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Photographer needs to update its properties for each frame of animation, which seems to create memory access issues when rendering animations directly in the interface.
Workaround suggestion:
- Make sure to upgrade to Photographer 5.8.1 as this version got a lot of code refactoring to improve stability.
- In the top menu, enable Render > Lock Interface.
- In case this is not enough, consider enabling Background Render in the Render Queue Panel to render in a headless Blender instance.
You may try to change Photographer settings like Camera Exposure and see the slider bounce back to its previous value.
This issue will spam an error message in the Console similar to this:
"AttributeError: Writing to ID classes in this context is not allowed: Camera, Camera datablock..."
This Context error happens after rendering in the Editor, and has been reported to Blender developers: https://projects.blender.org/blender/blender/issues/114455
Solution: It has been fixed in Blender 5.1, and got backported to Blender 4.2 LTS and Blender 4.5 LTS. Please use one of these Blender versions where that fix has been implemented.
There is a Blender despgraph evaluation bug reported here: https://projects.blender.org/blender/blender/issues/145795
Workaround suggestion: In Photographer 5.6.5, disable Support Camera Aperture Animation in the Add-on Preferences > Render panel.
It is more common to animate Focal Length and Focus Distance than Aperture, so I hope this is a decent compromise until this bug is fixed.
Saving preferences and restarting Blender seems to be required to apply changes correctly in Background renders.
Alternatively, do not use Background Render or Command Line rendering when you want to animate Camera Aperture.
There is related to the issue above and reported here: https://projects.blender.org/blender/blender/issues/145795
Workaround suggestion: If you need to render with Background or Command line, avoid animating Camera Aperture if you need to animate other Camera properties.
If you do not use Background render, make sure that the Support Camera Aperture Animation option in the Add-on Preferences > Render panel is enabled.
Saving preferences and restarting Blender seems to be required to apply changes correctly in Background renders.