Ciaran Proficiencies
Light Armor
Simple and Martial Weapons
Thieves Tools
Persuasion and 2 of the following of your choice: Stealth, Athletics, Acrobatics, and Sleight of Hand.
Languages: Common and Draconic.
The Ciaran specialization is for those who wish to carry out what needs to be done with speed and prejudice and for those who have the knowledge to ask when needed.
This class lands a scathing strike once per turn when using a traced weapon.
At the 2nd level, you begin to become a master of deceit and persuasion gaining proficiency in deception.
At the 9th level, you double these bonuses and become so talented at doing so that others can not perceive when you are doing either exception through magical means.
At the 3rd level, you gain the ability to enchant a dagger once long rest. When doing so the dagger moves to quickly that silvered light is left behind where it strikes. Weapons with the buff retain it for 24 hours or until a number of target equal to your level divided by 4 have been slain.
When attacking with this weapon if an attack is landed a second attack may be made.
At the 5th level, you gain the ability to attack with daggers on a bonus action.
At the 11th level, you have attained a level of skill in Ciaran's specialization. This hidden divine grants you protection. This halves incoming poison, acid, and piercing damage. It also allows you to half any damage that would be dealt by a dexterity save or constitution save.
At the 13th level, when making attacks with daggers critical damage is doubled.
At the 14th level, when passing a dexterity save or constitution save you negate any effects that would have occurred including any damage.
At the 17th level, once per day you may trace a dagger enchanting it with speed and a gold glow. This weapon gains the benefits of traced silver and it also has a improved critical range of 18-20.
This effect lasts until a number of targets equal to your level have been slain with the weapon enhanced by this feature.