If you are ever told to roll for trinkets. This is the page! Use the table of contents to find the item you are looking for after roll 2d100.
Feel free to reflavor them for the given story or if you are using it as a backstory item, please do so!
If you are ever told to roll for trinkets. This is the page! Use the table of contents to find the item you are looking for after roll 2d100.
Feel free to reflavor them for the given story or if you are using it as a backstory item, please do so!
Originally "a mummified goblin hand"
Inspired by the works of other mages, a wonderous goblin mage come to passes after an accomplished life. His hand mummified and used as a charm passed along many.
Twice a day, can take advantage on any roll. If this item is attached to a casting focus it gains the benefits of a wand of wonder which can be used twice a day.
Originally "a stone the glows of faint moonlight."
This stone or crystal full of moonlight once one is exposed to it for a long time 2 things will happen.
Those who are have disadvantage on stealth as they begin to glow as well.
Advantage on charisma checks against fey as they are bewildered by you and your moonlight.
Grants advantage on investigation checks.
If attached to a shield it can be used to slide down slope at twice your movement
A small orb of water with a clockwork fish inside.
This small fish can respond in aquan to empirical questions or will either chirp or grind gears.
Chirp is yes
Grind is no
Cast mending as a bonus action or action as many times as you wish and it can never bend.
A ceramic box with a worm-like creature with a head on both sides.
If you decide to let this parasite sit in your ear you can understand all spoken language.
Not speak it
You take 2d10 damage every day you wake up.
Removing it takes a DC 15 Intelligence Save.
This small bullet is what was found at the site of your sister's disappearance...
But everyone always said she was the bad influence in the family.
Once while a non-family member is holding the bullet and says her name. They will be knocked to 0 hit points.
This item due to its strong power can be detected as magical on a d13 arcana check.
A small blade used to shave but is perfectly sharp.
This blade makes the wearer know that they must always be urgent.
Those who think they can not die will die first. For death can not be proven absent.
This blade if used to cut an immortal will make them mortal and kill them. Then the blade will crack and this can not be done again.
Said immortal will spend 1d8 days with no effect on reality and then find its way back through the weave or be replaced by another.
A horn of a tiefling who turned from the devils and fiends.
Grants the wielder advantage against all fiends and devils.
Two tailed ends of unknown creatures tied together by metal wire called fox tails only because of the red fur.
When the holder of this trinket acts they accumulate karma that is tracked by these tails. One will have a dim green-red glow for good actions and grow stronger with good actions. The other will have a purple glow for poor actions.
A small ring that can be easily identified as magical but nobody knows what it does.
All things that are misspelled or have questionable grammar (right or wrong) are painfully obvious to the wearer of the ring.
You can correct them but only to things that completely misconstrue the original meaning. You can only correctly correct something once per day.
A small bell incased in a metal box.
If you kill a creature and that creature obeys another in some manner such as being its slave or risen by it. You become aware of what that higher being is.