Klingon Starships 101
Klingon Starships 101
(Lieutenant - Level 1-9)
Variants:
Bird-of-Preys are small, fast and fill a variety of roles for the Empire. They can be used as scouts, raiders or patrol ships. The B'rel-class Bird-of-Prey is equipped with a standard cloaking device. They're vulnerable when cloaked, but their speed and agility make them hard to hit. Also, the Bridge Officer spaces on a Bird-of-Prey are universal, which makes them more versatile.
Tier: 1
Recommended Captain type: Any
Cost: 1,000 Refined Dilithium Crystal (or free as starting KDF starship)
Bridge Stations: 3 Universal (Ensign)
Consoles: 1 Tactical, 1 Engineering, 1 Science
Weaponry:
Fore: 2 Dual Cannons? Yes
Aft: 1 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 10,000 Shield Modifier: 0.80
Base Turn: 23 Device Slots: 2
2nd Deflector? No Admiralty Values:
Variants:
Bird-of-Preys are small, fast and fill a variety of roles for the Empire. They can be used as scouts, raiders or patrol ships. The B'Rotlh-class Birds-of-Prey are equipped with a standard cloaking device. They're vulnerable when cloaked, but their speed and vulnerability make them hard to hit. Also, the Bridge Officer spaces on a Bird-of-Prey are universal, which makes them more versatile. This ship comes with a universal Enhanced Induction Coils console. This Console Mod allows you to provide a short duration increase to your weapons and engine power levels. In addition, it repairs disabled weapons and engine subsystems.
Battle Cloak
+5 Power to Weapons
Console - Universal - Enhanced Induction Coils
Raider Flanking
+33% damage when attacking an NPC enemy's rear arc
+11% damage when attacking a Player enemy's rear arc
Tier: 1
Recommended Captain type: Science
Cost: 15,000 Refined Dilithium Crystal
Bridge Stations: 3 Universal (Ensign), 1 Science (Ensign)
Consoles: 1 Tactical, 1 Engineering, 2 Science
Weaponry:
Fore: 2 Dual Cannons? Yes
Aft: 1 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 10,000 Shield Modifier: 0.80
Base Turn: 23 Device Slots: 2
2nd Deflector? No Admiralty Values:
(Lieutenant Commander - Level 10-19)
Variants:
MChar (zen)
It is said that commanders of QulDun-class ships overtake their foes like an inferno on a dry plain.
Battle Cloak
+15 Power to Weapons
Raider Flanking
+33% damage when attacking an NPC enemy's rear arc
+11% damage when attacking a Player enemy's rear arc
Tier: 2
Recommended Captain type: Tactical
Cost: 2,500 Dilithium (or a Tier 2 Token)
Bridge Stations: 3 Universal (Ensign x2, Lieutenant)
Consoles: 2 Tactical, 1 Engineering, 1 Science
Weaponry:
Fore: 3 Dual Cannons? Yes
Aft: 1 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 13,200 Shield Modifier: 0.80
Base Turn: 22 Device Slots: 2
2nd Deflector? No Admiralty Values:
Variants:
None
The Somraw-class is named for the I.K.S. Somraw of the 22nd century. It has the muscle to win any battle.
Cloaking Device
+15 Power to Weapons
Tier: 2
Recommended Captain type: Tactical
Cost: 2,500 Dilithium (or a Tier 2 Token)
Bridge Stations: 2 Tactical (Ensign, Lieutenant), 1 Engineering (Ensign), 1 Science (Ensign)
Consoles: 2 Tactical, 1 Engineer, 1 Science
Weaponry:
Fore: 3 Dual Cannons? Yes
Aft: 1 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 16,500 Shield Modifier: 0.83
Base Turn: 16 Device Slots: 2
2nd Deflector? No Admiralty Values:
Variants:
None
The K'Tanco-class honors the famed I.K.S. K'Tanco, a battle cruiser commanded by Dahar Master Kang.
Cloaking Device
+10 Power to Weapons and Engines
Cruiser Communications Array
Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency
Tier: 2
Recommended Captain type: Engineering
Cost: 2,500 Dilithium (or a Tier 2 Token)
Bridge Stations: 1 Tactical (Ensign), 2 Engineering (Ensign, Lieutenant), 1 Science (Ensign)
Consoles: 1 Tactical, 2 Engineering, 1 Science
Weaponry:
Fore: 2 Dual Cannons? Yes
Aft: 2 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 18,000 Shield Modifier: 1.00
Base Turn: 13 Device Slots: 3
2nd Deflector? No Admiralty Values:
Bird-of-Preys are small, fast and fill a variety of roles for the Empire. They can be used as scouts, raiders or patrol ships. The Qaw'Dun-class is equipped with a battle cloaking device. They're vulnerable when cloaked, but their speed and vulnerability make them hard to hit. Also, the Bridge Officer spaces on a Bird-of-Prey are universal, which makes them more versatile.
This ship comes with a universal Shield Destabilizer console. This unique Station Mod creates a tachyon field around your ships that drains the shields of all nearby foes.
Battle Cloak
+15 Power to Weapons
Console - Universal - Shield Destabilizer
Raider Flanking
+33% damage when attacking an NPC enemy's rear arc
+11% damage when attacking a Player enemy's rear arc
Tier: 2
Recommended Captain type: Tactical/Science
Cost: 37,000 Dilithium
Variations: MChar
Bridge Stations: 3 Universal (2 Lieutenant, 1 Ensign)
Consoles: 2 Tactical, 1 Engineering, 2 Science
Weaponry:
Fore: 3 Dual Cannons? Yes
Aft: 1 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 13,200 Shield Modifier: 0.80
Base Turn: 22 Device Slots: 2
2nd Deflector? No Admiralty Values:
(Commander - Level 20-29)
Variants:
Norgh-class vessels are as deadly as the predator for which they are named.
Battle Cloak
+15 Power to Weapons
Raider Flanking
+33% damage when attacking an NPC enemy's rear arc
+11% damage when attacking a Player enemy's rear arc
Tier: 3
Recommended Captain type: Tactical/Engineering
Cost: 5,000 Dilithium (or a Tier 3 Token)
Bridge Stations: 4 Universal (Ensign x2, Lieutenant, Lt. Commander)
Consoles: 2 Tactical, 2 Engineering, 1 Science
Weaponry:
Fore: 3 Dual Cannons? Yes
Aft: 2 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 17,600 Shield Modifier: 0.80
Base Turn: 22 Device Slots: 2
2nd Deflector? No Admiralty Values:
Variants:
After many victories, a warrior may be honored with the title of "Qorgh," or "fierce one."
Cloaking Device
+15 Power to Weapons
Tier: 3
Recommended Captain type: Tactical
Cost: 5,000 Dilithium (or a Tier 3 Token)
Bridge Stations: 2 Tactical (Lt. Commander, Ensign), 1 Engineering (Lieutenant), 1 Science (Lieutenant)
Consoles: 3 Tactical, 1 Engineering, 1 Science
Weaponry:
Fore: 3 Dual Cannons? Yes
Aft: 2 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 22,000 Shield Modifier: 0.83
Base Turn: 16 Device Slots: 2
2nd Deflector? No Admiralty Values:
Variants:
The K't'inga-class was designed in the late 23rd century to be the flagship of the Klingon fleet. Its sturdy, rugged design has been in continual use since then.
Cloaking Device
+10 Power to Weapons and Engines
Cruiser Communications Array
Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency
Tier: 3
Recommended Captain type: Engineering
Cost: 5,000 Dilithium (or a Tier 3 Token)
Bridge Stations: 1 Tactical (Lieutenant), 2 Engineering (Ensign, Lt. Commander), 1 Science (Lieutenant)
Consoles: 2 Tactical, 2 Engineering, 1 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 2 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 24,000 Shield Modifier: 1
Base Turn: 11 Device Slots: 3
2nd Deflector? No Admiralty Values:
Variants:
None
The capabilities of the Gorn Science Vessels continue to impress the Klingon Defense Force. The Gorn Phalanx-class Science Vessel boasts advanced sensor technology on par with the best Starfleet has to offer.
The Phalanx-class comes equipped with a Barrier Field Generator Console that can generate an energy barrier between your ship and a target which can be used defensively as cover. This mod can be equipped on any ship, in any console slot. You may only equip one of these mods on any single ship.
+15 Power to Auxiliary
Subsystem Targeting
Sensor Analysis
Barrier Field Generator Module
Tier: 3
Recommended Captain type: Science
Cost: 75,000 Dilithium
Bridge Stations: 1 Tactical (Lieutenant), 1 Engineering (Lieutenant), 2 Science (Lieutenant, Lt. Commander)
Consoles: 1 Tactical, 2 Engineering, 3 Science
Weaponry:
Fore: 3 Dual Cannons? No
Aft: 2 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 19,000 Shield Modifier: 1.32
Base Turn: 14 Device Slots: 3
2nd Deflector? Yes Admiralty Values:
Variants:
None
The Nausicaan Vandal-class Destroyer comes equipped with a Plasmonic Leech Console Mod. This unique Console Mod enhances all your energy weapons so they drain power from your target and transfer that power to you. This is a passive ability. This Mod can be equipped on any ship, in any console slot. You may only equip one of these mods on any single ship.
+10 Power to Weapons; +5 Power to Engines
Plasmonic Leech Console Mod
Tier: 3
Recommended Captain type: Tactical
Cost: 75,000 Dilithium
Bridge Stations: 2 Tactical (Ensign, Lt. Commander), 2 Engineering (Ensign, Lieutenant), 1 Science (Lieutenant)
Consoles: 3 Tactical, 1 Engineering, 2 Science
Weaponry:
Fore: 3 Dual Cannons? Yes
Aft: 2 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 21,000 Shield Modifier: 0.9
Base Turn: 18 Device Slots: 2
2nd Deflector? No Admiralty Values:
Variants:
None
The Orion Dacoit-class Flight Deck Carrier is a hybrid cruiser/light carrier. It has two hangar bays that can launch small ships or drones and comes equipped with Orion Interceptors. These small fighters have disruptor pulse cannons and can drain weapon and engine power from your target.
Orion Interceptors are a unique craft that can be equipped by any Flight Deck Carrier or Carrier.
+5 Power to All Subsystems
Hangar Bay Launch various ships and drones
Orion Interceptors
Cruiser Communications Array
Command - Shield Frequency Modulation
Command - Attract Fire
Tier: 3
Recommended Captain type: Engineer/Science
Cost: 75,000 Dilithium
Bridge Stations: 1 Tactical (Lieutenant), 2 Engineering (Ensign, Lt. Commander), 2 Science (Ensign, Lieutenant)
Consoles: 1 Tactical, 2 Engineering, 2 Science
Weaponry:
Fore: 3 Dual Cannons? Yes
Aft: 3 Experimental Weapon? No
Hangar Bay? Yes
Hull/Shields:
Base Hull: 26,000 Shield Modifier: 1.1
Base Turn: 9 Device Slots: 4
2nd Deflector? No Admiralty Values:
Variants:
The famed K't'inga-class has been in continual service for the Empire since the 2270s. Now the K't'inga-class has been refit into the new Koro't'inga-class, which provides all the advantages of a K't'inga-class with an updated design.
This vessel comes equipped with a Magnetometric Generator. This console allows the Koro't'inga-class to knock back, damage and disable ships with a powerful Magnetometric Overload from its deflector dish. This Mod can be equipped on any ship, in any console slot. You may only equip one of these mods on any single ship.
Unlocking the K't'inga-class Refit also unlocks the unique costume for the standard K't'inga-class Battle Cruiser.
Cloaking Device
+10 Power to Weapons and Engines
Magnetometric Generator
Cruiser Communications Array
Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency
Tier: 3
Recommended Captain type: Engineer
Cost: 75,000 Dilithium
Bridge Stations: 1 Tactical (Lieutenant), 2 Engineering (Lieutenant, Lt. Commander), 1 Science (Lieutenant)
Consoles: 2 Tactical, 3 Engineering, 1 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 2 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 24,000 Shield Modifier: 1
Base Turn: 11 Device Slots: 3
2nd Deflector? No Admiralty Values:
Variants:
The Ning'tao-class Refit offers a significant improvement over the standard Norgh-class Raider.
The new Ning'tao-class Refit was built with a split wing design to accomodate its Quad Disruptor Cannons. This powerful energy weapon draws from the ship's engines to deal massive damage to an enemy. The Quad Disruptor Cannons scale in effectiveness with your level and may be equipped on any ship that can equip cannons. You may only equip one of these weapons on any single ship.
Battle Cloak
Quad Disruptor Cannons
+15 Power to Weapons
Experimental Weapon Slot
Can Equip Dual Cannons
Raider Flanking
+33% damage when attacking an NPC enemy's rear arc
+11% damage when attacking a Player enemy's rear arc
Tier: 3
Recommended Captain type: Any
Cost: 75,000 Dilithium
Bridge Stations: 4 Universal (1 Ensign, 2 Lieutenant, 1 Lt. Commander)
Consoles: 2 Tactical, 2 Engineering, 2 Science
Weaponry:
Fore: 3 Dual Cannons? Yes
Aft: 2 Experimental Weapon? Yes
Hangar Bay? No
Hull/Shields:
Base Hull: 17,600 Shield Modifier: 0.8
Base Turn: 22 Device Slots: 2
2nd Deflector? No Admiralty Values:
Variants:
The Qorgh-class Raptor Class that has served the Empire so well in battle has been updated with new technology for the 25th century battlefield.
The SuQob-class Raptor comes equipped with a Bio-Neural Warhead. This unique weapon allows you to launch a heavily armored tricobalt explosive equipped with shields and a point defense system that is piloted by an onboard bio-neural artificial intelligence. This warhead will deal massive damage to a target if it reaches its destination. This weapon can be equipped on any ship. You may only equip one of these mods on any single ship.
Unlocking the Qorgh Raptor Refit: SuQob-class also unlocks the SuQob-class costume for the Qorgh Raptor.
Cloaking Device
+15 Power to Weapons
Bio-Neural Warhead Weapon
Tier: 3
Recommended Captain type: Tactical
Cost: 75,000 Dilithium
Bridge Stations: 2 Tactical (Lieutenant, Lt. Commander), 1 Engineering (Lieutenant), 1 Science (Lieutenant)
Consoles: 2 Tactical, 2 Engineering, 2 Science
Weaponry:
Fore: 3 Dual Cannons? Yes
Aft: 2 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 22,000 Shield Modifier: 0.83
Base Turn: 16 Device Slots: 2
2nd Deflector? No Admiralty Values:
(Captain - Level 30-39)
Variants:
During the second Battle of Chin'toka in 2375, the I.K.S. Ki'tang was the only ship not affected by the Breen energy dampening weapon. The Klingon Defense Force honors the cunning and ferocity of its crew with this ship class.
Battle Cloak
+15 Power to Weapons
Raider Flanking
+33% damage when attacking an NPC enemy's rear arc
+11% damage when attacking a Player enemy's rear arc
Tier: 4
Recommended Captain type: Tactical
Cost: 10,000 Dilithium (or a Tier 4 Token)
Bridge Stations: 4 Universal (Ensign, Lieutenant x2, Commander)
Consoles: 3 Tactical, 2 Engineering, 2 Science
Weaponry:
Fore: 3 Dual Cannons? Yes
Aft: 2 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 22,000 Shield Modifier: 0.80
Base Turn: 21 Device Slots: 2
2nd Deflector? No Admiralty Values:
Variants:
The Pach-class Raptors are the talons of the fleet.
Cloaking Device
+15 Power to Weapons
Tier: 4
Recommended Captain type: Tactical
Cost: 10,000 Dilithium (or a Tier 4 Token)
Bridge Stations: 2 Tactical (Lieutenant, Commander). 1 Engineering (Lieutenant), 1 Science (Lieutenant)
Consoles: 3 Tactical, 2 Engineering, 2 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 2 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 27,500 Shield Modifier: 0.83
Base Turn: 15 Device Slots: 2
2nd Deflector? No Admiralty Values:
Variants:
In the late 2360s, the first Vor'cha-class ships were reserved for use by the Chancellor and members of the High Council.
Cloaking Device
+10 Power to Weapons and Engines
Cruiser Communications Array
Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency
Tier: 4
Recommended Captain type: Engineering
Cost: 10,000 Dilithium (or a Tier 4 Token)
Bridge Stations: 1 Tactical (Lieutenant), 2 Engineering (Lieutenant, Commander), 1 Science (Lieutenant)
Consoles: 2 Tactical, 3 Engineering, 2 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 3 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 30,000 Shield Modifier: 1
Base Turn: 7.3 Device Slots: 3
2nd Deflector? No Admiralty Values:
Variants:
None
Gorn starship designers are pushing forward KDF technology with new vessels designed to support a team or fleet in combat.
This Gorn-designed vessel features an Aceton Assimilator Console which drains nearby enemies' power systems and damages them with a radiation attack. If the Assimilators are hit with an energy weapon, they will emit a powerful burst of radiation damage that affects a very large area. This Mod can be equipped on any ship, in any console slot. You may only equip one of these mods on any single ship.
+15 Power to Auxiliary
Subsystem Targeting
Sensor Analysis
Aceton Assimilator Module
Tier: 4
Recommended Captain type: Science
Cost: 150,000 Dilithium
Bridge Stations: 1 Tactical (Lieutenant), 2 Engineering (Ensign, Lieutenant), 2 Science (Lieutenant, Commander)
Consoles: 2 Tactical, 3 Engineering, 3 Science
Weaponry:
Fore: 3 Dual Cannons? No
Aft: 3 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 23,750 Shield Modifier: 1.2
Base Turn: 13 Device Slots: 3
2nd Deflector? Yes Admiralty Values:
Variants:
None
The Nausicaan Scourge-class destroyer is as ruthless as it is elegant. The Scourge-class comes equipped with a Theta Radiation Vent Console. This unique console allows the ship to vent a large Theta Radiation cloud behind it that will slow enemy ships that pass through it as well as draining their shields and killing crew. This Mod can be equipped on any ship, in any console slot. You may only equip one of these mods on any single ship.
+10 Power to Weapons; +5 Power to Engines
Theta Radiation Vent Console Mod
Tier: 4
Recommended Captain type: Tactical
Cost: 150,000 Dilithium
Bridge Stations: 2 Tactical (Lieutenant, Commander), 2 Engineering (Ensign, Lieutenant), 1 Science (Lieutenant)
Consoles: 3 Tactical, 2 Engineering, 3 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 2 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 26,250 Shield Modifier: 0.90
Base Turn: 17 Device Slots: 2
2nd Deflector? No Admiralty Values:
Variants:
None
The Orion contribution to the KDF fleet is their Flight Deck Carriers, a hybrid cruiser/light carrier. The Corsair-class has two hangar bays that can launch small ships or drones and comes equipped with Tachyon Drones. These drones advance on a target and then fire a tachyon beam to drain its shields.
Tachyon Drones are a unique drone that can be equipped by any Flight Deck Carrier or Carrier.
+5 Power to All Subsystems
Hangar Bay launch various ships and drones
Tachyon Drones
Cruiser Communications Array
Command - Shield Frequency Modulation
Command - Attract Fire
Tier: 4
Recommended Captain type: Engineering
Cost: 150,000 Dilithium
Bridge Stations: 1 Tactical (Lieutenant), 2 Engineering (Lieutenant, Commander), 2 Science (Lieutenant, Commander)
Consoles: 2 Tactical, 3 Engineering, 2 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 3 Experimental Weapon? No
Hangar Bay? Yes; 2
Hull/Shields:
Base Hull: 32,500 Shield Modifier: 1.00
Base Turn: 8 Device Slots: 4
2nd Deflector? No Admiralty Values:
Variants:
Ki'Tang
General Martok commanded the I.K.S. Ch'Tang during his raid on Trelka V in 2375, during which a small force destroyed a Dominion starbase. This ship class honors that ship and its crew.
The Ch'Tang-class comes equipped with a Subspace Jump Console which allows the ship to make a quick jump through subspace and appear behind your target. This Mod can be equipped on any ship, in any console slot. You may only equip one of these mods on any single ship.
Unlocking the Ki'Tang Bird-of-Prey Refit: Ch'Tang Class also unlocks the Ch'Tang-class costume for the Ki'Tang-class Bird-of-Prey.
Battle Cloak
+15 Power to Weapons
Subspace Jumper Console Mod
Raider Flanking
+33% damage when attacking an NPC enemy's rear arc
+11% damage when attacking a Player enemy's rear arc
Tier: 4
Recommended Captain type: Science/Tactical
Cost: 150,000 Dilithium
Bridge Stations: 4 Universal (Lieutenant x3, Commander)
Consoles: 3 Tactical, 2 Engineering, 3 Science
Weaponry:
Fore: 3 Dual Cannons? Yes
Aft: 2 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 22,000 Shield Modifier: 0.80
Base Turn: 21 Device Slots: 2
2nd Deflector? Yes Admiralty Values:
Variants:
Kamarag (zen)
Qo'noS One (zen)
Tor'Kaht (zen)
Vor'Cha
Vor'Cha Beta
Vor'ral (zen)
Based on the iconic Vor'cha-class ships of the late 24th century, the new Vor'Kang-class is updated to face the growing threat of the Federation.
This vessel is equipped with an Isometric Charge Module that will unleash a devastating attack that will hit an enemy ship and then continue to chain to nearby foes - increasing damage each time it jumps. This Mod can be equipped on any ship, in any console slot. You may only equip one of these mods on any single ship.
Unlocking the Vor'cha Battle Cruiser Refit: Vor'Kang Class also unlocks the Vor'Kang Class costume for the Vor'cha Battle Cruiser and the Vor'cha Battle Cruiser Retrofit.
Cloaking Device
+10 Power to Weapons and Engines
Isometric Charge Module
Cruiser Communications Array
Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency
Tier: 4
Recommended Captain type: Science
Cost: 150,000 Dilithium
Bridge Stations: 2 Tactical (Ensign, Lieutenant), 2 Engineering (Lieutenant, Commander), 1 Science (Lieutenant)
Consoles: 3 Tactical, 3 Engineering, 2 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 3 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 30,000 Shield Modifier: 1.00
Base Turn: 7.3 Device Slots: 3
2nd Deflector? Yes Admiralty Values:
Variants:
Pach
When the Klingon Empire finds a ship design that works, they make multiple variations intended for differing battle scenarios. The Puyjaq-class is a variation of the Pach-class Raptor that can support a fleet maneuver or slow multiple opponents.
The Puyjaq-class is equipped with a Graviton Pulse Generator that will significantly reduce the speed and turn rate of enemy ships in your front arc. This Mod can be equipped on any ship, in any console slot. You may only equip one of these mods on any single ship.
Unlocking the Pach Raptor Refit: Puyjaq Class also unlocks the Puyjaq Class costume for the Pach Raptor.
Cloaking Device
+15 Power to Weapons
Graviton Pulse Generator Console Mod
Tier: 4
Recommended Captain type: Tactical
Cost: 150,000 Dilithium
Bridge Stations: 3 Tactical (Ensign, Lieutenant, Commander), 1 Engineering (Lieutenant), 1 Science (Lieutenant)
Consoles: 3 Tactical, 3 Engineering, 2 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 2 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 27,500 Shield Modifier: 0.83
Base Turn: 15 Device Slots: 2
2nd Deflector? No Admiralty Values:
(Level 40-60 - Brigadier General)
Variants:
Haj
The Hegh'ta brings everlasting death to foes of the Empire.
Battle Cloak
+15 Power to Weapons
Experimental Weapon Slot
Can Equip Dual Cannons
Raider Flanking
+33% damage when attacking an NPC enemy's rear arc
+11% damage when attacking a Player enemy's rear arc
Tier: 5
Recommended Captain type: Any/Science
Cost: 17,550 Dilithium (or a Tier 5 Token)
Bridge Stations: 4 Universal (Lieutenant x2, Lt. Commander, Commander)
Consoles: 3 Tactical, 3 Engineering, 3 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 2 Experimental Weapon? Yes
Hangar Bay? No
Hull/Shields:
Base Hull: 26.400 Shield Modifier: 0.80
Base Turn: 21 Device Slots: 2
2nd Deflector? No Admiralty Values:
Variants:
Birok
The Qin-class is the spearhead that pierces its enemy's heart.
Cloaking Device
+15 Power to Weapons
Experimental Weapons Slot
Can Equip Dual Cannons
Tier: 5
Recommended Captain type: Tactical
Cost: 17,550 Dilithium (or a Tier 5 Token)
Bridge Stations: 3 Tactical (Ensign, Lt. Commander, Commander), 1 Engineering (Lieutenant), 1 Science (Lieutenant)
Consoles: 4 Tactical, 3 Engineering, 2 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 3 Experimental Weapon? Yes
Hangar Bay? No
Hull/Shields:
Base Hull: 33,000 Shield Modifier: 0.83
Base Turn: 15 Device Slots: 2
2nd Deflector? No Admiralty Values:
Variants:
Qu'Daj
voDleh
The Negh'Var-class was the Klingon Empire's flagship during the Dominion War.
Cloaking Device
+10 Power to Weapons and Engines
Cruiser Communications Array
Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency
Tier: 5
Recommended Captain type: Engineering
Cost: 17,550 Dilithium (or a Tier 5 Token)
Bridge Stations: 1 Tactical (Lieutenant), 3 Engineering (Ensign, Lt. Commander, Commander), 1 Science (Lieutenant)
Consoles: 3 Tactical, 4 Engineering, 2 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 4 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 39,000 Shield Modifier: 1
Base Turn: 9 Device Slots: 3
2nd Deflector? No Admiralty Values:
Variants:
Vod'leh
The largest and most powerful ship ever created by the Klingon Empire, the Vo'quv-class Carrier is a monster. Tough and durable, the Vo'quc-class has two hangar bays that can lauch a variety of small craft.
The Vo'quv-class comes equipped with 2 sets of To'Duj fighters which can be launched from your Hangar Bays. It is also the only carrier that can launch Birds of Prey.
Subsystem Targeting
+5 Power to Weapons
+10 Power to Auxiliary
2 Hangar Bays
Tier: 5
Recommended Captain type: Science
Cost: 17,550 Dilithium (or a Tier 5 Token)
Bridge Stations: 1 Tactical (Lt. Commander), 1 Engineering (Lt. Commander), 2 Science (Lieutenant, Commander)
Consoles: 2 Tactical, 3 Engineering, 4 Science
Weaponry:
Fore: 3 Dual Cannons? Yes
Aft: 3 Experimental Weapon? No
Hangar Bay? Yes; 2
Hull/Shields:
Base Hull: 42,000 Shield Modifier: 1
Base Turn: 5 Device Slots: 4
2nd Deflector? No Admiralty Values:
Variants:
In the late 2360s, the first Vor'cha-class ships were reserved for use by the Chancellor and members of the High Council.
This Vor'cha-class Battle Cruiser Retrofit combines the classic look of the Vor'cha-class with the increased firepower necessary for elite commanders.
Cloaking Device
+10 Power to Weapons and Engines
Cruiser Communications Array
Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency
Tier: 5
Recommended Captain type: Engineering
Cost: 17,550 Dilithium (or a Tier 5 Token)
Bridge Stations: 2 Tactical (Ensign, Lieutenant), 2 Engineering (Lt. Commander, Commander), 1 Science (Lieutenant)
Consoles: 3 Tactical, 4 Engineering, 2 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 4 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 36,000 Shield Modifier: 1
Base Turn: 10 Device Slots: 3
2nd Deflector? No Admiralty Values:
Variants:
None
A Gorn Hegemony design that has been converted for use by the KDF, the Varanus-class has the most advanced technology in the fleet.
+15 Power to Auxiliary
Subsystem Targeting
Sensor Analysis
Deployable Repair Platform Console
Tier: 5
Recommended Captain type: Science
Cost: 2,000 zen (or a Tier 5 Token)
Bridge Stations: 1 Tactical (Lieutenant), 2 Engineering (Ensign, Lieutenant), 2 Science (Lt. Commander, Commander)
Consoles: 2 Tactical, 3 Engineering, 4 Science
Weaponry:
Fore: 3 Dual Cannons? No
Aft: 3 Experimental Weapon? No
Hangar Bay? No
Hull/Shields:
Base Hull: 28,500 Shield Modifier: 1.2
Base Turn: 11 Device Slots: 3
2nd Deflector? Yes Admiralty Values:
Variants:
None
The Orion Syndicate is allowing the KDF access to the designs of its famed Marauder-class Flight Deck Carrier. The Marauder-class is a hybrid cruiser/light carrier. It has two hangar bays that can equip various small ships and drones. The Marauder-class comes equipped with Marauding Force assault shuttles which can be launched from your Hangar Bays. This unique hangar item allows you to launch assault shuttles to board and disable enemy ships. It any arrive safely, they will cause damage to the ship's crew and subsystems.
Marauding Force may be equipped on any Carrier or Flight Deck Carrier. You may only equip one of these on any single ship.
+5 Power to All Subsystems
Marauding Force assault shuttles
Cruiser Communications Array
Command - Shield Frequency Modulation
Command - Attract Fire
Tier: 5
Recommended Captain type: Engineering
Cost: 2,000 zen (or a Tier 5 Token)
Bridge Stations: 1 Tactical (Lieutenant), 2 Engineering (Lt. Commander, Commander), 2 Science (Ensign, Lieutenant)
Consoles: 2 Tactical, 4 Engineering, 3 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 4 Experimental Weapon? No
Hangar Bay? Yes; 2
Hull/Shields:
Base Hull: 39,000 Shield Modifier: 1.00
Base Turn: 7 Device Slots: 4
2nd Deflector? No Admiralty Values:
(Level 61 - Lieutenant General)
Variants:
Koloth
Kor (zen)
Vo'n'talk (zen)
B'Rotlh
This retrofit of the famed B'rel-class Bird-of-Prey combines the small size and maneuverability of the B'rel with the most advanced weaponry available in the Empire.
The B'rel-class Bird-of-Prey Retrofit is equipped with an enhanced battle cloak. Energy weapons cannot be fired while cloaked, but torpedoes, mines, and most Bridge Officer and Captain abilities can be activated. When attacking while cloaked, the ship's cloak will drop for a few seconds, leaving the ship momentarily exposed.
Enhanced Battle Cloak
+15 Power to Weapons
Experimental Weapons Slot
Can Equip Dual Cannons
Raider Flanking
+33% damage when attacking an NPC enemy's rear arc
+11% damage when attacking a Player enemy's rear arc
Tier: 5-U
Recommended Captain type: Any
Cost: 2,000 zen (or a Tier 5 Token)
Bridge Stations: 4 Universal (Lieutenant x2, Lt. Commander, Commander)
Consoles: 3 Tactical, 3 Engineering, 3 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 2 Experimental Weapon? Yes
Hangar Bay? No
Hull/Shields:
Base Hull: 24,750 Shield Modifier: 0.80
Base Turn: 23 Device Slots: 2
2nd Deflector? No Admiralty Values:
Variants:
None
Heavily based on captured Fek'Ihri ships, the Kar'Fi Battle Carrier is designed to punish the enemies of the Empire. The Kar'Fi comes equipped with 2 sets of Fek'Ihri S'Kul fighters which can be launched from your Hangar Bays. These S'Kul fighters are programmed to ram enemy ships. The Kar'Fi is the only carrier that can also launch Fer'Jai frigates.
The Kar'Fi alsom comes with a Phase Shift Generator Console Mod, which allows you to shift your ship out of phase with normal space. S'Kul fighters can be equipped on any Carrier or Flight Deck Carrier. The Phase Shift Generator Console Mod can be equipped in any console slot, but only on the Kar'Fi Battle Carrier.
+ 10 Power to Weapons; +5 Power to Auxiliary
2 Hangar Bays
Phase Shift Generator (unique)
Fek'Ihri S'Kul fighters
Tier: 5-U
Recommended Captain type: Science
Cost: 2,000 zen (or a Tier 5 Token)
Bridge Stations: 2 Tactical (Lt. Commander, Lieutenant), 1 Engineering (Lieutenant), 2 Science (Commander, Ensign)
Consoles: 3 Tactical, 2 Engineering, 4 Science
Weaponry:
Fore: 4 Dual Cannons? Yes
Aft: 3 Experimental Weapon? No
Hangar Bay? Yes; 2
Hull/Shields:
Base Hull: 34,500 Shield Modifier: 1.2
Base Turn: 8 Device Slots: 3
2nd Deflector? No Admiralty Values: