Flashbangs and Smoke Grenades are essential tools in tactical operations, providing non-lethal means to disorient adversaries and obscure movements. Understanding their proper use enhances operational effectiveness while ensuring safety for both officers and civilians.
Smokes and flashbangs should primarily be used at the start of an entry breach to help ensure a safe and controlled entry.
SFO - Smokes
OFC - Smokes & Flashbangs
CTSFO - Smokes & Flashbangs
Please note: You are limited to a maximum of 2 smokes and 2 flashbangs per situation. Overusing or abusing these tools may result in being restricted from using them, and could lead to further punishments.
Entry Tool: Flash into a room or hallway before peeking
Don’t flash your teammates! Warn them or coordinate.
Chain with a push—don’t waste the blind window.
Flashbangs are perfect for initiating a breach. By throwing a flash into a room or hallway before peeking, you temporarily blind any enemies inside, giving you a major advantage.
Used correctly, flashbangs can turn a risky entry into a clean takedown.
If you Aim down sights and press G then this will also throw a flashbang.
Cover Movement: Cross / Enter open areas without being seen.
Block Sightlines: Smoke sniper/lmg peek points or ghost peeks.
Don’t flash your teammates! Warn them or coordinate.
Chain with a push—don’t waste the blind window.
Flashbangs are perfect for initiating a breach. By throwing a flash into a room or hallway before peeking, you temporarily blind any enemies inside, giving you a major advantage.
Used correctly, flashbangs can turn a risky entry into a clean takedown.
If you Aim down sights and press G then this will also throw a flashbang.
Examples of good entry smokes:
Examples of bad entry smokes: