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SMC Database

Spore Research

Cut Content And Scavenging: 3D Models

All the shapes and forms seen in Spore

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3D Models are normally the bread and butter of most games in modern days. In the past, 2D animated graphics known as "Sprites" were used to represent characters and objects.

GonzagoGL Model Height Comparisons

Models extracted from the prototype GonzagoGL, and showcased here. You can see the differenece in their height.

Images above provided by ZerbieTheSlug
Image provided by PSI

Early Creature Renders

Interestingly, early creatures had functional fur/hair, something that the full release of Spore doesn't have.

Image provided by Slimeade

Misc objects from within the game.

Random assortment of models not used, but still floating around in the game.

Spore_Graphics~!part_models~!ui_rotateArc.rw4 and Spore_Graphics~!part_models~!ui_rotateArc2.rw4
Spore_Graphics~!part_models~!cl_editor_base.rw4
Images provided by The Cutting Room Floor.

Spore_Graphics.package/animations~/ce_beach_ground_plane.rw4

Unused creature editor background.

Spore_Graphics.package/editor_rigblocks~/be_plate.rw4

Background in the Cake Editor. Actually it isn't properly referenced in its property list.

Spore_Graphics.package/animations~/0x7979575C.rw4

Will Wright mask appearing from the galaxy in Creature Creator.

Spore_Graphics.package/animations~/loading_placeholder_creature.rw4
Spore_Graphics.package/animations~/loading_placeholder_building.rw4
Spore_Graphics.package/animations~/loading_placeholder_tree.rw4
Spore_Graphics.package/animations~/
loading_placeholder_ground_vehicle.rw4

Some of 3D placeholder models.

Images provided by OKep
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