Search this site
Embedded Files
SMC Database
  • Home
  • Spore Research
    • Cut Content & Scavenging
      • 3D Models
      • Gameplay & Concepts
      • Music and SFX
      • UI and Graphics
      • Concept Art
      • Misc
        • Props n hashes
      • Animations
      • Spore-related website assets
    • Spore Media
      • Old Website Snapshots
      • Development Videos
      • Trailers and Game Footage
  • Mod Resources
    • SMC Resources
  • Darkspore
    • Research and Scavenging
  • Info & FAQ
    • Contributors
    • Mod Development Support
    • Site Information
    • Submission Guidelines
      • Templates
SMC Database

Info & FAQ

Mod Development Support

Some small, useful files modders might find useful... uhh, I'll work on the name later.

[Return to Homepage]

This page contains a list of various guides, troubleshooting documents, and tutorials for learning how to make your own Spore mods from the ground up.

SporeModderFX

The foundation of Spore modding, SporeModderFX. This useful program allows modders to get into Spore's .package files to edit the embedded subfiles, including .prop, .sfx, and so on.
If you want to get into Spore modding for the first time, this is a good place to start.

If you wish to dive into more complex Spore modding, which includes coding entirely new functionalities, we highly suggest looking into the Spore ModAPI Development Kit.

SporeModder FX Wiki and documentation

The go-to wiki for most in-depth documentation on all things Spore modding.


Blender Massive Boolean

(click to see more)

When you first export a Spore model, its multiple meshes in Blender make it difficult to cut or rig properly without hidden edges of parts poking out. Lamyakao has a tutorial on how you can get rid of them using this addon, by Philipp Seifried.

Edit Mode: Select all -> Vertex -> Merge by distance
Edit Mode: P -> seperate by loose parts
Object mode: Select the parts you wanna merge -> N -> Edit -> Massive Boolean (check "sort operands by distance)


(You shouldn't perform the last merging step on the entire model at once, but rather groups of 20-30 parts)

Delta Unit's Paint Template

This .zip file contains a SporeModder FX project with two base paints, and thorough comments explaining what each part of the project does. Made by Delta Unit.

Skinpaint mods aren't all that easy to make, especially considering materials and whatnot. However, Delta Unit has done a good job at explaining it all from the ground up.

Zerbie's User Interface Template

Based off of ZerbieSlug's own interface mods, this is a more comprehensive way to make GUI mods. While not everything may be covered, what's included in this kit should be enough to make a significant change. That is unless you WANT to make the most obnoxious UI known to humanity.

A tutorial from a rising star in the Spore Modding Community. Go and show him some love and respect if you enjoy his modding progress thus far.

Psi's Simple Part Project

Contains a very bare-bones SporeModderFX project containing all the essential files to make a very simple single part, with in-depth details regarding all the essential properties, what they do, and the best ways to utilise them efficiently.


Spore Modding Community, 2018-2022
Google Sites
Report abuse
Page details
Page updated
Google Sites
Report abuse