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SMC Database

Spore Research

Cut Content And Scavenging: Concept Art

Everything starts with a bit of imagery and artwork.

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Concept art is the backbone of making the visual design for a game, as everything stats with images and a lot of ideas. Here you will find examples of said Concept Art, aswell as some extra goodies.

The Art of Shannon Galvin

A blog showcasing the art that Shannon has done for spore, as well as some more concepts and ideas that did not make the cut. There are UI's, 3D models, mockups and more.

You can see a bit more on his blog here, showcasing some planets and trees he did: http://oceanquigley.blogspot.com/2009/08/shannon-galvins-blog.html

Old Spore Advertisements

A showcase of old spore-related marketing material, from billboards to constructs.

A Custom Typefont

An article explaining the design aspect of the spore typefont, which was used in a variety of their merc, and official products.

The Spore Zone

A blog showcasing some behind the scenes screenshots of a presentation on the game, such as biome generation, creature paint and more.

Artbook Scans

This blog has some scans from the spore artbook which you can view.

Artwork by Micheal A. Khoury

This Portfolio has some interesting concept renders.

Micheal Khoury's Wordpress Portfolio

This Portfolio has even more concept renders. More can be found on his blogspot site here: http://mikekhouryportfolio.blogspot.com/2012/

Game Convention 2006 Article

Has a ton of screenshots the beta creature editor.

Computer Gaming World — 263 (2006)

Has 12 pages dedicated to Spore.

From the lost 2D creature editor. -Image provided by Espurresso

Image provided by Cosmo Tewulf

Image provided by Cosmo Tewulf

Source: https://www.destructoid.com/stories/spore-vehicle-editor-scans-29115.phtml

Source: https://www.destructoid.com/stories/spore-vehicle-editor-scans-29115.phtml

Spore Galactic adventures concept cover art. Source: https://sporeinsider.wordpress.com/2009/02/12/galactic-adventures-cover-concept-found/

A section explaining the different planetary materials, and how they are structured to generate planet surfaces.

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