Home-Brewed Items:
"The Thrifted"
Home-Brewed Items:
"The Thrifted"
Type descriptions here
Creature Capacity ___ passengers/crew
Cargo Capacity ___ tons
Travel Pace __ miles per hour (__ miles per day)
Actions
On its turn, the ship can take 2 actions, choosing from the options below. It can take only 1 action if it has only one crew. It can't take these actions if it has no crew.
UPDATE: stats below are from keelboat
Fire Ballista. Keelboat is equipped with one ballista at the bow of the ship. The keelboat can fire its ballista (DMG, ch. 8).
Move. The keelboat can use its helm to move with its oars or sails.
Hull
Armor Class 16
Hit Points 120 (damage threshold 12)
Control: Helm
Armor Class 12
Hit Points 50
Move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the keelboat can't turn.
Movement: Oars
Armor Class 12
Hit Points 100; -5 ft. speed per 20 damage taken
Speed (water) 20 ft.
Movement: Sails
Armor Class 12
Hit Points 50; -5 ft. speed per 20 damage taken
Speed (water) 25 ft.; 15 ft. while sailing into the wind; 35 ft. while sailing with the wind
Weapon: Ballista
Armor Class 15
Hit Points 50
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.