Work on the Biome Update for Folksy Facelift has been chugging along smoothly and is well on track for its November 1st release. While we all wait, let's take a look at some of the fruit of some major changes that'll be made by this update.
Note: all screenshots shown below are work-in-progress and may not reflect the final mod.
It should probably stressed up front that the Biome Update won't be adding any new biomes, just bulking up and refactoring many of the old ones. Among the biomes that have been met with the most serious changes are...
The vanilla game's interpretation of the Scrub biome is a bit perplexing. According to the Zoopedia, it's based off of chaparral (another word for Mediterranean scrub, specifically in western North America), but all of the animals in the biome are either from xeric scrublands/semi-deserts or tropical scrublands The Biome Update takes on the imposing task of reimagining the Scrub biome as something that's a whole lot less of a dumping ground for vague "dry" animals, instead focusing solely on what the WWF recognizes as Mediterranean Forests, Woodlands and Scrub. The end result is a unique biome with a snug animal roster and a few oddball plants.
Scrub Animal Highlights: Red Kangaroo, Spanish Lynx, Caracal, Dwarf Sicilian Elephant, Kentrosaurus
Scrub Plant Highlights: Protea Wildflowers, Flooded Gum, Olive Tree, Lavender
Biomes aren't as cut and dry as you might be led to believe. If you want a good feel for how distinct individual desert regions can be from one another, look no further than the Desert biome - or, as the WWF calls it, Deserts & Xeric Shrublands - which has inherited most of the animals that had to be moved from the Scrub biome. In Africa alone, the biome encompasses places like the sandy expanses of the Sahara and Namib, the dry savannahs of the Kalahari, the shrublands on the Horn of Africa and even the spiny forests of southern Madagascar! Suffice to say that, come November, desert exhibit builders will have a lot more to work with than just camels, cacti and date palms.
Desert Animal Highlights: Ring-Tailed Lemur, Black Rhinoceros, Western Santa Cruz Tortoise, South African Meerkat, Elephant Bird
Desert Plant Highlights: Kily Tree, Shepherd's Tree, White Gul Mohur, Prickly Pear Cactus
In the release version of Folksy Facelift, the two mangrove trees were moved to the Coastal biome. Based on user feedback, the Biome Update returns them to their rightful home in the Wetlands biome. However, that's far from the only change the swamp has seen - the biome has received a whole new look with richer greens and browns, worlds away from the neon lime greens of the vanilla wetlands.
Wetlands Animal Highlights: Hippopotamus, Nile Crocodile, Baird's Tapir, African Buffalo, Styracosaurus, Deinonychus
Wetlands Plant Highlights: Mangrove Tree, Pond Pine, Downy Birch, Common Reed
Vanilla Zoo Tycoon 2 uses the Benthic biome as a sort of dumping ground for half of the sharks. Folksy Facelift has addressed this since launch, moving the white and whale sharks to more suitable biomes and leaving the goblin shark all by itself in the dark depths.
While the Biome Update doesn't give the goblin shark any proper company, it does pretty intensely rejig the Benthic plant* selection. On top of that, you might need tank lights to see in Benthic tanks, given how much darker their waters have been made...
* The "plants" in the Benthic Biome are sessile animals and not actually plants.
Benthic Animal Highlights: Goblin Shark
Benthic "Plant" Highlights: Bamboo Coral, Giant Volcano Sponge
The changes to the Alpine biome have been very minor, but worth at least mentioning; purely personally, I thought the blotches of snow and rock in the biome's grass texture were very ugly, so I opted to remove them and alter the general look of the grass.
Other biomes will be seeing some changes too, though not as drastic as the ones above besides some additions to some of their plant lineups. Speaking of other biomes, keep in mind that many of the animals listed among their biomes' "highlights" can live just as comfortably in some other biomes as they can in their primary one - for example, red kangaroos may be included in the Scrub biome, but outside of certain campaigns where biome partitioning is important, they can live happily in a Desert, Grassland or Savannah exhibit without consequence.
In the April 2024 news article, I announced Zoo Tycoon 2: Northern Lands, which would have been a Dino Danger-style pack with a focus on Arctic animals. However, as of writing, due to a variety of factors - dissatisfaction with the roster (there are very few large, extant Arctic animals, and most that exist are already in the game; personally I also don't like working with marine animals in the least) and a severe lack of motivation among them - I must announce that Northern Lands will not be seeing a release. In the future, provided I get around to polishing some things I had already started, I may release some animals and plants that were intended for Northern Lands as standalone downloads. I'm very sorry to disappoint and should not have announced the pack as prematurely as I did.
With this in mind, you may be thinking, "oh no, is a Folksy Facelift update going to be NZ2Z's only contribution to the big 20th anniversary celebration?", to which I must reply, "well, it's the only major thing I have on the backburner as of writing, but I'd like to do something else". What will that something else be? Provided it's not nothing, check back in November, I suppose.
Well, er, on that dour note, the Folksy Facelift update is still on track for a November release - in fact, it's basically feature complete, it just needs some more polishing here and there. Will you be stopping by Nano's Zoo 2 Zone in time for Zoo Tycoon 2's double-decade extravaganza?