Challenges are fights that give you the opportunity to test your prowess and fighting skills. They are divided into two categories: PvP fights and Boss fights.
Your Morok must pass the Rite of Passage to participate in challenges.
If you challenge another player, they have a right to decline. You can't use another player's character without their agreement.
You can challenge the admins, we encourage you to!
You can use protection armour to have a higher chance of winning a boss fight.
pick an opponent. For PvP, your opponent must accept your challenge first
draw a challenge image following the art requirements
submit it to the Challenges folder
admins will decide the winner and rewards
the challenge consists of one image, depicting the Morok and the opponent in a fighting situation
both Morok and the opponent must be a fullbody
minimum coloured with a simple background with at least 3 distinct elements included
there are no specifics for setting
in the description include link to Morok´s reference or tracker
in the description list the Morok´s traits
How is success calculated? By comparing physical trait levels.
Each of the 10 traits of the Morok gets compared to the traits of the opponent individually. The higher number of stars takes the win for that trait. The equal number of stars is a draw. Then, the final number of wins gets compared.
Example
Morok Opponent Result
Strength ★★★☆☆ ★★☆☆☆ Morok wins
Agility ★★★★★ ★★★★★ Tie
Endurance ★★☆☆☆ ★★★★☆ Opponent wins
And so on for all 10, counting the wins
The number of wins for traits determines the success rate
0-1 wins = 10% success
2-3 wins= 20% success
4-6 wins= 50% success
7-8 wins= 70% success
9-10 win= 90% success
Player vs Player fights.
1. pick an opponent. You have to have the owner´s approval, or you can challenge two of your own Moroks
2. draw the challenge image. Collabs allowed
3. submit to the challenge folder
4. the admin rolls the winner, injuries and rewards
Bosses are mythological creatures you can challenge into a fight. Each has different physical trait stats and gives different rewards. They are divided into difficulty levels, easy, medium and hard. Their stats and rewards rise accordingly
1. choose a boss
2. draw the challenge image
3. submit to te challenge folder
4. the admin rolls your success, injuries and rewards
A spirit of light,most commonly shown as a candle or light. Varies in size from small to size of any medium animal.
Appears in the darkness shines warm and comforting light, beckoning you to come closer. Lures you deep into the forest until you are lost, to then devour your soul.
Lives in forests, caves and fields, only appearing at night or at low visibility
Strength ★☆☆☆☆
Agility ★★★★☆
Endurance ★★★★★
Tracking ★★★★☆
Attack ★★★☆☆
Defence ★★☆☆☆
Speed ★★★☆☆
Jump ★★★☆☆
Swimming ★☆☆☆☆
Flight ★★★☆☆
Basilisk, also called a cockatrice in English, is a mix of a rooster and a lizard. A rooster head and body, with lizard wings and tail. Their size differs, but here they are small like cats or medium like ponies.
They are poisonous and aggressive. Their screech and looking at them cause fear and paralysis
Usually preferring warmer and open spaces, like meadows and fields
Strength ★★★☆☆
Agility ★★★★☆
Endurance ★★☆☆☆
Tracking ★☆☆☆☆
Attack ★★★☆☆
Defence ★★★☆☆
Speed ★★★★☆
Jump ★★★☆☆
Swimming ★☆☆☆☆
Flight ★★★★★
A soul of an unbaptised baby. May look as a baby or a furry animal with a giant head. May be as small as a baby or as big as a medium dog.
Likes to scream and jump on the back of its prey. The screams can easily make one go mad.
Appears at dark around cemeteries or villages, in fields, mountains and caves
Strength ★★☆☆☆
Agility ★★★★☆
Endurance ★★★☆☆
Tracking ★★★☆☆
Attack ★★★☆☆
Defence ★★★☆☆
Speed ★★★★☆
Jump ★★★★★
Swimming ★★☆☆☆
Flight ★☆☆☆☆
A water protector, guardian of lakes and swamps. Appears as a big green frog man, covered in algae and moss. Slimy and bulky, with webs between fingers, fish scales and fins.
Lures people into water to drown them. Usually only attacks evil souls or those that have damaged or disturbed his area.
Prefers stale water, like swamps and lakes, but can appear in rivers too
Strength ★★★★☆
Agility ★★★☆☆
Endurance ★★★★★
Tracking ★★☆☆☆
Attack ★★★★☆
Defence ★★★★★
Speed ★★★☆☆
Jump ★★★☆☆
Swimming ★★★★★
Flight ★☆☆☆☆
Werewolf, half man half wolf. Massive muscular beast covered in fur, with long fangs and claws.
Turns into a wolf at night. Wild and unpredictable, highly dangerous and aggressive
Lives in forests and mountains occasionally hides in caves, or visits fields.
Strength ★★★★★
Agility ★★★☆☆
Endurance ★★★★☆
Tracking ★★★★☆
Attack ★★★★★
Defence ★★★☆☆
Speed ★★★★☆
Jump ★★★☆☆
Swimming ★★☆☆☆
Flight ★☆☆☆☆
Slavic dragon, also referred to as drak or šarkan. Massive intelligent lizard has four legs and two wings. Most often green, gold or black, but come in all colours. Breathes fire. Might have up to three heads.
Highly territorial and protective. Not easy to fool. Attacks with fire, claws and teeth, incredibly powerful.
Lives in mountains and forests and sometimes comes to hunt in fields and meadows
Strength ★★★★★
Agility ★★★★☆
Endurance ★★★☆☆
Tracking ★★★★☆
Attack ★★★★★
Defence ★★★★☆
Speed ★★★★☆
Jump ★★★☆☆
Swimming ★☆☆☆☆
Flight ★★★★★