Checkbox "Include Camera in Render Queue": Makes the camera renderable when using Render All Cameras in the Render Q.
Look Through: Sets the cameras as Scene Camera, applies all Photographer settings and look through it.
Holding Shift will make this camera the Main Camera in your scene.
Select Camera: Remember that the add-on makes use of alternative behaviors using Shift and Ctrl keys. These behaviors are described in the tooltips that will appear when hovering over the buttons with your mouse.
- Select with regular click will select only that camera.
- Select using Shift will toggle selection, allowing you to add or remove a camera to your selection.
- Select using Ctrl will remove that camera from the selection.
- Same behavior is valid for the Selecting Collection cameras.
M symbol: This camera is set as the Photographer Main Camera.
Camera Name: You can rename your camera here. Note that the List is alphabetically sorted.
Show Focus Plane: Adds a visual plane to show where the camera focus is set. Read more about the Focus Plane here.
Add Camera Target: Pick an object surface in the scene to make the camera aim at it.
Ctrl-Click will create a target at the center of the camera in order to add a target while maintaining the currect framing.
Shift-Click will parent the tracker to the picked objects, so the camera will automatically follow the object if it moves.
Delete Camera. Hold shift to delete globally (it will delete the Camera from all the Scenes present in your blend).
Add Camera: create a new camera using Photographer default settings, aligned with your current viewport position. Hold-Shift when clicking to copy the settings from the current Scene Camera.
Duplicate Scene Camera: Duplicates the current Scene Camera, keeping its position.
Cycle Cameras: Changes Scene Camera to the one above or below in the list.
Filter by name: Uses this string of text to search for a Camera in the list.
Invert Filter by name: Search for cameras that do not have the string of text in their name.
Reverse Sorting Order: Default sorting is Alphabetical.
Hide Excluded: Hides Cameras and Collections that are not excluded from the current View Layer.
Sort by Camera or Collection: Groups Cameras by their Collections, or list all cameras present in the current Scene.
Lock Camera to View: Moves your camera when navigating inside the 3D viewport.
Border: Limits Viewport render to Camera frame.
Refresh Target Names: Press this button in case you renamed your Camera object and would like to also rename its Camera Target.
Add Drone Camera: Creates a Camera that can fly to other camera positions, blending between each camera settings. Read more about the Drone Camera here.