Emissive Mixer

The Emissive Mixer panel will list all the used Emission Shaders or emissive Principled BSDF Shaders in your Blender scene.
Important: Principled BSDF shaders are only supported from Blender 2.91.2 and above.

Press the Scan button to populate the panel.

The Scan will ignore emissive Shader nodes that are not currently emitting any light:
- Muted nodes.
- Materials with no users.
- Shader nodes with no output connection.
- Principled BSDF with black Emissive Color or Emissive strength set to 0.

As you are free to do whatever you want with your material, it is possible that the Emissive Mixer misbehaves after some of your changes. If that’s the case, simply Scan again.

You can Create a new Emissive material from the panel.


If your Emissive shader node has connections into its Emissive settings, the Panel will ask you to Add Emissive Controls, which will insert Multipliers in-between.

Emissive Mixer also supports multiple Emissive shader nodes inside the same material. They will be grouped under the same material.