You are more than welcome to make a character of the native Hangatian races, however, if you wish for your character to be Lore-Accurate, you must be proactive in reading and asking questions of the Admin. Native Hangatians who are not lore-friendly are absolutely allowed {within reason to some extent, but we're really extremely lenient}, we do not wish to stifle creativity. This means that if you fail to ask for assistance, the Mods will not step in to correct or mention any lore-inaccuracies unless you request they actively do so. Lore Inaccurate characters will be treated like any of their kind by the Gods and NPCs, to avoid creating 'special' character who may make others feel left out.
These are the names of the Native Hangatian version of these beings, offworlders need not follow this lore whatsoever, although you may find natives mis-identify them on accident from time to time. Ergo, these should not be considered rules for character creation, but a guide to the Lore of the World.
To be clear, you do Not have to play as or call your character any of the below races, this page is simply dedicated to the lore of the non-offworld, natural species of Hangata. Most characters will be off-worlders, and do not need to heed these rules.
Pronunciation: 'Sphinx+Ling' 'Sff-inks ling'
Sphinxlings are a delightful, eccentric bunch who serve as quirky guides and gatekeepers in the world of Hangata. While they might look like majestic Sphinxes at first glance, don't be fooled—these oddball creatures are far from the stoic, enigmatic figures you might expect. Some were crafted by their gods, while others seem to have simply shown up one day, shrugging their fluffy shoulders when asked where they came from. Their role is akin to angels in other stories, but with a distinctly offbeat twist. They keep the flow of the world in order and assist in their own peculiar ways, but they're not above cracking a joke or pulling a harmless prank on a confused Pawn.
Each Sphinxling has a personality all its own, and while some might strike an air of authority, others are more likely to greet you with riddles that make little sense, ask you for your opinion on their latest hobby, or offer questionable advice with all the confidence of an expert. They cannot summon Pawns or make pacts as the gods do, and that might be for the best—
Many Sphinxlings are known for their love of riddles, but don’t be surprised if their puzzles sound more like “What has four legs, a tail, and loves belly rubs?” The answer? Themselves, of course. Despite their quirks, they’re still pretty good at making sure things don’t fall apart too badly.
NOTE:
Sphinxlings are Moderator Only species, they assist in keeping players entertained, and are a reward for their hard work. Players may not make Sphinx characters, even as offworlders.
Humans in Hangata are a testament to the power of adaptability. Often viewed as fragile in comparison to their magical and shapeshifting counterparts, they compensate with an iron will and an unparalleled resourcefulness. Born without the natural gifts that others possess, they rely on cunning, community, and creativity to navigate the harsh realities of their world. They are survivors, capable of enduring incredible hardship and thriving in an environment that actively seeks to break them.
When faced with the bizarre and terrifying aspects of Hangata, humans display a range of reactions. Some take the path of ignorance, insulating themselves from the horrors that lurk in the shadows by refusing to acknowledge their existence. They go about their daily lives, clinging to routines, rituals, and familiar comforts as though the world were normal. For these individuals, survival means keeping their heads down, avoiding eye contact with the unknown, and pretending that the eerie whispers in the wind are merely tricks of the mind.
Others face the world’s oddities with defiance and hostility. These humans lash out at the unfamiliar, drawing hard lines between themselves and the nonhuman creatures that share their world. They see the magic and strangeness around them as a threat, something to be purged or controlled. Towns that are more insular and fearful, those untouched by the influence of the gods, can often be marked by their suspicion and outright hostility toward nonhuman life. Here, the fear of the unknown fosters a culture of aggression, where magic and its practitioners are viewed as dangers to be eradicated.
Still, in places where the gods themselves hold sway, humans have learned to live alongside the peculiarities of the world with a degree of acceptance—or even admiration. In cities like Yr'Dor and Ker'Ringlorn, the influence of deities has shaped a more open-minded populace. Here, humans and nonhumans coexist in a delicate balance, with mutual respect often prevailing over fear. The gods’ presence imbues these cities with an air of mysticism that tempers human resistance to magic. Humans may not fully understand the world’s weirdness, but in these places, they’ve learned that coexistence is possible.
Ikseo, in particular, stands as a beacon of celebration for nonhumanity. In this lively mountain town, humans have gone beyond mere acceptance. They actively revel in the diversity of life that surrounds them. To them, the Inhuman, The Spectral, Godborn, and other beings are not something to be feared or tolerated but a source of fascination, inspiration, and even admiration. Ikseo is where humans can explore their curiosity, embracing the oddities of the world rather than shying away from them. It’s a place where nonhuman culture is celebrated, where festivals honor those who are different, and where the magic that others fear is viewed as a gift rather than a curse.
Human resilience, however, comes at a cost. In the more remote corners of Hangata, where the gods’ influence wanes, and magic becomes a rare and feared commodity, humans are often left to their own devices. Here, their toughness takes on a more brutal edge. They adapt to the horrors of the world in darker ways, often resorting to violence, superstition, or isolation to protect themselves. Communities like this are hardened by survival, where every choice feels like a battle against a world determined to challenge them at every turn.
Despite these differences, one truth remains constant across all human societies: their ability to endure. Whether through denial, aggression, or a passionate hope, humans find ways to persist in a world that constantly tests them. Their adaptability, while not without its flaws, is their greatest strength. They are creatures of extremes, capable of both great cruelty and boundless kindness, but above all, they are survivors.
AKA 'Godborne', 'Wildlings'
The Godborn are not bound by the laws of blood or kinship. They are born, not of parents, but from the exceedingly rare, true, native magic of Hangata itself, coalesced into the shape of an infant and left to emerge in the untamed wilderness. There is no tender embrace to welcome them into the world—only the rustle of leaves, the whisper of wind, or the soft glow of moonlight filtering through the trees. They appear, as if summoned by the earth, cradled by the wild places that birthed them. Yet this genesis is perilous; most are never found, perishing alone in the deep woods or distant fields, their existence snuffed out before it even begins. It is said that for every Godborn who survives, a hundred more have vanished into the unknown, forgotten by both the world and the people who tread its soil.
The few who are found often face a harsh truth. In many corners of Hangata, nonhumanity is met with disdain or, at best, indifference. These children of magic, with no families to claim them and no ties to a shared history, are often overlooked, treated as curiosities at best or threats at worst. In places where the fear of the unknown runs deep, a Godborn child is something to be avoided, even reviled. They are not like other infants—no lineage, no blood ties, no place in the known order of things.
But in certain places—places like Ikseo, where the strange and otherworldly are celebrated rather than feared—the Godborn find sanctuary. Here, they are seen as the magical anomalies they are, beings of change and fluidity, symbols of the very unpredictability that makes Hangata what it is. In Ikseo, their nonhumanity is not a curse but a reminder of the joy that is to be alive. The city is a patchwork of beings from all walks of life, and it is one of the few places where a Godborn might be raised not as an outsider but as part of a community. Even so, the sense of isolation never fully fades. For while the Godborn may live among others, they are still distant—no family, no history, no past except the wild magic that breathed them into existence.
Though they possess the ability to shift and mold their forms, bending the very fabric of their being at will, their children—should they choose to have them—rarely inherit this gift. It is as if the magic that created them chooses not to pass itself along, a reminder that the Godborn are a race unto themselves, a singular expression of Hangata's will. Their children are often fully mortal, bound to the earth in ways the Godborn can scarcely understand. This leaves many Godborn with a sense of melancholy—a profound and quiet loneliness. They can create life, yes, but they cannot recreate themselves.
Their shapeshifting is not merely a gift but a reflection of their existence. They shift not just in body but in spirit, forever untethered to one form or one path. They are beings in flux, able to reinvent themselves endlessly, but this comes at a price. Without the grounding of family, heritage, or a shared past, many Godborn wander through life like the winds that birthed them—drifting, restless, never fully finding a place to call home. Yet in this solitude, they find strength. Their very nature allows them to adapt, to survive, to thrive in a world that was never built for them.
Despite their remarkable shapeshifting abilities, Godborn rarely maintain their transformations for extended periods. In the world of Hangata, where magic is slowly consumed by the land itself, sustaining such changes requires a significant amount of energy. A Godborn might remain in their nonhumanoid form for only a few hours before the strain of the shift becomes too much to bear, forcing them to return to their natural state. The longer they remain shifted, the more Hangata drains their magic, turning even brief transformations into an act of endurance. It is not uncommon for Godborn to retreat to secluded areas to recover, where the world’s magic can replenish their own. For many, this cyclical process of shifting and resting is as natural as breathing, but it adds an ever-present reminder of their magical nature—and the toll their own world takes on it.
In the end, the Godborn are both a testament to Hangata’s wild, magical nature and a reminder of its indifference. They are the living proof that magic exists—mysterious, beautiful, and often tragically fleeting. They stand apart, alone in a world that rarely understands them, but in their difference, they carry the weight and wonder of the magic that gave them life.
Clockwork Dolls, delicate marvels of both magic and mechanics, are created by those with extraordinary magical ability. Despite the intricate, winding gears that power them, Hangata’s low-tech environment ensures they cannot function without the steady infusion of magic. Whether designed to assist with tasks or to entertain as dancers and singers, Clockwork Dolls rely on magic to animate their fragile forms. The intricate machinery in them, though complex, is not enough to sustain them. Without regular magical replenishment, Hangata’s magic-devouring nature will cause them to simply stop—becoming still, lifeless remnants of what they once were. For this reason, while they may seem like feats of automation, these dolls are deeply dependent on their creators or other magical sources to continue functioning.
Unlike many fantastical constructs, Clockwork Dolls are not fighters. They’re often too frail for combat, and even an untrained human can defeat one without much effort. This, combined with their reliance on external magic, makes them suited more for artistic pursuits or specialized tasks like weaving textiles or compounding medicines. In Hangata, where magic is unstable and unpredictable, creating a truly functional Clockwork Doll is rare. Many see them more as ornamental beings than functional ones, cherished for their aesthetic beauty rather than their utility.
A Clockwork Doll's visible gears are a crucial part of their design—an unmistakable marker of their magical nature. With visible gearwork throughout and/or emerging from their body, their machinery cannot be subtle or hidden. It is a constant reminder that in this world, the line between life and mechanical form is fragile, and their existence is more art than engineering. They must remain human-shaped or mostly human-shaped, with no subtle features that might resemble androids. While Hangata allows for creative freedom, these dolls cannot slip into the realm of high technology or bypass the restrictions that govern the world’s low-tech aesthetic.
Though they may seem like walking art, Clockwork Dolls are more than just decorative figures—they are beautiful, fragile lives, sustained by magic and creativity, a testament to the delicate balance between the natural and the crafted in a world where magic itself is devoured.
Pronounciation: "Mannequin", "Man-eh-kin"
In the world of Hangata, Manikyns are the ultimate expression of magical craftsmanship. Born not of nature but of intent, they are synthetic beings, pieced together by skilled fleshcrafters from the meat, bone, blood, and sinew of animals, usually those deceased. They come to life through magic, their forms both familiar and uncanny, existing in the space between life and artifice. Each Manikyn reflects the expertise of its creator, seamlessly blending the essence of the animals they were crafted from with the arcane forces that animate them.
Manikyns take on a variety of forms, often resembling anthropomorphic versions of the creatures they are made from—foxes, wolves, birds of prey, or even more exotic animals like tigers or serpents. Their appearances can range from elegant and beautiful to monstrous, depending on the vision of their Artist and the materials at hand. Fur, feathers, scales, and claws are all fair game, but there is always something otherworldly about them—an unnatural gleam in their eyes, a fluid grace to their movements, or a faint hum of magic that lingers in their presence.
While they are animate and intelligent, Manikyns are not true living beings. Their existence is dependent on the magic that fuels them, and like all things magical in Hangata, they are subject to the parasitic nature of the world. Hangata devours magic, and so, without regular maintenance or magical replenishment, a Manikyn’s vitality will slowly drain away. They must rely on their creators or other magical sources to keep them functioning, lest they fall into stillness once again, lifeless as the materials from which they were made.
Manikyns were originally created for a wide range of purposes, from companionship to labor, from protection to entertainment. Wealthy patrons commission them as status symbols, delicate dancers or fine-tuned assistants designed to perform intricate tasks. Others are built as warriors, their animalistic strength channeled into fierce protectors, though they are far from invincible. In battle, they may fall just as any other creature would, their delicate balance of flesh and magic disrupted by injury or loss of power. Despite their sometimes imposing forms, they are not machines of war, but rather carefully crafted tools for a specific purpose.
They occupy a strange place in Hangata's social order, viewed as both marvels of magical art and as unnerving reminders of the power and manipulation that magic holds. In cities and town the Gods dwell in, where nonhumanity is accepted, Manikyns are embraced, often given autonomy or even revered for their beauty. But in more conservative or hostile regions, they are met with distrust, sometimes seen as unnatural constructs or even abominations that mock the natural order.
Beneath their crafted forms, Manikyns bear sapience. They are not mere puppets—each carries the echoes of the creatures they were made from and the subtle imprint of the magic that animates them. They experience a full range of emotions -- usually -- and are more often than not blessed with free will, for the most part.
Ultimately, Manikyns are creatures of purpose, their existence woven from the remnants of life and precarious threads of magic.
Pronounciation: 'Chimer-y', 'kai-mare-ay'
The Chimari are a diverse group, born naturally from nonhuman parents and embodying a vast spectrum of appearances and traits. While each Chimari may belong to different species, the term unites them as a whole, encompassing beings with features that bridge the gap between the human and the otherworldly. From those with the sharp ears and tails of animals, to those whose strangeness lies in subtler traits—glowing eyes, patterned skin, or other distinctive markings—they are all linked by the thread of nonhuman ancestry.
Chimari are never born at random to human families; their existence is a reflection of bloodlines tied to the fantastical and the strange. In some cases, they are more openly animalistic, sporting horns, claws, or other traits that betray their creature heritage, while others are less obvious in their differences, with only a faint echo of the mysterious in their appearance, pointed ears and subtle, sharp features or the like.
Their presence is most common in places where the Gods themselves dwell, such as the bustling cities of Yr'Dor, Ker'Ringlorn, and Tern's Port, where they often find acceptance or even celebration. Ikseo, in particular, takes great pride in its Chimari residents, valuing nonhumanity as part of the city’s rich cultural tapestry. But in other regions, especially those where humans are most fearful, the Chimari may face varying reactions, from wonder to wariness, and in some instances, outright hostility.
Despite their differences, the Chimari share a sense of community and identity born of their unique place in Hangata’s ever-shifting landscape. Whether cherished or shunned, they carry with them the legacy of the world’s wild and magical origins.
Note: The character pictured, Ithelion, is a dragon who has lost his wings. Hence their lacking in the example image.
Dragons are as ancient as Hangata itself, their existence intertwined with the very essence of the world. These ancient beings, whose immense power and ageless wisdom are near unmatched, are not named in the way of mortals; instead, each dragon’s identity is woven into the intricate patterns on their wings, a tapestry of markings that serves as both name and legacy. To lose one’s wings—or for them to be scarred or damaged—is to suffer the deepest of sorrows, a wound to both pride and self. A dragon's wings are not only their means of flight but a core part of their identity, and to see them tarnished is a source of unspoken shame.
In personality, dragons are as varied as the winds they soar upon. Some are fierce and territorial, while others are indifferent to the smaller, sapient beings that inhabit Hangata alongside them. For the most part, dragons view these beings—humans, Chimari, Godborn, and other nonhumans alike—with a kind of distant bemusement, if they even acknowledge them at all. Dragons rarely concern themselves with the squabbles of mortals or the grand machinations of the gods, seeing such matters as beneath their ancient gaze. The politics of deities do not stir their interest; the pulse of Hangata itself, and the eternal skies they traverse, is where their focus lies.
Despite their immense intelligence, dragons are strikingly birdlike in their communication. Their language is a complex symphony of body language—shifts of their massive tails, the angle of their wings, the tilt of their horned heads—paired with deep, resonant songs that rumble through the air like the echoes of the earth itself. Conversations, as other species know them, are rare. A dragon may deign to speak in the common tongue, but it is often with a sense of reluctance, as though words are an ill-fitting tool for their needs. To converse with a dragon is to be reminded that their way of perceiving the world is as strange and timeless as the world they call home.
Dragons are gynandrous, a trait that sets them apart from many other creatures. Every dragon is capable of both laying and fertilizing eggs, and they share parenting responsibilities with an evenhandedness that reflects their balanced natures. Whether they choose a mate for life or merely for a single season is a matter of personal preference, with no societal judgment or expectation placed on their choice. Their young are fiercely protected until the day they are ready to take wing on their own, after which they are expected to find their own path in the world.
Though they live beyond the reach of mortal concerns, dragons are a force of nature in Hangata—proud, untamable, indifferent to the fleeting lives of those who walk the earth below. To be noticed by a dragon is a rare and daunting experience, and to earn their respect, rarer still.
Dragons in Hangata possess the innate ability to take on humanoid forms, though they do so sparingly. Their humanoid appearance retains much of their draconic essence—horns spiraling from their heads, wings unfurling from their backs, and scaled limbs that reveal their true identity without disguise. This form is often seen as beneath them, a concession to the smaller, lesser beings of the world. As such, many dragons live entire lives without ever bothering to use their humanoid shape, viewing it as a trivial exercise in pretense. Still, the power remains within them, a reflection of their lineage and magical prowess.
This ability serves not as a means of blending in, but more as a convenience when interacting with the other sapient races, though such interactions are often fleeting or rare. A dragon's pride often prevents them from engaging directly with the Pactbearers' politics or the lives of those they share the world with, for they consider themselves beyond the concerns of such beings.