Akumetsan Proficiencies.
Common and 1 other language
Simple and Martial weapons
Thieves Tools
Athletics, Acrobatics, and Stealth.
The Akumetsan Specialist is one who sacrifices in order to take and do what is needed. At the first level you are chosen by the ethereal mask of Akumetsu as soon as you wish to join its cause. The mask is the spirit of the mask is not to do good but to eliminate evil. Each wearer of this mask has taken up a different cause but those causes are seen as close to completion as possible before the wearer passes away.
You gain the ability to summon this mask at will onto your face and it burrows in reminding you the wearer that you are to eliminate evils. As you level up, the mask will continue to grant you more of its power so you can continue to do so.
Whenever you dawn this mask is can not be removed without a wish. When you are reduced to 0 hit points the mask emits a necrotic bomb destroying the head of the wearer. When this occurs roll a wisdom saving throw with advantage. The DC of this save starts at 1 and only increases if there is no progress towards your cause upon death. (Progress is determined by you and your GM).
When the mask is dawned you gain the ability to chose a target. Once per turn when hitting that target a scathing strike is done regardless of other factors.
Masked Spellcasting. When you reach 2nd level, the mask augments your prowess with the ability to cast spells. You gain the spell casting ability is intelligence and you become a quarter caster using spell points. The mask itself is your casting focus and must be worn to cast spells. As you level up you gain access to 1 spell of your choice from any list every 2 levels and all the listed spells below. You may not chose any cantrips as learned spells.
disguise self, charm person, pass without trace, haste, fear, feign death, death ward, and shadow clone.
Showman. At the 3rd level, you gain proficiency in intimidation and performance.
One Target. At the 5th level, when reducing a target to 0 hit points you can chose to incapacitate them instead. When doing so you regain 1d4 spell points.
Shadow Martyr. Starting at 9th level, while wearing the mask as a reaction you can create a single shadow clone to take a hit for you or someone within 10 ft. of you. You can only use this feature equal to 2x your intelligence modifier.
Arcane Charge. At 11th level, you gain the ability to teleport up to 30 feet to an unoccupied space you can see once per rest.
Extra Attack. At the 13th level, you gain the ability to attack an additional time each time you use your action to attack.
Elusive Masked Man. At the 14th level, while wearing the mask when you take damage that would be lethal you can half the incoming damage. If half damage still reduces you to 0 hit points you still die.
This effect also occurs when speaking with your target or any onlookers why they are your target.
Superb quick spell. Starting at 17th level, you can use spells in place of attacks. You also gain the quick spell metamagic on all spells casted.