Acid / Fire / Lightning / Ice Bolt

(Conjuration. Requires Somatic Component and a command word over 1 action.) Target a creature within sight and conjure a mote of elements. Subject them to a dex. save against your spell save DC. If they pass they take half damage or upon failure full damage.

This spell may also be used as a spell attack against a targets AC.

      • This spell’s damage starts at 1d8 and increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

      • If Acid Bolt, then thin objects are melted if hit by this. Deals acid damage.

      • If Fire Bolt, then non-worn flammable objects are lit. Deals fire damage.

      • If Lightning Bolt, then targets can not make reactions till next turn if hit. Deals lightning damage.

      • If Ice Bolt, then targets must pass a con. save or have disadvantage on their next roll. Deals cold damage.