Any kind of clipping, including:
Lilyclip
Rock Beetle Clip
Stair Clip
Setup an identical file to any% runs with the same bizhawk settings and layout.
Standard any% Intro (25r)
Octorok battle (get Ezlo)
Minish Village story sequence
Any% route
Kill Big Chu, get HC.
Back to Elder Minish
Get BOMBS (Sword+Bombs)
DON’T GET South Hyrule Field Wind Crest (is not any%)
Skip Hurdy Gurdy (s+q)
Learn spin attack
Exit town west (Shield+Bombs)
BOTTLE from deku scrub in cave, DON'T ROLL LIFT PLEASE (5r) (Shield+Bombs -> Bottle+bombs)
Take water from bridge
15 rupee cave (20r)
Cliff red rupee (40r) after mineral water, DON’T ROLL LIFT (Sword+Bombs -> Gust Jar+Bombs)
Plant, water, climb bean
Go right, use gust jar on mushroom to skip the cave (Shield+Bombs)
Continue until grip ring (0r)
After bombing switch to make bridge, get red rupee in right pot (20r)
Melari Mines story sequence
Enter CoF
After Bob-ombs: Sword+Shield
Minecart: Sword+Gust Jar
First rollobite room: get rupee chest (70r)
Take key, go up, ride minecart again
Use key, switch, ride minecart again
Follow path until spike chu fight, get cane (Sword+cane)
Next room, use cane (top and bottom pots have hearts), cane the hole, press button, flip minecart and ride it to get key
Go back, use key to go downstairs
Follow path, 2nd rollobite room
Drop to hole, go right to moving lava platform room
Flip platforms to ride them, head to top right room
Use cane to take the tornado and keep following path to Lava room again
Jump in tornado and fly until BK chest
Drop from upper part of platform, wait for platform and enter Gleerock
Beat Gleerock, take HC.
Get white sword, go down mountain
Hyrule Town WIND CREST
Infuse sword, story sequence, moblin battle
Left of HT, down ladder, clone, exit
Go to western wood, PkGasm Cutscene
Read sign for Castor Wilds
Go east, push shortcut rock
Back to HCT
Shoe shop sequence (Cane + bombs)
Exit town right, Unlock lon lon ranch (DONT ROLL LIFT)
Parachute to lake hylia
Witch's hut, buy WAKE UP SHROOM
Leave woods, leave lake, push rock shortcut
Go to HT
Get PEGASUS BOOTS (Sword+Boots)
Exit HT south, go west, back to swamp
Dash west to large clump of long grass
Defeat Darknut, GOLD KINSTONE #1 in cave basement
Exit cave, climb left vine, NE along bridge
Climb down vine, dash left to shrink stump (gust jar + bottle)
Gust jar across swamp path, Bottle WATER
Get BOW, S&Q (bow + boots)
Don’t manip (please)
Dash left, climb vine, go NE until GOLD KINSTONE #2
Cross bridges to middle eyegore, jump down dash south and east (Go into Grave for HP if low on health)
Bow the eyegore in front of vine (bow + boots -> sword + boots)
GOLD KINSTONE #3
Gold kinstone fusions
Any% to FoW
Does not matter if you go right or left first, depends on you and your health (Low health go left first and have backup hearts).
Go left door
Go upstairs, follow path (sword + boots -> Sword + bow)
Shoot eye, dash left
Kill 4 stalfos room, go down, follow path and climb stairs.
Follow path up
Shoot both eyes on right, enter the room
Take 3 skulls out (top left, top right down right) *You can use it to kill ropes so they don’t be a pain in the ass
Clone vertically (down and up) and push rock right till the end
Clone horizontaly and push rock up till the end, then pull leaver, key drop
Drop and take key (take hearts if needed)
Dash to right door, head up the stairs
Follow the path, lever behind armos, key drop
Take key, leave room and dash left to middle room.
Go middle room and climb stairs (bow + boots)
Left key door, darknut fight (Sword + Bombs)
Follow path until mole mits (don´t s+q)
Go back to middle room, enter right key door. (sword + boots)
Pull lever and dash up, go right
Kill floor masters (You can do it with bow)
Go right, follow path and move pillars (Right one down, Left one Up), clone and take key
Go down, open door but don’t enter, go back and shrink.
Follow path until the door you just opened
Go left and enter small hole, grow, push button and dig untill key (dig right until one before the key so spark doesn’t hit you)
Shrink back, go back, drop down and grow up (hold right, spam roll to dodge Floor Masters)
Go right and enter door. Dig until Stairs and go up
Drop from right hole, take BK
Go left and get grabbed by floor master
Go upstairs again, then go down, climb stairs, dig, enter mazaal.
Beat Mazaal, take HC, take ocarina.
Warp to Lake Hylia (cane + ocarina)
TALK with minish
Warp to HT
Go to library, climb stairs, go outside, shrink.
Go inside, talk to yellow minish, s+q (boots + bottle)
Dash down until Romeo and Juliet house
Water Romeo’s House fireplace (cane + boots), shrink and climb fireplace
Push Red Book at Juliette *Care with cat and minish Ezlo triggers*
Walk back and Grow, Grab BOOK.
Go to Cafe, shrink and leave from south
Cross the bridge as a minish and go up
Talk with dog and enter carpenter’s house, grow (boots + bottle)
Leave house, take water, dash up and go to library
Talk to Library Receptionist TWICE and leave the library
Head left, dash down until Dr. Left’s house.
Go in, water fireplace, leave and go to carpenters house.
Shrink, go to Dr Left’s house, talk to ground level minish, climb fireplace.
Follow path until room before bracelets, here you can take a fairy from bottom right pot, (cane + sword)
Fight, get bracelets, s+q (boots + gust jar)
Go back to carpenter’s house, shrink, go to Dr. Left’s house.
Move furniture, climb up
Go left, expose the clone's floor, (sword + boots) clone and drop the book on the right.
Go back to carpenter’s house, grow, go back to Dr. Left’s and take BOOK.
Leave house, dash up and right until LLR.
Shortcut to North Minish Woods (near Syrup’s house) and (Boots + Mole Mits) dig cave.
Dig up until stairs, climb stairs and go above the house.
Dash into tree, lilypad down to Cabin. (gust jar + boots)
Push Book off Bookshelf, s+q (Ocarina + cane)
Go into the house, take BOOK, warp to HT.
Go to library, return books, go up, shrink, follow path talk to minish, get flippers (Sword + gust jar to cross water before flippers).
*There’s a fairy on the middle bottom pot before flippers room*.
S&Q (boots + ocarina)
Warp to Lake Hylia, water next to lakehouse has an underwater heart piece if health needed, go into ToD.
Go to North-east room (not roll into ezlo triggers)
Go down stairs, pull switch, go upstairs
Drop from the hole, get key, go upstairs again
Now go to north-west, open key door, dop down
Get BK, s+q
Open BK door and dash down-left and then left.
Swim up left, climb stairs, start swimming right
In pesto’s room, quit swimming and go into ground (sword + gust jar)
Go down, suck mushroom press button and swim down waterfall
Keep swimming down and press button
Swim right, get into the pot-shaped part and dive to find key
Go all the way back up and open door with key to get to lilypad
With lilypad go back to waterfall, drop down and follow the path
Press button and go the upper room
Press button, let the lily pad there and swim to right room and go back
Swim up to skip puzzle (because lilypad is up now) and go to right room
Go up, follow the path, fight with beetles and push first switch. (sword + boots after)
Drop down (there’s hearts in the pots if you are low on health)
Dash down and then go to the right room
Follow the path (dash through ice), then in key door room, go up.
Go downstairs once, and then drop from the hole.
Move switch, then go upstairs
Move switch, then go downstairs
Finally, move the switch and get the key
Go upstairs two times, go down, enter blue chu fight (sword + gust jar), get lantern.
Go back up (sword + lantern) and melt your way left (there’s hearts on top and bottom pot) take stairs.
Melt ice and go right and kill beetles, then follow the path right.
Next room follow the numbers for when to torch things (if on 0 bombs, get first pot north of entrance).
On number 3 equip bombs + lantern and after throwing the bomb go back to sword + lantern.
Kill mulldozers and get key, follow the path to 4 and 5 (heart in pot next to 5).
Through the door you can equip boots + lantern and buffer dash for next room.
Follow the ice path till next room (the one with the pestos) bottom left corner has a heart in bottom left pot.
(sword + lantern)
Next room walk through underpass, you can start charging sword before crossing the door frame into the clone room.
Clone vertically and push the upper block left twice.
Clone horizontally, push the block down and with the same clones push the left block one time down.
Clone vertically again and push the block right and go to next room.
Next room, clone first up and then down (separated by “2 squares”) go down and push the first ice block, then go up and then left to the next block.
Push block down, and then push it left, press the other 2 buttons with link and the clone. go into next room
Push the block that’s missing the shape and follow path.
Melt the ice and clone vertically to push the block.
Follow path to the left room.
Light the 9 torches and go into next room
Swim down and follow the path, next room equip bombs and bomb the wall. Then go back to sword + lantern (2 hearts in pots, if scared about dying touch switch for red warp).
Lantern up and kill 2 madderpillar. Then go into the right room, equip boots and follow the path until 2nd switch.
S&Q (shield+boots) for octo manip, or just jump down and walk in.
Beat octo get water element and HC.
Equip ocarina+boots at exiting ToD.
Warp to HT
Go up to north hyrule field and dash up, equip bomb and place it on the rock blocking west stairs. (boots + bombs)
Go to hyrule castle, fuse sword (sword + boots).
When getting out of hyrule castle, get caught by a guard so you can exit hyrule castle faster.
Go west stairs in north hyrule.
Make clones and push big block, enter royal valley.
Follow path until “lost woods”
Dash up 1 screen, Dash left 2 screens, Walk up 1 screen, Dash right 1 screen, Walk up 1 screen in the dark (Don’t use lantern or the ghosts will grab you). (you can do 3 left, 4 up if you want, it’s a little slower)
Follow path into Dampe’s house (3 rolls up, then go right)
Talk to Dampe, get out of the house (Key drop cutscene)
Go down and bonk into the tree where is the key, take the key
Talk to Dampe, go right, through rocks to uncover clone pannels
Make clones and press the buttons, get into the stone (sword + lantern)
Burn mummy with key so he drops it, go into the next room
Pull left mushroom (I count 4 sweats from link and hold a little more) and go through the middle key door.
Go left and make clones (clones on the left), get the key with clones and push rocks in your way to the right part of the room.
Go right, make clones (clones on the right), avoid the enemy, get the key with clones.
Go through the 2 key blocks into the next room.
Roll through ropes into the next room
Torch the 4 corners and burn mummies to kill them easier.
Go into next room, get gold kinstone (ocarina + boots)
Warp to HT and go north
Dash north east, equip bombs (bombs+boots) and bomb rocks (you can bonk into the tree to get a fairy [15/16 chances] while you wait for the bomb to explode)
Go into veil falls
Go up and fuse with rock (care with ezlo trigger) and enter cave
Dash right-up and get into the stairs
Go down (Bottom right pot has bomb drops if you are low) and exit the cave
Dash right, climb up and then dash until entering a cave
Go through the right stair (the one that goes up) and then exit the cave at the bottom right exit (right pot in this room has a fairy if needed).
Climb until the tornado and get into cloud tops
Dash right into the red tornado, then go right and open the chest.
Drop from the right hole and go up to the red tornado (boots + mole mitts)
Go and dig up, then drop into the hole
Fuse kinstone and go up again with the red tornado
Get into the white tornado and go to the left cloud and drop into the hole
Kill sharks (you can stand still next to the edge and they will die by themselves) and get kinstone.
Go up into the red tornado, take white tornado and go as far left as you can into a chest, open chest.
Dig up and take white tornado, go down drop into the hole
Dash through the lakitu and fuse kinstone
Dash down again and take the red tornado
Take the white tornado on the right, go as far down as you can, on that cloud go down and drop into the hole
Go right and up, pass through the lakitu and fuse kinstone
Take the red tornado at the right, open the chest.
Dig the clouds to the white tornado, jump into it and glide it to the platform to the right, fall down the hole.
Kill the sharks and get kinstone, take the red tornado
Take the white tornado, go down, dig through the clouds in the spot where there’s a “missing cloud”, drop into that hole.
Go right, take the red tornado, go up and drop into the hole
Fuse kinstone, s+q (sword + boots)
Dash right and fuse last kinstone, go left into the big tornado
Go up into the wind tribe, climb stairs until the fourth floor.
Go into the north room and talk with the wind tribe leader (?
Go back and talk with girl blocking the door
Go upstairs, dash up into Palace of Winds (Fairies in far left and far right pot if needed, hearts available in PoW entrance top right and bottom tight pots if needed).
Go left and then up, hit the switch, follow the path 3 bridges. (sword + bow)
After 3rd bridge slash the switch, cross 3rd bridge then fire arrow at the switch to the right, then go up across 4th bridge
Arrow the switch to the right again, lift skulls and clone
Cross the 5th bridge and move the rock (Caution with stalfos and peahats).
Go up and follow the path through the moving platform room, then keep going through bob-ombs and get into the first room with clouds in it.
Go to the left part of the room (if you go by the lower part of the room you avoid an Ezlo trigger) and shoot the switch to make a bridge.
Go through the bridge and hit the button once with sword (Lantern + bombs)
Bomb near the switch and go through the bridge, while waiting for the switch to change, right side skulls have heart and bombs.
Do wizard fight, get roc’s cape (sword + cape)
Jump right directly into the cloud and go up (you can jump when you are on the third cloud)
Go down and yolo jump into the platform, follow the path into clouds (again, you can jump on 3rd cloud)
Jump right, clone, get into the platform, move big rock, go down (Hearts if needed).
Move the right blocks (care with the crows) to make a path to jump into the platform, then follow the path jumping through the platform, follow path until spiked-log room (sword + cane)
Use cane in the hole on the right, jump with it.
Start charging your sword and clone (one on the top center, one on the bottom center and one on the bottom right)
Shrink, go down and push the first pot down.
Push pot left, go up and push pot up, move left and push pot up, move left and push pot down, then left, then down again, move left and push pot down (this one must fall), go left, push up and push last pot up.
Follow the path through the spiked logs, enter minish hole.
Go up until minish portal, and grow.
Go down, flip skull with cane, equip bow over cane, fire arrow to the switch, get key and go through the door. (boots + cape)
Dash down, then left until you jump down. Jump spiked log and open key door. Then jump up left into screen transition (so you don’t have to climb clouds)
Go up left, pass fans’ room, push blocks and dash through spiked floor, then go through the stairs and jump left over long fan gap.
Dash up, jump through platforms and follow the path going up, jump through clouds to the right and on the final group of clouds jump up from the second one.
Dash down, jump down over chain soldiers (sword + cape), kill them, get key, open key door.
Keep going left, push pot up (put it on the down left switch) clone with 3 remaining switches pattern, go left.
(left pot contains a heart) Push switch, jump down with cape. (sword + bombs)
Before activating the fight animation, place a bomb at the top-left part of the air stream (without touching the air stream) and then put one bomb at the air stream (so the bomb goes down) and activate the fight. Kill moblins (sword + Cape)
Go right, jump gap, keep going right, hit switch, jump up, get key in the chest.
Open key door, get BK, go back to chain soldier room, open BK door
Hearts on skulls, jump over ezlo trigger.
Roll up and jump over darknut off the edge, when you respawn slash the darknut once and he will fall.
Go up through door. Go left (bottom skull has heart), and go upstairs.
Jump left, then go up. In the next room go right, and then drop into the hole.
Get key. Go left and then down, go up using the same stairs as before.
Go down (sword + bombs)
Place a bomb, carry it down and put it in between 2 switches, time to slash the other 2 switches. Go left (sword + cape)
Jump over spined logs, get small key in the chest, go right.
Jump down, open key door.
Jump into the tornado at the right and care with bombs. Go through the door.
Go up left, go up stairs. Go up and follow the path (Arrows + Boots)
Dash left until FloorMasters, kill them with arrows (so you don’t get grabbed) and pull the lever. (cape + bombs)
Jump over stalfos into the stairs.
Go right, roll once and jump into the floating bomb to cross the gap. Open key door.
Go right, bomb wall (if you don’t have bombs you can go up and the right skull have bomb drop)
Place a bomb and throw it to the up skull to break the wall, enter there.
Bomb rocks and go up. (you can push block down and get more bombs while waiting for the bomb to explode)
Jump over the bombs, push blocks and go up, get key in chest and go back.
After jumping bombs, go down, and fall down “broken floor”.
Open keydoor.
Follow path to clouds (image) (Fairy and hearts from the top 2x2 block of skulls), climb clouds (you can jump from 4th cloud), enter boss door, there's hearts in the left skulls by the entrance.
Beat Gyorg, get HC (ocarina + boots)
Warp to HT
Dash to Hyrule castle
Avoid guards, fuse sword, dash up, watch intro cutscene (Sword + Boots)
Dash down, split to open door, dash until petrified guards, unfreeze them
Enter DHC
South Storage room refill for fairies, arrows and bombs if needed.
Dash left, pass moblin, go up (Bomb + cape)
Jump over the spinning fire towards the upper room.
Pick up a bomb at the start of the room, toss it into the right wall, go through hole
Shrink, go back through the hole, head down, drop through the first hole
Go up, follow minish tunnel then grow, push the button. (sword + boots)
Charging sword while walking towards the king then release to unfreeze him, talk to king for a small key
S+Q (Sword + Boots)
Tap boots for 1 puff to manipulate the moblin to avoid you, Dash left
open keydoor and head down
Up the first set of stairs
Dash down, exit castle and re-enter
Dash up, then left in the next room to the cannon room (sword+bombs - if you are doing “cannonless” strat)
Destroy cannons then go up then right (avoid floormasters)
Do puzzle, go right, start charging sword on moblin’s room
Clone, press buttons and get key
S+Q (Sword + boots)
Roll right and Dash up, open the locked door and head through
Roll right twice, up and then right again, Dash up through the doorway to the next canon room
Destroy the cannons (bomb strat or clone strat) (Sword + Bombs)
Up to Keaton room, bomb bottom left corner, (Sword + boots)
Dash left and go up and climb stairs avoiding the firesnakes
Up to the red darknut and use bonk strat (5 hits) to kill it, push the throne from the side and go down the stairs
Dash all the way right and climb stairs
Follow the path until getting to the Outside of the Castle
Glide with the tornado down, use one extra tornado to reach the platform. Head down and go through the door to the left.
Clone from left to right (wait for the fire to face 12 o'clock before finishing cloning)
Go down to the bottom left to avoid the fire, once it passes then push block, leave through the door on the right.
Go down, Jump into the first tornado, Glide down and enter both the tornados that are in a vertical line, hold down after the last tornado to reach the bottom platfrom.
Go down and dash left (don’t go into the first door you see)
Equip (bow + boots), shoot the switch and dash across the bridge then into the doorway.
(Sword + Cape) Do not move sideways in this room, charge your sword and spin in the middle to hit all 4 switches.
Go up, jump over the chain soldiers and 4 slashes to kill them.
Go left, then up (cape + bombs)
wait the platform, place a bomb on the rocks, jump up through the grate (boots + bow)
Only walk on the very top edge of the metal grating, shoot both the switches and then (Sword + Cape) drop down the grate into the void
Link respawns back by the rocks, jump across the gap and enter the next room (arrow refill in the right pot)
Go right, then up and kill Black Knight (7 hits)
After watching the darknut cutscene, head to each of the 4 corners of the dungeon to collect 4 small keys
(if you are low on health, go up to the big chest room and get the 2 left pots for hearts)
The following video shows the rng manipulation for each darknut fight, and the movement for this whole section.
Head left, kill the red darknut (5 hits)
dash up (bow + boots)
Shoot the 4 eyes and go left (try rolling through the spinning fire)
push the middle block left and the bottom block down and fall into the pit
go up each staircase to reach the chest, get key
S+Q (Sword + Cape)
Roll down into spark room, roll down and then roll right into darknut room
Roll once up and jump diagonally, kill darknuts, 3 hit each (sword + lantern)
Light all the torches and go up avoiding fire
Find the real Ghost and kill it, go right then upstairs to get the chest
S+Q (Sword + Cape)
Roll once to the right and enter the red darknut room
Walk diagonally down right, the darknut will do a dash, hop over it and pin it against the bottom wall to kill it (5 slashes)
Roll down past the firebars, charge a spin attack and position pixel perfectly (horizontally) in the middle of the switches as shown in the image (vertical position is lenient)
Go right, press button, go up left stairs, get key
S+Q (Sword + Cape)
Roll left twice into double darknut room
Roll down, jump diagonally, kill darknuts (3 slashes each)
Collect hearts if needed in the next room and do puzzle
Go down, Kill the real Ghost, head down through the door
Outside section head to the left and enter the door
Go up the left set of stairs, open the final small key chest.
S&Q (Sword + Cane)
Vaati and the Darknuts are the same as in Any% (minus Boomerang)
Note: The Any% RNG manipulations for this section can be used in this category however you must do a slight modification to make them work
From loading the file up to Opening the Big Door, reduce the total number of rolls done by 4