Acid / Fire / Lightning / Ice Bolt
(Conjuration. Requires Somatic Component and a command word over 1 action.) Target a creature within sight and conjure a mote of elements. Subject them to a dex. save against your spell save DC. If they pass they take half damage or upon failure full damage.
This spell may also be used as a spell attack against a targets AC.
This spell’s damage starts at 1d8 and increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
If Acid Bolt, then thin objects are melted if hit by this. Deals acid damage.
If Fire Bolt, then non-worn flammable objects are lit. Deals fire damage.
If Lightning Bolt, then targets can not make reactions till next turn if hit. Deals lightning damage.
If Ice Bolt, then targets must pass a con. save or have disadvantage on their next roll. Deals cold damage.