Your choices decide the course of the story and how it ends.
A false King sits on the throne of Sargentia. Will you expose them and restore the rightful heir, ally yourself with the false King, or usurp the throne for yourself?
Your choices decide the course of the story and how it ends.
A false King sits on the throne of Sargentia. Will you expose them and restore the rightful heir, ally yourself with the false King, or usurp the throne for yourself?
Book One
A knight without an order. A half‑elf without a home. A cleric without a faith. A dwarf without a family. Together, they will face the darkness.
Sir Kaelen of the Ironwood, the last knight of a fallen order, leads a small band of broken wanderers to the village of Thornwood. Something ancient and hungry lurks in the forest—a fragment of the Primordial Dark called the Devourer. The villagers are disappearing. The shadows are watching. And the only hope lies with four strangers who have nothing left to lose. But as they descend into the cursed woods, they discover that the darkness is not the only thing they must fight. Their own pasts, their own fears, their own guilt—all of it will be used against them. This is where legends begin.
Book Two
The darkness never sleeps. Neither do they.
Their first victory behind them, the companions journey north toward the dwarven city of Khazad‑Karak. But the mountain passes are treacherous, and something far worse than bandits haunts the deep tunnels. The Deep Hunger—another fragment of the Primordial Dark—has been feeding on miners and travelers for centuries. To stop it, the companions must descend into the lightless depths, where the whispers are loudest and the shadows have teeth. With a new ally from the Vulture Men and the secrets of an ancient dwarven prison, they will fight a battle that could shatter their bonds forever.
Book Three
Some weapons should never be found.
Deep in the Frostspire Peaks, buried beneath ice for ten thousand years, lies the Shimmering City—the last refuge of the Celestials. And within it, the Star‑Void, a fragment of the Primordial Dark that has been waiting for release. The companions race against time to reach the city before a rogue scholar can claim its power for himself. But the city holds more than ancient weapons. It holds the truth about the war that nearly ended the universe. And that truth may destroy them all.
Book Four
The past never dies. It only waits.
Lyra has spent fifteen years hunting the man who murdered her mother. Now, in the ducal city of Valoria, she finally comes face to face with Lord Aldric Vane—a nobleman with a serpent ring and secrets that could bring down the kingdom. But nothing is as it seems. Vane claims to be an ally. He claims to have loved her mother. And he claims that the darkness they have been fighting is only the beginning. As political intrigue and ancient magic collide, the companions must decide who to trust—and how far they are willing to go for the truth.
Book Five
The darkness is patient. The darkness is eternal. The darkness is here.
The war against the fragments has led to the unthinkable: the Primordial Dark itself is returning. The Bleeding Sky—a rift in reality—tears open above the Eastern Wastes, and the source of all shadows descends upon the world. The companions, joined by the Dragon Riders, the Harpies, and the armies of the realm, make their final stand. But the Primordial Dark is not a monster to be killed. It is a presence to be endured. And the only weapon that can stop it may also destroy the one who wields it.
Book Six
The last shadow remains.
The Primordial Dark has been transformed, but a remnant—a piece of its essence that refused to change—has fled into the Abyss. Dawn, the woman who was once the source of all darkness, must lead the companions into the void to confront the shadow she left behind. With the Vulture Men as their guides and the Celestial Dagger as their only hope, they descend into a realm of absolute nothingness. But the remnant is not just hungry. It is desperate. And it will do anything to reclaim what it has lost.
Book Seven
The final battle begins where the first war ended.
The Last Light, the greatest weapon the Celestials ever created, has shattered into four aspects—Rage, Sorrow, Loneliness, and Purpose. As the fragments scatter across the realm, the companions must hunt them down one by one, offering each a choice between transformation and destruction. But the Void Echo, the twin of the Last Light, has survived in the depths of the Abyss, and it hungers for reunion. The fate of the world rests on a single, desperate gamble. And not everyone will survive.
The Collected Edition.
Collecting all seven books in The Last Light Saga series.
The Forest of Shadows
The Ironforge Mountains
The Shimmering City
The Shattered Throne
The Bleeding Sky
The Heart of the Abyss
The Last Light
It All Starts Here.
They created a weapon to save the universe. They made a child they could not love.
The Celestials forge the Last Light—a being of pure radiance meant to end the war against the Primordial Dark. But when its void-twin proves uncontrollable, fear turns to cruelty. Bound in chains and abandoned in the dark, the Last Light screams for ten thousand years.
This is the story before the silence. The betrayal that broke the light.
Kaelen's Story
The oath endures. Even when nothing else does.
Before the companions, before the fragments, there was the Ironwood—an order of knights sworn to protect the realm. This is the story of its fall. Sir Kaelen, a young knight serving his Grand Master, is sent north on a fool’s errand while a dark army marches on his home. When he returns, the Citadel is in ruins and his brothers and sisters are dead. Haunted by guilt and driven by duty, he becomes the last knight of a fallen order. This is where his journey begins.
Lyra's Story
Vengeance is a fire. It keeps you warm. It keeps you moving. But it can also burn you to ash.
Lyra is ten years old when she watches her mother die at the hands of a man with a serpent ring. Left alone on the streets of Silvershore, she learns to steal, to kill, to survive. Years later, she has become the Shadow—a ghost, an assassin, a blade in the dark. Her only purpose is to find Lord Aldric Vane and make him pay. But when she crosses paths with a scarred knight who refuses to let her push him away, she begins to wonder if vengeance is all she has left.
Theron's Story
Faith is not certainty. It is trust.
Theron Sunweaver’s village is destroyed by a plague. His family dies. He should have died too—but a voice in the fire saves him, turning his hair to gold and filling his hands with the light of Aethon. Taken in by the temple in Valoria, he struggles to understand why he was chosen. Years of training, healing, and doubt lead him to a vision of a scarred knight, a mismatched half‑elf, and a gruff dwarf. The light is calling him to the road. This is where his faith is forged.
Beron's Story
Two brothers. One forge. A dream that ends in tragedy.
Beron Flintfinger and his younger brother Torin are the finest engineers of the Stonehearth clan. Together, they design a revolutionary furnace that could change dwarven metallurgy forever. But when the forge explodes, Torin is killed—and Beron is left to carry the guilt alone. This is the story of his long, painful journey toward forgiveness, and the decision to leave the clan‑holds and wander the surface world. A tale of atonement, family, and the stubborn refusal to give up.
Their First Adventure
Four broken strangers. One impossible bond. The beginning of everything.
A knight carrying the ashes of a fallen order. An assassin hunting a ghost. A cleric whose faith has been tested by fire. An engineer fleeing the ghost of his brother.
They did not set out to save the world. They only needed a reason to keep fighting.
The Coming Together is the story of how the companions of Devonspire met—before the Forest of Shadows, before the Bleeding Sky, before they became legends. Four paths, one road, and the fragile trust that would change everything.
Some families are forged in blood. Theirs was forged in battle.
Stories of the Realm's Champions
See the events that forged the greatest champions in Devonspire.
After losing his dragon in battle, Sir Robert Darkholme is sent to a frozen outpost to grieve. There he finds Valgorn—an ancient, wounded dragon who trusts no one. Together, they will learn that loss does not have to be the end.
Delmara’s mother is dying. The Ash‑Wings are gathering. A fragment of the Primordial Dark stirs beneath the desert. To save her people, she must unite the fractured clans—and become the queen they never knew they needed.
The Lord Vultoran is a title, not a name. Each generation, a new warrior takes up the watch over the Shadow Rift—the prison of an ancient darkness. This is the story of one such lord, who as a child witnessed the binding of the Last Light. He heard its screams. He never forgot.
The Collected Prequels
Collecting all seven prequel books to The Last Light Saga series.
The Binding of the Last Light
The Fall of the Ironwood
The Shadow of Two Worlds
The Light Unconquered
The Forge-Fire's Son
The Coming Together
Tales of Devonspire
THE DAWN CHRONICLES
Book One
Dawn leaves Avion for the first time since her transformation, traveling to the Saringlas Desert to learn from the Harpies about controlling the remnant of her power. But the Void Echo senses her departure and begins hunting her across the sands. Dawn must confront the first real test of her new identity: can she face the darkness without becoming it?
Book Two
Dawn returns to the Eastern Wastes, where the sealed rift still holds the Rift-Born. The residual void energy there calls to the shadow within her, and she must enter the rift alone to prevent the Echo from using it to break through. Inside, she encounters fragments of her own past—memories of the worlds she consumed, the stars she extinguished—and must choose whether to accept what she was or be destroyed by it.
Book Three
The Void Echo makes its final play, attempting to merge with Dawn at the Shimmering City itself—the place where the Last Light sleeps. Dawn, joined by Lyra and Karaq, must make a stand. The confrontation forces her to fully integrate the shadow within her, not as a threat to be suppressed, but as a part of herself to be understood and mastered.
The Collected Edition
Collecting all three books in The Dawn Chronicles series.
The Echo's Call
The Shadow Within
The Shadow Mastered
BEYOND THE WORLDSPINE
Book One
Lyra and Karaq fly east beyond the Worldspine, discovering a vast, unmapped continent. They encounter a civilization that has never heard of Devonspire, the Celestials, or the Primordial Dark—but that faces its own ancient darkness, a threat that has been sleeping beneath their lands for millennia.
Book Two
Deeper into the unknown, Lyra and Karaq discover the ruins of a civilization that predates the Celestials themselves—a serpent-worshipping culture whose gods may have been the original source of the void. The serpent symbol that haunted Lyra's past (Lord Vane's ring) appears here, suggesting a connection she never expected.
Book Three
The final frontier. What lies at the literal edge of the world? A confrontation with something that even the Celestials feared.
The Collected Edition
Collecting all three books in Beyond the Worldspine series.
The Uncharted Sky
The Serpent's Throne
The Edge of the World
THE IRONWOOD REBORN
Book One
Coming Soon.
Book Two
Coming Soon.
Book Three
Coming Soon.
The Collected Edition
Collecting all three books in The Ironwood Reborn series.
TBD
TBD
TBD
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