Your Characters' default homes are in their Faction Base, Pawns are welcome to find homes elsewhere if they so desire however! Once you take your Faction's role in the Roles chat, you will be able to see chats for your faction's personal areas in depth!
Nope! Feel free to have Pawns in any mix of factions you desire!
Yes! Of course, we're welcoming to those who can and cannot draw, to that end characters do not need images to be approved or played, merely a description of their appearance. However, if you rule dodge slot types by leaving out important information until you get art later down the line, you will be told to change your character. I.E if you make a design on a common slot, and don't mention they have an animal muzzle, and it comes out later they don't have a human face, you will be made to redesign the OC.
For now, only the Admin and Moderators are allowed to make NPCs, Pseudo-NPCs, and workers for existing buildings and towns, apologies!
You can make NPCs for your characters backstories, family, etc, as long as they are not commonly played and are mostly mentioned offhand in roleplay or for events or quests that are relevant.
What I don't want is people making their own characters as shopkeepers, gods, or group npcs.
Okay example: an NPC that is your OC's mom
Bad example: a fleshed out NPC that works in Ikseo's Teahouse.
The character skeleton in Character Intros has spots for Weapons, Pets, and Gameplay Items, if told to add an Item to your inventory, list it and add a description of what it does in the relevant spot. Should you gain any Collectables, you may add a spot for them and list them as you desire!
Paths and Wilderness, Towns, and Faction Areas all have places to roleplay. If you need a place to start, try the temple chatplay, for more indepth information on these areas, their descriptions, and what to expect from them, you may skim over their descriptions over on the Places page!
As for how to get started, simply create an open starter! You may mark these as 1x1 if you do not want multiple people joining, or leave them open for multiple people to reply as they please. If you desire a 1x1 RP, we encourage you put it into a Thread, just to avoid pinging uninvolved people.
Everyone reborn into Hangata has a vessel made to house their Soul, those vessels may look as they did before death, or totally different!
Infants and Toddlers are a no-go, you must be able to Serve the Gods, so your age should reflect that, even if youthful!
Rule of Reason, the character cannot be impossibly huge, keep them under 12'00", regardless of their species or shapeshifting ability. As far as being small, the same rule of reason applies, they must be able to engage in combat, even if only using spells. So try to manage your expectations for your characters.
Think of it like the seal of an envelope, one of those fancy wax ones that nobility stamp so you know they sent that letter.
A Seal can be an item, a marking (such as a brand/scar/tattoo), an article of clothing, or anything else visible that marks you as Pactbound with a God, it may look however you want your character's Seal to look, and it allows you to enter your faction's base, and return there at will in the ways explained in their Faction Base Description
Magic in Hangata in the form of active spells is actually very rare, remember, Hangata eats magic, it is a living world that devours. Knowing active spells means someone has either been Blessed by the Gods, or that they've put in the work to learn more spells.
Because learning more spells is part of the game, we ask you keep them to a minimum to start with.
See: Powers
Before a new vessel is made, a soul chooses a God, the Gods will never take on a soul that doesn’t choose them willingly. They may vie to be chosen or make a case as to why they are best suited, but they won’t welcome potential problems into their faction bases by claiming souls who do not want to be claimed.
If a Soul does not like any of them, they are free to move on to the next world, or the afterlife, or whatever may otherwise happen. In essence, a Soul chooses to be here, and it chooses its own God, they are not forced into servitude.
You can assume your Soul has spoken to their Patron and chose them even if you don’t do so in the 'Prayers to the Gods' chat!
Nope! You can play in here without ever doing a single event or quest if you like! They exist to lorebuild, character build, and earn extra Currency. We encourage engaging with them however, or you may feel left behind item and money wise!
Easy! You and your RP partner(s) can start a thread in that chat to continue your personal scene any time, that way you never need to abandon a scene to sleep, eat, drink, or those other things I hear you humans need to do.
Absolutely! NPCs can't earn Coin for their owner or be used for events, quests, or similar, and obviously how indepth relationships can be are up to the mod who owns the NPC, but as a general rule, they may be treated as any other character in the game!
Same can be said of the Gods!
Okay so like, can I...Romance the NPCs/Gods?
In theory...Yes!
In practice, most of the Moderation Team prefers to build relationships up organically rather than pre-plan them, so please do not directly ask to ship your characters with the NPCs of Moderators.
Phones do not exist in any capacity we would call a Phone, you could definitely make a magic and clockwork walkie talkie! But it would only work over the distance of maybe ~5 miles, perhaps a little more if the crafter was really and truly a savant.
When it comes to sending long distance messages, people will often send carrier animals, these may be flighted such as birds or small dragons (rare) or land based carriers such as hounds, magically inclined hares/rabbits, or fantasy species
Radios are powered by magic, and unless playing a pre recorded piece such as a record player or similar (I.E the song has been magically inscribed to an object such as a piece of crystal which can be ‘played’) they really only work within large kingdoms/cities where someone can be broadcasting the music via spell, to that end if you mean stations as to how many stations are playing, it totally depends on area. Yr’Dor has the most, and it fluctuates
As for weapons, basically any kind of blade or fantasy weaponry flies just fine, even if somewhat mechanically complex (all the bloodborne weapons or monster hunter weapons would fly for example),
For more advanced weapons you’ll see things like revolvers, simple pistols, blunderbuss, hand canons, and similar, which is why you could access something mechanically identical to say, a Makarov, but won’t find a single phone, phones just aren’t of interest to the primary technological powerhouses!
We allow somewhat futuristic weapons to be made on Weapon Slots however, with the lore excuse that the Gods pulled them from off-world.
You could also send messages if you knew magic using something like a scrying stone or using other reflective surfaces, but these require a decent bit of magic to do at will.
Guns are more advanced than most tech due almost exclusively to Whiteout and War, who are in a constant arms race.
Both can be done once a day, their timers roll over at 12AM MST daily.
Designs may be changed after approval if they have not been used, that means they have not interacted with another character, they have not been used in any quest, prompt, or event, they have not fished, done a combat encounter, and you have not purchased or applied any items to them.
After that, to change their design, you'll need to use items!
Generally in The Pantheon's Temple or in their room at their Faction Base, but anywhere is fine!
When you turn in faction quests, remember to turn them in at your Faction's Faction Area, under the quest itself, for it to count!
See the Book of Magical Study over in Slots!