The Render Queue allows you to render all your cameras at once, but can also be used for single camera rendering as it adds convenient incremental saving. It only supports single frame rendering, not animations.
Still or Animation Render: Render Queue can render either Stills or Animations.
Set the Current frame or the Frame range you want to render.
Render Active Only: Renders the Scene Camera (marked in Green), similar to the default Blender Render (F12).
Render All Enabled: Renders all "Renderable" cameras (checkboxes marked in Red), one after another.
Render Selected: Renders all selected cameras (marked in Blue), one after another.
The Photographer Panel button makes use of shortcut combinations, documented in the tooltip:
Click: Render Active Only.
Shift-Click: Render All Enabled Cameras.
Ctrl-Click: Render Selected Cameras.
Output Path: Set the folder where the image file will be saved.
If the path ends with "\", the name of the file will be the Camera name.
Adding characters after the last "\" will add a prefix to the file name.
That prefix will be the name of the file if using Folder Structure (see below).
In the example from the image, rendered files will be saved as:
D:\Renders\Sunny_CloseUp_001.png
D:\Renders\Sunny_MediumShot_001.png
D:\Renders\Sunny_WideShot_001.png
It is possible to add tokens to the Render Output Path, which will be automatically replaced with the corresponding value when rendering.
You can select the Token in the list and press the + button. It is also possible to write them manually with the $ sign.
Incremental Save: Each render will be saved as a separate file, using a suffix number increment (_00X)
Incremental Slot: Each render will be temporarily stored in a new Render Slot, accessible in the Image Editor.
Overwrite File Output nodes path: Will replace the Base Path of File Nodes to match the Render output path. This allows to render all files in the same folder as the render file.
Background Render: Renders in the Background as a separate process. It will open a terminal / console window so you can check the progress of your render. When the render finishes, it will automatically open the output folder.
The render can be done again outside of Blender by running the generated script file (.bat or .sh can be found in the renderfiles folder)
Important: Because of some Blender limitations, it is possible that some animated Photographer properties will not be properly updated when using Background Render. It is recommended to use Export Render files instead, which will bake the animated properties, and run the generated .bat file manually.
Extra Command Line Arguments:
You can add your own arguments and flags to the command line that will be generated for Background Render and Exported Render files.
Please refer to Blender's documentation to learn more about the available arguments in CLI rendering.
Export Cameras: Similar to the Render Buttons buttons, you can choose which cameras you want to export to files: Renderable, Selected or All cameras in the scene.
Export Render Files: Exports your scene so it can render animated Photographer properties on machines that do not have the addon installed, like render farms. Each camera will save its own blend file that you can add to your render farm manager, as well as a script file (.bat or .sh) that you can use for command line rendering on your machine.
Animated Photographer properties for Cameras and lights will be (optionally) baked into Blender properties. It is advised to not use the exported files as a work file, as some of the scene, cameras and light properties will have received animation keys every frame.
Exporting Render Files will save your scene before proceeding.
Exporting can take some time when working on big scenes.
Known limitation: White Balance requires to be Applied at Compositing to be properly baked (supported from version Blender 5.1 and up)
In order to submit to the Flamenco render farm, you will need to properly set up your Flamenco Manager and Flamenco Workers. You will also need the Flamenco Blender add-on installed and enabled.
Go to the Flamenco website to download the latest version. Flamenco 3.9 or above is required for compatibility with Photographer.
Follow the Quickstart instructions.
Once Flamenco add-on is installed and enabled, you will find its Options In the Output properties > Flamenco panel. Set up a Job Type in order to successfully submit a Job to the farm.
From Photographer's Render Queue panel, you will be able to submit several camera renders to Flamenco at once.
Here are some important information to know:
Photographer will bake all the animated properties and save a .blend file per camera in order to be rendered by the farm. You do not need to install the Photographer add-on on the Worker machines.
If your original scene file is saved in Flamenco's Shared Storage, Photographer will have to save a copy of the blend file for each camera that is sent for rendering. Please make sure you have ample storage space.
If your original scene file is not saved in Flamenco's Shared Storage, Photographer and Flamenco will create the render files there, as per usual.
In any case, consider deleting the created render files once in a while to save storage space.
The Render Output Path from Blender and Photographer's panel will be used to define the Folder where the rendered images will be saved.
However, please note that Flamenco automatically gives the name of the images files, based on the Job Type settings. Please refer to the documentation to learn more about creating custom job types.