Injuries may be different. We classified the possible injuries and divided them into categories so that would ease up the healing process. "Health damage" measurement is equal to the chance of failure. If your Morok goes into activity during the healing time, it gets a higher chance of failure
This Rite as many of the other Rites in the group is pretty important for Morok. For most of their lifetime, Moroks are endangered by their own actions or may be hurt during the process of hunting, fishing, dominance asserting, etc. Even little squabbles can cause damage to any Morok's age. This is why it's important to know what to do to your Morok in case of injuries and what remedies you can use to boost your Morok's health.
Rules
Both the injured character and the healer may be present
Max one Morok can be healed at once but can cover multiple injuries
The guide on the page marks the options, not the process itself
Guide
Imagine your character got injured. You have to look at the list of your items, and strategically choose which option to take for healing. If you want to use a potion, if you have enough items for the healing, if not if you can manage to get them and the healing done before the quarantine expires, or if the least work is to simply wait it out
1. as a result of a certain activity, the admin commented that your Morok received a certain injury
2. you have 3 options for healing
option 1. Waiting for it to heal itself according to the amount of "healing time"
>you do not have to draw any art of the healing process
option 2. Using Healing Potion which will restore (Small Potion will restore 20% of health, Medium - 40%, Large 70%)
option 3. Asking for a pack member for help
>you have to draw the healing process and the process of collecting certain items according to the injury received.
Will help to add up to 95% of health healing success
Will help to add up to 50% of health healing success
Will help to add up to 40% of health healing success
Will help to add up to 30% of health healing success
are usually not allowed to take part in the healing due to safety reasons but will give you 10% success healing if you trust them to help your Morok
option 4. Asking for a human handler for help. Depending on the abilities of the human, it will give the healing success. Check for the success percentage here: Shkola
>crafting materials would require a drawing of the gathering process.
>getting craftable or artificial healing items doesn't require drawing.
option 5. Getting help from both the pack and the handler. Depending on the abilities of the human, it will give the healing success. Check for the success percentage here: Shkola
>crafting materials would require a drawing of the gathering process.
>getting craftable or artificial healing items doesn't require drawing.
Prompts
(minor - 1 image; moderate - critical per 2 images)
(Please, make sure to logically apply the remedies to the injuries as, for example, bandages are not needed when Morok was poisoned....)
Healing. The wound is being cleaned, stitched, bones set, bandaging, applying salves, or medicine...
Recovery as Morok is testing if they can stand, leaving the healing place, getting rid of bandages, stitches...
injury severity: scratches, light bites, grazes, feeling unwell
healing time: the recommended time of the "quarantine" is 1-3 days off the game
health damage: 5-15%
remedy: nothing particular
injury severity: gashes, slashes things that need stitching, dislocated joint
healing time: 3-6 days out of the game
health damage: 15-30%
remedy: light bandages and salves, healing potion
injury severity: larger gashes/bites, broken bones/serious bloodloss, infected wounds, poisoning
healing time: 6-10 days out of the game
health damage: 30-50%
remedy: salves, bandages, healing potion
injury severity: chance of limb loss, multiple broken bones, the serious chance of bleeding out, coma, brain damage, severe sickness
healing time: 10-19 days out of the game
remedy: more serious bandages are required like I.V drips more expensive salves/ more healing images etc, or if they die a rival token is needed
health damage: 50-95% (unless the player themselves want to disease their Morok)