Ship Consoles 101
Engineering Consoles
Power System Consoles
Booster Modulator
Effects: Provides boost to Auxiliary Power levels
Uses: Most useful for Science based Captains and ships as this increases the effectiveness of those abilities
Plasma Distribution Manifold
Effects: Provides a boost to Weapon Power levels
Uses: Mostly useful for Tactical Captains as this boosts damage output of ship weaponry
Field Emitter
Effects: Provides a boost to Shield Power levels
Uses: Effective for all ships but especially for Shield based ships and Science Captains
Injector Assembly
Effects: Provides a boost to Engine Power levels
Uses: Useful for all Captains, but especially for Tactical Captains who rely on speed
Damage Resistance Consoles
Ablative Hull Armor
Effects: Provides increased protection from the following damage types:
Phaser | Disruptor | Plasma | Tetryon
Tetraburnium Hull Armor
Effects: Provides increased protection from the following damage types:
Plasma | Tetryon | Polaron | Anti-Proton
Diburnium Hull Plating
Effects: Provides increased protection from the following damage types:
Phaser | Disruptor
Electroceramic Hull Plating
Effects: Provides increased protection from the following damage types:
Plasma | Tetryon
Parametallic Hull Plating
Effects: Provides increased protection from the following damage types:
Polaron | Anti-Proton
Monotanium Alloy
Effects: Provides increased protection from the following damage types:
Kinetic | Physical
Duranium Alloy
Effects: Provides increased protection from the following damage types:
Phaser | Disruptor | Plasma | Tetryon | Polaron | Anti-Proton | Kinetic | Physical | Other
Neutronium Alloy
Effects: Provides increased protection from the following damage types:
Phaser | Disruptor | Plasma | Tetryon | Polaron | Anti-Proton | Kinetic | Physical | Other
Other Standard Consoles
RCS Accelerator
Effects: Provides boost to your ship's turn rate
Uses: Especially useful for larger ships to provide them with more tactical flexibility to bring weapons to bear. Can be used on all ships to improve maneuverability
Subsystem Redundancies
Effects: Provides boost to your resistance to Subsystems offline targeting attacks
Uses: Useful for all Captains and ship types to avoid ship's systems from being taken offine from enemy subsystem attacks
SIF Generator
Effects: Provides boost to your Starship Hull Repair abilities
Uses: Most useful for Engineering based Captains and ships as this increases the effectiveness hull repair abilities
EPS Flow Regulator
Effects: Provides boost to your ship's Power Transfer Rate
Uses: Useful for all Captains to assist in aiding the power flow on your ship; power flow assists in making sure the power generated on your ship can be changed to be where it is needed during combat
Fleet Consoles
Enhanced Monotanium Alloy
Acquired At:
Effects: Provides a large bonus to your Kinetic Resistance on your starship:
At Mk XII: +37.5
Enhanced Neutronium Alloy
Acquired At:
Effects: Provides a large bonus to all damage resistances on your starship.
At Mk XII: +18.8
Enhanced RCS Accelerator
Acquired At:
Effects: Provides a large bonus to your ship's turn rate:
Mk XII: +37.5
Xenotech Drift Module
Acquired At: K-13 Station
Effects: Provides a large bonus to your ship's turn rate, in addition provides a 5% bonus to Specialist Bridge Officer ability recharge times:
Mk XII: +28.3
Xenotech Powerflow Module
Acquired At: K-13 Station
Effects: Provides a large boost to your ship's Power Transfer Rate, in addition provides a 5% bonus to Specialist Bridge Officer ability recharge times:
Mk XII: +28.3
Xenotech Resistance Module
Acquired At: K-13 Station
Effects: Provides a large bonus to all damage resistances on your starship, in addition provides a 5% bonus to Specialist Bridge Officer ability recharge times:
At Mk XII: +14.2
Discovery Reputation Consoles
Energy Signature Dampener
Effects: Provides defense rating bonus, and damage resistance to Anti-Proton and Proton energy types.
Uses: Useful for all types of Captain's needing extra damage and defense on their Starships
Bellum EPS Flow Regulator
Effects: Provides boost to your ship's Power Transfer Rate as well as a boost to Critical Hit Chance.
Uses: Useful for all Captains to assist in aiding the power flow on your ship; power flow assists in making sure the power generated on your ship can be changed to be where it is needed during combat
Bellum Monotanium Alloy
Effects: Provides a bonus to the Kinetic Resistance on your starship as well as an increased Critical Hit Chance.
Uses: Useful for all Captains of all types of ships to increase the protection on your Starship
Bellum RCS Accelerator
Effects: Provides a boost to your Starship's Turn Rate as well as an increased Critical Hit Chance.
Uses: Especially useful for larger ships to provide them with more tactical flexibility to bring weapons to bear. Can be used on all ships to improve maneuverability
Bellum Triburnium Alloy
Effects: Provides a bonus to your ship's resistance to the following directed energy damage types as well as an increased Critical Hit Chance:
Phaser
Disruptor
Plasma
Tetryon
Polaron
Anti-Proton
Uses: Useful for all Captains of all types of ships to increase the protection on your Starship
Pax EPS Regulator
Effects: Provides boost to your ship's Power Transfer Rate as well as an increase to your ship's Hull Capacity.
Uses: Useful for all Captains to assist in aiding the power flow on your ship; power flow assists in making sure the power generated on your ship can be changed to be where it is needed during combat
Pax Monotanium Alloy
Effects: Provides a bonus to the Kinetic Resistance on your starship as well as an increase to your ship's Hull Capacity.
Uses: Useful for all Captains of all types of ships to increase the protection on your Starship
Pax RCS Accelerator
Effects: Provides a boost to your Starship's Turn Rate as well as an increased Hull Capacity.
Uses: Especially useful for larger ships to provide them with more tactical flexibility to bring weapons to bear. Can be used on all ships to improve maneuverability
Pax Triburnium Alloy
Effects: Provides a bonus to your ship's resistance to the following directed energy damage types as well as an increase to your ship's Hull Capacity:
Phaser
Disruptor
Plasma
Tetryon
Polaron
Anti-Proton
Uses: Useful for all Captains of all types of ships to increase the protection on your Starship
Mission Reward Consoles
Conductive RCS Accelerator
Rewarded from:
Effects: Provides a +40% boost to your Starship's Turn Rate, when you are healed you gain an additional bonus ability for 15 seconds in the form of a reduction in Shield damage (10%) and additional turn rate (20%)
Uses: Especially useful for larger ships to provide them with more tactical flexibility to bring weapons to bear. Can be used on all ships to improve maneuverability
Polaric Modulator
Rewarded from:
Effects: Provides a variety of effects for your ship:
5 Inertia
+11.2% Flight Speed
+100% Turn Rate in Slipstream
+7.5% Weapon Power
+18.8% Turn Rate
Uses: Useful for all ships but more so for slower less maneuverable ships
Radiometric Converter
Rewarded from:
Effects: Provides a 10% chance every 5 seconds for you to gain +10 to all power settings for 12 seconds when taking energy damage.
Uses: Useful for all Captains and all ships to supplement power levels
Trellium-D Plating
Rewarded from:
Effects: Provides a bonus to your ship's resistance to the following damage types:
+13.3 Phaser
+13.3 Disruptor
+13.3 Plasma
+13.3 Tetryon
+13.3 Polaron
+13.3 Anti-Proton
+13.3 Kinetic
+13.3 Physical
+13.3 Other
+20 Starship Hull Capacity
+13.3 Starship Shield Capacity
+7.5% to your Auxiliary Power for your shields
Immunity to the Delphic Expanse effects
Uses: Useful for all Captains and all types of ships; provides a large amount of defensive advantages
House Martok Defensive Configuration
Rewarded from:
Effects: Provides a series of bonuses to your ship:
+10% Maximum Hit Points
+5 Shield Power Setting
+5 Engine Power Setting
+7.5% Maximum Shield Capacity
+16% Flight Turn Rate
Uses: Useful for all Captains and all ships to supplement power levels, durability and maneuverability
Reinforced Armaments
Rewarded from:
Effects: Provides a series of bonuses to your ship:
+53.3% Power Transfer Rate
+20 Starship Hull Restoration
+20 Starship Hull Capacity
Uses: Useful for all Captains and all ships to supplement power flow and Starship hull repair and maximum capacity
Rewarded from:
Effects:
Uses:
Rewarded from:
Effects:
Uses:
Rewarded from:
Effects:
Uses:
Science Consoles
Skill Consoles
Countermeasure System
Effects: Provides a boost to Starship Control Expertise
Uses: Useful for any Captain, but mostly for Science Captains that use Control effects for damage; also defensive by increasing resistance to opponent Control abilities
Emitter Array
Effects: Provides a boost to Starship Shield Restoration
Uses: Useful for any Captain, but mostly for Science Captains that specialize in Shield regeneration
Flow Capacitor
Effects: Provides a boost to Starship Drain Expertise
Uses: Useful for any Captain, but mostly for Science Captains that use Drain abilities to damage opponents; also defensive by increasing resistance to opponent Drain abilities
Graviton Generator
Effects: Provides a boost to Starship Control Expertise
Uses: Useful for any Captain, but mostly for Science Captains that use Control effects for damage; also defensive by increasing resistance to opponent Control abilities
Inertial Dampeners
Effects: Provides a boost to Starship Control Expertise
Uses: Useful for any Captain, but mostly for Science Captains that use Control effects for damage; also defensive by increasing resistance to opponent Control abilities
Particle Generator
Effects: Provides a boost to Starship Exotic Particle generation
Uses: Useful for any Captain, but mostly for Science Captains that use Exotic Particles for damage and effects
Power Insulator
Effects: Provides a boost to Starship Drain Expertise
Uses: Useful for any Captain, but mostly for Science Captains that use Drain abilities to damage opponents; also defensive by increasing resistance to opponent Drain abilities
Sensor Probes
Effects: Provides a boost to Starship Perception levels
Uses: Useful for any Captain as this improves your ability to detect cloaked ships
Stealth Module
Effects: Provides a boost to Starship Stealth
Uses: Useful for any Captain, but especially for Tactical Captains in the KDF and Romulan factions by increasing the ability to remain hidden while cloaked
Ship Stat Consoles
Field Generator
Effects: Provides a boost to a Starship's Maximum Shield Capacity
Uses: Useful for any Captain as this console improves the maximum amount of shields points your ship can have
Nanite-Reinforced Circuitry
Effects: Provides a boost to a Starship's Hull Regeneration rate
Uses: Useful for any Captain as this console improves active and passive Hull Regeneration rates
Shield Emitter Amplifier
Effects: Provides a boost to a Starship's Shield Regeneration rate
Uses: Useful for any Captain as this console improves active and passive Shield Regeneration rates
Fleet Consoles
Exotic Particle Focuser
Acquired at: Fleet Research Lab
Effects: Effects: Provides a 25% chance when dealing Exotic Damage to give a 6% boost to Exotic damage. Provides an inherent large boost to one or two areas of a Starship's abilities based on console type. Boosts include:
Exotic Particle Generation / Max Shield Capacity
Exotic Particle Generation / Control Expertise
Exotic Particle Generation / Drain Expertise
Control Expertise / Max Shield Capacity
Drain Expertise / Max Shield Capacity
Control Expertise / Drain Expertise
Drain Expertise x2
Uses: Mostly useful for Science Captains that utilize Exotic Particles to inflict damage, control and drain effects on foes
Hull-Repairing Weapon Signature Amplifier
Acquired at: Fleet Embassy
Effects: Provides a 2.5% chance to repair your hull when taking damage. When activated increases Threat generation. In addition it provides a boost to a Starship's abilities based on console type:
Control Expertise
Stealth
Exotic Particle Generation
Drain Expertise
Perception
Shield Restoration
Uses: Useful for any Captain but particularly for Engineering Captains acting in a Tank role as it generates additional Threat
Hull-Repairing Weapon Signature Nullifier
Acquired at: Fleet Embassy
Effects: Provides a 2.5% chance to repair your hull when taking damage. When activated decreases Threat generation. In addition it provides a boost to a Starship's abilities based on console type:
Control Expertise
Stealth
Exotic Particle Generation
Drain Expertise
Perception
Shield Restoration
Uses: Useful for any Captain but particularly for Engineering Captains acting in a Damage role as it decreases Threat
Plasma-Generating Weapon Signature Amplifier
Acquired at: Fleet Embassy
Effects: Provides a 2.5% chance to inflict bonus Plasma Damage that ignores enemy Shields when dealing energy damage to a target. Adds an inherent Exotic-Plasma type damage bonus to weapons. When activated increases Threat generation. In addition it provides a boost to a Starship's abilities based on console type:
Control Expertise
Stealth
Exotic Particle Generation
Drain Expertise
Perception
Shield Restoration
Uses: Useful for any Captain, especially for Tactical Captains in the Tank role as it increases Threat generation
Plasma-Generating Weapon Signature Nullifier
Acquired at: Fleet Embassy
Effects: Provides a 2.5% chance to inflict bonus Plasma Damage that ignores enemy Shields when dealing energy damage to a target. Adds an inherent Exotic-Plasma type damage bonus to weapons. When activated decreases Threat generation. In addition it provides a boost to a Starship's abilities based on console type:
Control Expertise
Stealth
Exotic Particle Generation
Drain Expertise
Perception
Shield Restoration
Uses: Useful for any Captain, especially for Tactical Captains in the Damage role as it decreases Threat generation
Restorative Particle Focuser
Acquired at: Fleet Research Lab
Effects: Provides a 25% chance on Hull or Shield heal to give a 6% boost to Exotic damage. Provides an inherent large boost to one or two areas of a Starship's abilities based on console type. Boosts include:
Exotic Particle Generation / Max Shield Capacity
Exotic Particle Generation / Control Expertise
Exotic Particle Generation / Drain Expertise
Control Expertise / Max Shield Capacity
Drain Expertise / Max Shield Capacity
Control Expertise / Drain Expertise
Drain Expertise x2
Uses: Mostly useful for Science Captains that utilize Exotic Particles to inflict damage, control and drain effects on foes
Shield-Repairing Weapon Signature Amplifier
Acquired at: Fleet Embassy
Effects: Provides a 2.5% chance to repair your Shields when taking damage. When activated increases Threat generation. In addition it provides a boost to a Starship's abilities based on console type:
Control Expertise
Stealth
Exotic Particle Generation
Drain Expertise
Perception
Shield Restoration
Uses: Useful for any Captain but particularly for Science or Engineering Captains acting in a Tank role as it generates additional Threat
Shield-Repairing Weapon Signature Nullifier
Acquired at: Fleet Embassy
Effects: Provides a 2.5% chance to repair your Shields when taking damage. When activated decreases Threat generation. In addition it provides a boost to a Starship's abilities based on console type:
Control Expertise
Stealth
Exotic Particle Generation
Drain Expertise
Perception
Shield Restoration
Uses: Useful for any Captain but particularly for Science or Engineering Captains acting in a Damage role as it decreases Threat
Reputation Consoles
Shield Refrequencer
Reputation: Dyson Joint Command
Effects: Provides a 10% chance to trigger a Heal over Time when using any Shield Heal/Restore ability. Also provides a 20% chance for bonus Proton damage when inflicting Exotic damage to a target or using Shield Drain abilities.
Has modifiers that add additional inherent bonuses:
Hull Regeneration
Shield Restoration
Drain Expertise
Control Expertise
Exotic Particle Generation
Maximum Shield Capacity
Shield Regeneration
Stealth
Perception
Uses: Useful for any Captain but primarily used by Science Captains to add extra damage and healing capabilities
Bellum Inertial Dampeners
Reputation: Discovery
Effects: Provides a boost to a Starship's Control abilities and an increase to Critical Hit Chance
Uses: Useful for any Captain but especially for Science and Tactical Captains using control abilities to do damage to targets
Bellum Field Generator
Reputation: Discovery
Effects: Provides a boost to a Starship's Shield Capacity and an increase to Critical Hit Chance
Uses: Useful for any Captain as this console improves the maximum amount of shields points your ship can have
Bellum Nanite-Reinforced Circuitry
Reputation: Discovery
Effects: Provides a boost to a Starship's Hull Restoration abilities and an increase to Critical Hit Chance
Uses: Useful for any Captain as this console improves the speed of Hull repair during combat and out of combat
Bellum Particle Generator
Effects: Provides a boost to Starship Exotic Particle generation; also provides a boost to Critical Hit Chance
Uses: Useful for any Captain, but mostly for Science Captains that use Exotic Particles for damage and effects
Pax Inertial Dampeners
Reputation: Discovery
Effects: Provides a boost to a Starship's Control abilities and an increase to Max Hull Capacity
Uses: Useful for any Captain but especially for Engineering Captains using control abilities to do damage to targets
Pax Field Generator
Reputation: Discovery
Effects: Provides a boost to a Starship's Shield Capacity and an increase to Max Hull Capacity
Uses: Useful for any Captain as this console improves the maximum amount of shields points your ship can have
Pax Nanite-Reinforced Circuitry
Reputation: Discovery
Effects: Provides a boost to a Starship's Hull Restoration abilities and an increase to Max Hull Capacity
Uses: Useful for any Captain as this console improves the speed of Hull repair during combat and out of combat
Pax Particle Generator
Effects: Provides a boost to Starship Exotic Particle generation; also provides a boost to Hull Capacity
Uses: Useful for any Captain, but mostly for Science Captains that use Exotic Particles for damage and effects
Special and Mission Reward Consoles
EMH
Note: Not available in game as was a special promotional item
Effects: Provides reduction in all Bridge Officer abilities cooldowns
Uses: Useful for any Captain to reduce all Bridge Officer cooldowns
Emitter Refocuser
Rewarded from: "The Renegade's Regret" (New Frontiers)
Effects: Provides several bonuses to your Starship:
+15% Tetryon Damage (scales)
+30 Shield Restoration (scales)
+15 Drain Expertise (scales)
Uses: Useful for any Captain and ships especially those using Tetryon weaponry
Exotic Particle Field Exciter
Rewarded from: Craftable upon reaching level 15 in the Science R&D School; can be sold on and purchased from Exchange
Effects: Provides an inherent boost to Shield Hardness and Turn Rate for your Starship. Additionally when activated provides the following boosts:
+30 Exotic Particle Generation
+20% Max Shield Capacity
+10 Weapon Power when Healed for 15 seconds
Upon reaching Ultra Rare quality gains an additional random Modifier
Uses: Useful for any Captain as the console has something for each Captain type (Exotic Particle Generation for Science, Shield Capacity for Engineers and Weapon Power for Tactical)
Nausicaan Siphon Capacitor
Rewarded from: "Echoes of Light" (New Frontiers)
Effects: Provides an inherent boost to Disruptor damage, Drain Expertise, and Power Transfer Rate:
+31.5 Drain Expertise (scales)
+26.7% Power Transfer Rate (scales)
+20% Disruptor Damage (scales)
Uses: Useful for any Captain as the console has something for each Captain type (Drain Expertise for Science, Power Transfer for Engineers and Disruptor damage for Tactical)
Temporal Disentanglement Suite
Rewarded from: "Butterfly" (Iconian War)
Effects: Provides an inherent boost to:
+4 Auxiliary Power Setting (scales)
+20% Max Shield Capacity (scales)
+0-2.5% Critical chance (scales depending on Aux power level)
+0-10% Critical Severity (scales depending on Aux power level)
3% Shield Resistance
Uses: Useful for any Captain, particularly Tactical Captains to mitigate damage and gives increases to Critical Chance and Severity
Temporally Shielded Datacore
Rewarded from: "Temporal Reckoning" (Future Proof)
Effects: Provides an inherent boost to:
+40-42.5 Physical Damage Resistance
+26.7-28.3 Kinetic Damage Resistance
+20-21.3 Exotic Particle Generation
+20-21.3 Control Expertise
Uses: Useful for any Captain, particularly Engineering Captains as it gives higher damage resistances
Tactical Consoles
General Weapon Enhancement Consoles
Prefire Chamber
Enhances: Cannons (all)
Effects: Increases damage from all cannon weapon types (single, dual, dual heavy, turrets) and energy types.
See the chart below for the Mark and Rarity damage bonuses.
Warhead Yield Chamber
Enhances: Torpedo (all)
Effects: Increases damage from all torpedo weapon types.
See the chart below for the Mark and Rarity damage bonuses.
Variable Geometry Detonators
Enhances: Mines (all)
Effects: Increases damage from all mine weapon types.
See the chart below for the Mark and Rarity damage bonuses.
Directed Energy Distribution Manifold
Enhances: Beam Weapon
Effects: Increases damage from all beam weapon types (single beam, dual beam bank, arrays, omni) and energy types.
See the chart below for the Mark and Rarity damage bonuses.
General Weapon Enhancement Console Mark and Rarity Bonus Chart
(Common/Uncommon/Rare/Very Rare/Ultra Rare/Epic)
Mk I: +2.5% / +4% / x / x / x / x
Mk II: +3.8% / +5% / +6.3% / +7.5% / +8.8% / +10%
Mk III: +5% / +6.3% / +7.5% / +8.8% / +10% / +11.3%
Mk IV: +6.3% / +7.5% / +8.8% / +10% / +11.3% / +12.5%
Mk V: +7.5% / +8.8% / +10% / +11.3% / +12.5% / +13.8%
Mk VI: +8.8% / +10% / +11.3% / +12.5% / +13.8% / +15%
Mk VII: +10% / +11.3% / +12.5% / +13.8% / +15% / +16.3%
Mk VIII: +11.3% / +12.5% / +13.8% / +15% / +16.3 / +17.5%
Mk IX: +12.5% / +13.8% / +15% / +16.3% / +17.5% / +18.8%
Mk X: +13.8% / +15% / +16.3% / +17.5% / +18.8% / +20%
Mk XI: +15% / +16.3% / +17.5% / +18.8% / +20% / +21.3%
Mk XII: +16.3% / +17.5% / +18.8% / +20% / +21.3% / +22.5%
Mk XIII: +17.5% / +18.8% / +20% / +21.3% / +22.5% / +23.8%
Mk XIV: +18.8% / +20% / +21.3% / +22.5% / +23.8% / +25%
Mk XV: +20% / +21.3% / +22.5% / +23.8% / +25% / +26.2%