Associate Designer: Ambient Systems
Design Director: Ambient Systems
Production Coordinator: Animation Systems R&D
Missions Team
The Missions Team creates moments of exciting action gameplay, ultra-real slices of ambient life, and everything in between, implementing many of the complex systems that underpin our worlds.
Our content spans many genres and types of gameplay. Our designers bring their wide knowledge of gaming, game design and outside culture to make every aspect of our game’s world class.
We assume responsibility for developing our content and systems, creating scripts which are often complex and intricate – both for single player and online games.
Creative thinking is an important part of what we do, and while we work to design briefs, designers have many opportunities to shape our games from the ground up.
We work closely with all departments in the company, bringing together narrative, art, code systems, UI, networking, animation, audio and many other elements to create immersive gameplay.
Vehicle Art Team
The Vehicle Art team design, build and texture all modes of transport within our game worlds. If you can drive, ride, sail or fly in it, we will have created it.
Our vehicles are not just modes of transport but an extension of a player’s personality and desires, their tastes and aesthetics – not only customizable and configurable, but with an inherent history for both the type of vehicle and the game-world brand it represents. From brand-new to worn and weathered, we want each vehicle to be a ‘character’ in its own right.
We research in-depth and maintain understanding of all modes of transport – how they function and are constructed, and the cultural attachment people and the world at large have to them.
We work with other internal departments in design, code and animation to make sure our vehicles work functionally with their expectations and needs.
We work alongside other art departments to ensure our assets hit the highest visual standards and remain consistent with the entire game world visuals.
Animation R&D Team
We develop animation technology, from performance capture to a sophisticated runtime engine, for massive open world games.
We are a global team of programmers and researchers who collaborate on pushing the boundaries of character animation on next generation hardware.
We support and work closely with animation, gameplay, physics, tools, graphics, performance capture, and technical art teams.
Help invent, develop, expand, maintain, and support an extensive runtime animation system, pipeline, and tools.
Develop robust and performant technology to adjust animation to different characters, situations, and environments.
Collaborate and contribute to the research and development of features related to procedural animation, motion adaptation, and character motion synthesis.
Open World Events Team
Our team creates a wide variety of open world and exploratory experiences.
We work closely with other designers to develop and iterate on ideas.
We carry out frequent internal playthroughs to review and further develop content.
The nature of our tools allows for very quick turnaround and iteration on ideas, whether this be prototyping something new entirely or working on an exciting new idea into existing content.
Our content often requires us to work closely and communicate with a very wide range of other departments within the company, such as Art, SFX, VFX, Script, Code, Animation, Writing, etc. to help develop and implement assets from these departments.
Creative thinking is an important part of what we do, and while we work to design briefs, designers have many opportunities to shape our content from the ground up.
Character Art Team
Our characters are the embodiment of the player’s experiences and their interactions when they play – how they look, feel, and interact with other living things.
We design in-deep customization and functionality to character assets for the game’s specific needs.
We work with a broad range of digital tools for sculpting, modelling and texture painting, with a fundamental basis in observational art creation and an explicit attention to detail.
We use other technical tools for cloth simulations, photogrammetry and physically based shader pipelines to help us create believable characters.
You’ll join a global team setting high standards across all of our projects, who have an exacting production focus and an obsession for getting the minutiae right.