The Render Queue allows you to render all your cameras at once, but can also be used for single camera rendering as it adds convenient incremental saving. It only supports single frame rendering, not animations.
Still or Animation Render: Render Queue can render either Stills or Animations.
Set the Current frame or the Frame range you want to render.
Render Active Only: Renders the Scene Camera (marked in Green), similar to the default Blender Render (F12).
Render All Enabled: Renders all "Renderable" cameras (checkboxes marked in Red), one after another.
Render Selected: Renders all selected cameras (marked in Blue), one after another.
Output Path: Set the folder where the image file will be saved.
If the path ends with "\", the name of the file will be the Camera name.
Adding characters after the last "\" will add a prefix to the file name.
That prefix will be the name of the file if using Folder Structure (see below).
In the example from the image, rendered files will be saved as:
D:\Renders\Sunny_CloseUp_001.png
D:\Renders\Sunny_MediumShot_001.png
D:\Renders\Sunny_WideShot_001.png
It is possible to add tokens to the Render Output Path, which will be automatically replaced with the corresponding value when rendering.
You can select the Token in the list and press the + button. It is also possible to write them manually with the $ sign.
Incremental Save: Each render will be saved as a separate file, using a suffix number increment (_00X)
Incremental Slot: Each render will be temporarily stored in a new Render Slot, accessible in the Image Editor.
(Deprecated in 5.4.0) Use Folder Structure: Will create a folder with the Camera name and save the files in corresponding folder. Add a prefix in the Output Path to set the file name.
The same behavior can now be accomplished using the $camera token.
In the example from the image, if Use Folder Structure was checked, rendered files will be saved as:
D:\Renders\CloseUp\Sunny_001.png
D:\Renders\MediumShot\Sunny_001.png
D:\Renders\WideShot\Sunny_001.png
Overwrite File Output nodes path: Will replace the Base Path of File Nodes to match the Render output path. This allows to render all files in the same folder as the render file.
Background Render: Renders in the Background as a separate process. It will open a terminal / console window so you can check the progress of your render. When the render finishes, it will automatically open the output folder.
The render can be done again outside of Blender by running the generated script file (.bat or .sh can be found in the renderfiles folder)
Important: Because of some Blender limitation, Background Render currently doesn't support animated Photographer properties, please use Export Render files instead and run the generated .bat file manually.
Export Render Files: Exports your scene so it can render animated Photographer properties on machines that do not have the addon installed, like render farms. Each camera will save its own blend file that you can add to your render farm manager, as well as a script file (.bat or .sh) that you can use for command line rendering on your machine.
Animated Photographer properties for Cameras and lights will be (optionally) baked into Blender properties. It is advised to not use the exported files as a work file, as some of the scene, cameras and light properties will have received animation keys every frame.
Exporting Render Files will save your scene before proceeding.
Exporting can take some time when working on big scenes.
Known limitation: White Balance requires to be Applied at Compositing to be properly baked (supported from version 5.1 and up)
The Photographer Panel make use of shortcuts (which are always documented in the tooltip):
Click: Render Active Only.
Shift-Click: Render All Enabled Cameras.
Ctrl-Click: Render Selected Cameras.