Honing a skill with art and beauty
Elemental Powers
Rootling lumesse allows them small amounts of control over fire, water, lightning, wind, and so forth. However, some rootlings are more attuned to certain elements over others, and they may choose to dive deeper into the art of learning it. Rootlings who study a specific element will gain increasingly more power over it with time, and with more power it can utilize the element in more ways. A rootling might start off by creating a gentle breeze through a wheat field, or a rippling in a pond, but as its power grows it will accomplish more. A swan might dance with a ribbon of water to perform a coronation, and a bear might charge an enemy with rolling plumes of fire. The possibilities are endless.
You are responsible for tracking the building up of an elemental with your rootling. You must keep track of how many levels you have completed, and how much power is available through them. These prompts should be properly labeled in your tracker.
Rules for Elemental Level Climbing
Artwork for mastery prompts should be a fully colored or grayscale illustration of your rootling and their elemental. Backgrounds are optional for these pieces. These prompts can also be completed through writing with a minimum of 800 words. If using 3D art, include props and/or effects to depict a scene.
If anyone would like to gift level raising artworks to a rootling, that rootling should have a note on its tracker stating gifts are allowed. Some players will want to complete the levels entirely independently, so it is important to leave permission for gifting if you want it.
It is acceptable for level raising artworks to be commissioned. If a rootling reaches mastery level, then it is also permitted to teach other rootlings, and this teaching may be commissioned or gifted by the owner of an elemental master. Teaching elemental mastery requires the same set of prompts for each rootling.
Elemental Mastery Quest Prompts & Tiers
Claim +15 LP per completed Quests. Claim an additional +5 LP after lvl 2
Level 1 | Dabbler
The rootling has been practicing with this element through the course of at least three works of art. The rootling may have been portrayed being surrounded by the element, spending time observing it, playing with it, or another entry level activity. Three additional artworks are required to progress to lvl 2.
Level 2 | Apprentice
The rootling and the elemental have become accustomed to each other. The rootling has a small amount of manipulation over the element. It may be able to raise a glob of water into the air, or control the rate of a fire's burn. The rootling must spend time practicing these skills, like strengthening a new muscle. The apprentice level must be portrayed in at least four works of art to progress.
Level 3 | Mage
Strength has increased dramatically from much practice, and the rootling now has a moderate amount of control over the element. It can now use this element in the performance of coronations or temple-births. It may begin battling with the element. The Mage stage should be presented throughout at least five works of art to progress.
Level 4 | Master
Full power and control have been achieved through repetitive hard work. The player may invent new ways for an elemental to be used so long as it aligns with the ARPG's world. The rootling may now manifest that element out of thin air whenever it pleases.
15 artworks in total to achieve mastery
The +5 LP elemental point bonus may be claimed after reaching lvl 2 when portrayed in art. When a rootling has achieved a certain level of mastery it may use the elemental in that amount of power in any artwork.
Players use the honors system to decide when you have followed the guide and earned your elemental level. There is no limit on how many elementals a rootling can master, but you may want to log them on their tracker or update their bestiary art to display them.