dic Jones)
Proverbs
A black bird can lay a white egg. - A reminder the sins of the father are not the sins of the son; or more literally, an evil parent can produce a good child.
The deer is all the dearer for tasting bitter at first. - Things which are obtained after toil or discomfort are more rewarding for the effort.
All things in this world are borrowed - Nothing in this life is permanent or guaranteed, nor does it truly belong to us.
As the heart desires, so it becomes. - Motives will translate into personality.
He that flees the night will never see the moon. - If you cannot bear the bad, you will not find the good.
If I am I because you are you, and you are you because I am I, then I am not I, and you are not you. But if I am I because I am I, and you are you because you are you, then I am I, and you are you. - We should not define ourselves by how others think of us. (Also a favourite tongue-twister enjoyed by pups.)
If you desire honey, you must bear the sting. - You must be willing to work for due reward. Nothing worth doing is easy.
If you face a bear and a boar, choose one lest they both overwhelm you. - Hesitation is often more dangerous than making a difficult decision.
The One will fight for you, be at peace. - Security lies in trusting the One, who exerts a real force upon the world.
Prophecies will cease, tongues will be stilled, knowledge will pass away. But love never fails. - Love is the ultimate and most valuable virtue.
The Path confounds, but there is no coincidence. - Everything, no matter how small or strange, happens for a reason.
The snake slithers without pursuit. - The guilty will often reveal their guilt.
The surest way to accept a gift is to return it. - Acts of kindness and goodwill are deserving of equal reciprocation. Generally applied spiritually in reference to the blessings of the One, but also practically applied between wolves.
Walk not the Path of grief alone, the song of tears should be sung together. - In times of great sorrow, an encouragement to seek out solidarity, even if the only song in each heart is tears.
Wolves plan, the One laughs. - A reminder of one's mortality and limited perspective.
Rank denotes experience and authority, giving the pack a chain of command. Higher ranks generally receive more responsibilities and recognition within the clan, but even the lowest omega is an asset to the clan's survival and should be treated as such. Individuals are all considered spiritually equal, even if their physical responsibilities and talents differ. Flaunting rank is considered in poor taste, and Arynians may even neglect to "properly" address leaders of other packs if they find their displays of dominance excessive, simply on principle. Foregoing the proper prefix of a packmate may also be a not-so-sublte way to remind them to check themselves.
Members greet packmates formally by their rank-denoted Prefix, occasionally also followed by their name. (i.e. "Madam" or "Madam Athena") More familiar greetings use the packmate's given name or the gender-specific "Brother/Sister" (i.e. "Brother" or "Tanrhys.")
ALPHA - "Penn[name]" ("Athena" becomes "Pennathena") The executive leaders of the pack who make major day to day decisions and lead the Clans in time of conflict, a mated pair elected every three years by the Rah'at. There are no restrictions on serving multiple terms. Currently occupied by NPCs.
BETA - "Master", members of the Rah'at & Grand Vicar, supervisors of their roles and advisors to the Penns. Usually 7+ years of age and highly accomplished in their field. Requires sponsorship of two recognized Masters (at least one of the same task) OR a Penn-. Renown locked.
GAMMA - "Sir" or "Madam" (mated females) or "Miss" (unmated females). Senior members of a task who have earned substantial respect but may not be qualified to sit on the Rah'at for various reasons (age, religious beliefs, etc.) Free to create.
DELTA - Laywolves of the pack, adults who have completed apprenticeships and are trained in a task. To complete their apprenticeship, they must earn the approval of mentor and finish a task specific rite. Vicars must complete a pilgrimage and then recite a traditional fable before the pack from memory; Wardens must prove their courage and prowess in battle; Coursers must lead a successful hunt; Rangers must exhibit skill in the arts of stealth, strength, and cunning. Free to create.
EPSILON - Apprentices studying under Gammas, usually under two years of age or newcomers who did not grow up in Aryn. The approval of the Three Bodies will see these wolves assigned a mentor of Delta rank or higher to tutor them. Free to create.
FLEDGLING - Pups and juveniles who have not yet taken on an apprenticeship. Free to create.
HONOURED GUEST- Newcomers to the pack who have not yet integrated, and those seeking asylum. Free to create.
Roles are listed in order of general social desirability. Everywolf is expected to contribute when and where they are needed. Pack members should assume a role according to their individual skills, and wolves of each specialization may favour different aspects of their given task. For example, a courser may hunt more often than s/he accompanies a patrol, or may prefer the task of pup-sitting to any other activity.
THE THREE BODIES
PENN - The "head", "summit", or "chief." A mated pair elected as protectors of the pack's members. Aryn's Penns are the pack's highest authority, its Alphas. They are chosen by the Rah'at every three years and considered ordained leaders, chosen by the Great Spirit to guide the pack. Their word is law. Penns maintain order and structure for the clan, and it is considered the sacred duty of Aryn's Alphas to protect the members who have put faith in them. It is a demanding role, and Penns of Aryn are considered to be servants of order rather than "kings" or "princes" of it, for they are often required to set aside their own wants and needs in order to provide for their packmates. // Currently occupied by Pennathena and Penntanrhys.
GRAND VICAR - Protector of the pack's culture and history. The Grand Vicar is usually recognized after the pack is provided with a sign which the Vicars and Alphas concur to be Divine providence. They serve as the religious expert of the pack, safeguarding the pack's culture and collective knowledge and advising the pack on matters of faith. Grand Vicars have no official executive authority, but are highly revered and possess great swaying power over Aryn. Their interpretation of the Tenets and the Path invariably affect the journey of all their Brothers and Sisters. // Currently occupied by ???
RAH'AT - The Rah'at (Lit. Council) is the pack's main advising body, comprised of its most esteemed Elders who are deemed "Masters." The Rah'at provide counsel to the Penns and assist in managing the daily routine of the pack. They may organize patrols and hunting parties, as well as settle minor disputes between members. In the event that the Penns are incapacitated or abroad, the Rah'at assumes leadership of the pack. Renown locked.
VICAR- The heart of the pack, giving life and guidance to all
Vicars serve as the spiritual guides of the pack, offering wisdom to the rest of clan in matters of faith and health. Vicars bear a much closer commune with the Great Spirit than other wolves. They study and meditate on the will of the One, and function as the pack's religious and philosophical experts. As such their advice is not to be taken lightly. Free to create.
During patrols Vicars may follow in order to collect herbs, or to offer help should someone injure themselves.
In hunts these wolves do not usually take part. However, they may accompany a hunting party to provide assistance in the event of an accident.
Around the den Vicars care for the sick and elderly. They also watch pups, teaching them about the pack's history and the Great Spirit. Vicars oversee many purification rituals and rites, and counsel packmates.
As diplomats Vicars usually accompany alphas on missions of negotiation. They advise and provide insight to the will of the One.
It is unusual, but not unheard of, for a wolf who does not believe in the Great Spirit to become a medicine wolf. These wolves are simply known as 'healers' rather than 'Vicar', and still serve the pack with their knowledge of herb lore. They should be careful, however, that their methods do not slip into anything considered profane witchcraft.
WARDEN - The strength of the pack, never faltering.
To be a Warden, a wolf must posses great endurance and strength. Courage and loyalty are what bind Warden's to their task. They are the pack's main line of defense, and also one of the largest and most prestigious tasks. Free to create.
During patrols these wolves travel within a larger group. Their main task is to protect, and should intimidation fail, wardens are the primary fighting force in a violent conflict.
In hunts these wolves wait in ambush for coursers to drive the prey forward. Wardens possess the necessary strength to bring down large game without injuring themselves or their packmates.
Around the den Wardens guard. They make sure no outsider gets close enough to pose a threat. They are also tasked with keeping track of who leaves and returns. In the event that packmate(s) go missing, the guards are expected to know when they left and in which direction. Warden's also assist with watching young.
As diplomats they are sent as guards in hostile lands, or to fight.
COURSER - The quickest of the pack, fleet of foot and sharp of gaze.
Wolves of this task must be swift and agile; the best of their kind are also observant and quick of wit. They must be capable of stalking prey undetected or chasing it to exhaustion, and must also be able to travel swiftly over all manner of terrain. Free to create.
During patrols they usually run ahead or behind a larger group, and are tasked with giving the rest of the patrol an early notice regarding anything which might be dangerous. If an encounter turns violent, coursers are expected to fight.
In hunts these wolves chase and maneuver startled prey into position for ambush. They may also bring down faster and smaller game such as hare, pheasant, and fish.
Around the den coursers assist with regular tasks such as watching young, caring for elders, and keeping the den clean.
As diplomats a wolf of this task primarily relays messages between packs. In rare cases Coursers may also be sent to spy out rival territories. They may not leave pack lands without the company of another courser or a ranger.
RANGER - The eyes and ears of the pack, bringing news from afar.
Rangers must not only be stealthy and strong, but also smart. They spend much of their time roaming, hunting for and defending themselves with only these three things. The life of a ranger is not for most, as it is a dangerous and oftentimes lonely task. Rangers travel alone or in pairs, ghosting foreign lands and leaving no sign of their passing. They are the great secret holders. The knowers. Rangers are expected to offer a full report to the Rah’at upon their return from any major excursion, and traditionally also bring an offering of food to make up for their absence. Free to create.
During patrols Rangers may accompany a larger patrol if there is good reason, but most often travel singly and unseen. They should fight to protect their own life and the lives of packmates, but otherwise the potential for deadly injury far from home is too great. Rangers are expected to disengage from violent conflict as soon as they are able, and to report back to the Alpha.
In hunts these wolves track game. Herd movements, new warrens, and plentiful fishing grounds are the knowledge of the ranger. They bring this information back to the rest of the pack, so that hunting parties may be organized.
Around the den rangers assist with whatever needs doing. Rangers usually return home only to rest or relay a new bit of information, and then set out again.
As diplomats they come as spies into all territories, friendly and hostile alike. Some come peacefully to interact and learn about outsiders and set the foundations for alliances. Others stay out of sight, watching from a distance. Both tactics provide insight to the rest of the pack. Rangers may also bring new recruits to the clan.
Aryn was founded many generations back by a wolf known as Aaron, who it is said heard the Song of the One atop Adamant Peak and was called to settle the valley the pack now calls home. He was a mighty wolf and a brave explorer, but most of all very wise.
Aaron had seven children born to his one and only mate, Ewynne. Ewynne was a native of the land he settled, and he loved her with a fierce devotion. She died young, and his grief was fiercer still. Aaron never took another into matrimony (though there are rumors he may have sired an illegitimate child with an outsider late in his life, which he did not live to formally claim. Most Vicars dismiss this as speculative.)
His seven original children form the names and stereotypes of the seven Clans of Aryn. They are: Llewellyn ♂ , Bedwyr ♂ , Rhosyn ♀ , Chayim ♂ , Eliyahu ♂, Adinah ♀ , and Shalhevet ♀.
Shalhevet is known informally as the prodigal clan. Seven generations back, her descendants split from Aryn during a time of great turmoil. They were believed lost entirely, until their remarkable return in the time of the pack's grandfathers.
Throughout its long history a number of individuals have risen to prominence and are embedded in the pack's oral tradition as folk heroes. Known as "Fawrs", this suffix is added to the names of wolves that have, essentially, attained sainthood through valor or wisdom.
Nestled near the edge of Aspendell, the main den is a deep and winding limestone cave protruding from the mountainside with major entrances to the north and southeast.
A ledge above the wide north entrance makes a good platform for anyone wanting to address the rest of the pack. On the southeast side, multiple openings allow light through so that plants can grow in warmer months.
Sleeping space is shared by all members regardless of rank or task, though there is a smaller cavity within the main chamber where injured or sick wolves can be seen to. The den is relatively high up, providing a clear line of sight for early warning of anyone's approach. A single old rowan tree grows out of the side of the cave mouth, a little under 40 feet tall.
Aryn is a rich mountain territory, with lots of prey available, including, but not limited to:
Wild Ass; Syrian, Tibetan, Kiang
Aurochs
Beaver
Boar (very dangerous, considered unclean and a last resort)
Camels; Dromedary, Bactrian
Chamois
Deer; Red, Fallow, Roe, Muntjac, Sika. White-lipped, Whitetail, Blacktail, Mule
Elephant; Syrian Elephant (Young only, very risky)
Fish
Gazelle; Black-Tailed, Mountain, Reem
Goats; Mouflon, Wild Goat
Grouse
Hare; Cape, European
Hartebeest
Hippopotamus; European Hippopotamus (Please don't)
Horses; Mustang
Ibex
Megaloceros
Mustelids; Minks, Weasels, Martens, Polecats
Oryx; Arabian Oryx
Otters
Other small birds, rodents, hedgehogs, hyrax, etc
Reptiles; snakes, lizards, frogs, etc
Tahr