Jump Ships are very powerful ships capable of jumping between the planes of reality and locations very quick through the use of extreme speed and a little magic. They are capable of doing so once reaching their maximum speed per round. Each also has a starting speed and build up time. A build up take is how many rounds before it starts going faster. After building up it doubles from its starting speed every round until maxed.
When one is jumping it has 2 possibilities.
It reaches its destination fine. This is done smoothly if there is sufficient information such as a map or magical guide to follow through the jump.
It is lost to the void. These is a small risk even with proper guidance (rolls nat. 1 while jumping) to be lost in the void, a place between planes and outside of all other planes. It is a swell of energy in the same space as the astral plane but separate from it. If flying without guidance ships are lost to the void on a roll of 9 or lower.
The arcadian is unique as it has a weaker than necessary power core but can draw more from soul warriors. This meaning it can not jump unless piloted by a soul warrior or has an eternity companion on board. These were created by an ancient artificer named Clovis.
The max speed of this ship is 50,000 ft/round and starts at 10 ft./round. It has a build up time of 3 rounds.
These jump-ships are massive and can hold hundreds of people (slightly varies with each ship). They were created by a group of ancient elves who were not very well liked and thirsty for new power and wealth. This group is called the Orokin.
They have a jump speed of 90,000 ft/round and start at 5ft./round. It has a build up time of 15 rounds.